Wuthering Waves character

Cantarella (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Havoc
  • Weapon Rectifier
  • Game data 3.7.0

Support and Healer · Concerto Efficiency · Basic Attack DMG · Coordinated Attack · Havoc DMG Amplification · Resonance Skill DMG Amplification

Cantarella from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Cantarella is a Havoc support and healer who uses a Rectifier. She spends time on the field to build her resources, heal the team and deal damage, then switches to a teammate who can use her Outro buff.

Her Outro amplifies the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14 seconds. Her Liberation also gives the team Coordinated Attacks, while several of her own attacks count as Basic Attack DMG.

Build

From the game data

5× Midnight Veil

Echoes

5 pieces · Sonata Effect

  1. Midnight Veil
    Midnight Veil
    • 2-piece bonus: Havoc DMG + 10%
    Show effect
    • 5-piece bonus: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

Recommended weapons

  1. Whispers of Sirens
    Whispers of Sirens 5-star
    From the Deep Show effect

    Increases ATK by 12%. Casting Echo Skill within 10s after casting Intro Skill or Basic Attacks grants 1 stack of Gentle Dream. Echoes with the same name can only trigger this effect once, stacking up to 2 times, lasting for 10s. When reaching 2 stacks, casting Echo Skill no longer resets the duration of this effect. This effect activates up to once per 10s. Switching to another Resonator ends this effect early. With 1 stack: Grants 40% Basic Attack DMG Bonus. With 2 stacks: Ignores 12% of the target's Havoc RES.

  2. Cosmic Ripples
    Cosmic Ripples 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.

  3. Radiant Dawn
    Radiant Dawn 4-star
    Oath of Tide Hunters Show effect

    Casting Resonance Skill increases ATK by 9% and grants 9% Basic Attack DMG Bonus for 10s.

Alternatives

When you don't have the weapon above.

  1. Rime-Draped Sprouts
    Rime-Draped Sprouts 5-star
    Panorama Show effect

    Increase ATK by 12%. While the wielder is on the field, using Resonance Skill grants 12% Basic Attack DMG Bonus, stacking up to 3 times for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.

  2. Stringmaster
    Stringmaster 5-star
    Electric Amplification Show effect

    Grants 12% Attribute DMG Bonus. When dealing Resonance Skill DMG, increases ATK by 12%, stacking up to 2 times. This effect lasts for 5s. When the wielder is not on the field, increases their ATK by an additional 12%.

Skills

Names in English, as in the game · Priority = level-up order

  1. Normal Attack

    Illusion CollapseBasic

    Level priority 4 of 5

    Basic Attacks deal Havoc DMG. With Trance, Heavy Attack becomes Delusive Dive (Basic) and enters Mirage.

    Basic Attack Deal Havoc DMG. Heavy Attack Consume STA to deal Havoc DMG. Heavy Attack - Delusive Dive With Trance, Heavy Attack becomes Delusive Dive. Deal Havoc DMG and enter Mirage. Mid-air Attack Consume STA to deal Havoc DMG. Dodge Counter Deal Havoc DMG.

    Full description

    Basic Attack Perform up to 3 consecutive attacks, dealing Havoc DMG. Heavy Attack Consume STA to attack the target, dealing Havoc DMG. Heavy Attack - Delusive Dive When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again. Can be cast in water. Mid-air Attack Consume STA to perform Plunging Attack, dealing Havoc DMG. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

  2. Resonance Skill

    Dance with ShadowsSkill

    Level priority 3 of 5

    In Mirage, the skill counts as Echo Skill and inflicts Hazy Dream. Cantarella's Basic Attack triggers Jolt; another Resonator's attack removes it.

    Graceful Step Deal Havoc DMG. Flickering Reverie When in Mirage, Resonance Skill becomes Flickering Reverie. Casting this skill is also considered as casting Echo Skill. Deal Havoc DMG and send the target into Hazy Dream. Hazy Dream Reduce the target's movement speed. When the target takes damage, Jolt is triggered once, dealing Havoc DMG.

    Full description

    Graceful Step Attack the target, dealing Havoc DMG. Flickering Reverie When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream. Can be cast in mid-air. Hazy Dream Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG. Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream. Coordinated Attacks and damage from Utilities will not Jolt a target.

  3. Forte Circuit

    Between Illusion and RealityForte

    Level priority 1 of 5

    In Mirage, Phantom Sting (Forte) hits spend Trance to heal and gain Shiver. At 3 Shiver, Perception Drain (Forte) heals the team.

    Mirage - Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mid-air Attack becomes Abysmal Vortex. Press Jump to deal Havoc DMG at the cost of STA. - Dodge Counter becomes Dodge Counter Shadowy Sweep, dealing Havoc DMG. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage ends when Trance is depleted. Forte Circuit - Perception Drain Having 3 points of Shiver when in Mirage replaces Resonance Skill with Perception Drain. Deal Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Abyssal Rebirth After casting Intro Skill, Cantarella recovers 6 points of Concerto Energy every time Resonators in the team cast Echo Skill, up to 6 times. Echoes with the same name can only trigger this effect once. Trance Cantarella can hold up to 5 points of Trance. Casting Intro Skill recovers 1 point of Trance. Hitting the target with Basic Attack Stage 3 recovers 1 point of Trance. Casting Resonance Skill Graceful Step recovers 1 point of Trance. Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. When in the water, recover 1 point of Trance every 5s. Shiver - Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver.

    Full description

    Mirage - Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. Press Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted. Forte Circuit - Perception Drain If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air. Abyssal Rebirth After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases. Trance - Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 point of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance. - Casting Resonance Skill Graceful Step recovers 1 point of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 point of Trance every 5s. Shiver - Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver.

  4. Resonance Liberation

    Beneath the SeaLiberation

    Level priority 2 of 5

    For up to 30s, active Resonator damage summons up to 21 Dreamweavers, max 1 per second, for Havoc Coordinated Attacks.

    Flowing Suffocation Deal Havoc DMG and grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Diffusion When the active Resonator deals damage, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG, considered Basic Attack DMG. - Each time dealing damage summons 3 Dreamweavers, up to 21 Dreamweavers in total. Dreamweavers can appear up to once per second.

    Full description

    Flowing Suffocation Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air close to the ground. Diffusion When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). - Within 3s after the Resonator deals damage, summon 1 Dreamweaver per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to 1 Dreamweaver can be summoned each second, max 21 Dreamweavers in total. - This effect lasts for 30s or until reaching the maximum number of Dreamweavers.

  5. Intro Skill

    CruiseIntro

    Level priority 5 of 5

    Intro deals Havoc DMG and lets you start the Basic Attack combo at stage 3. In Mirage, it triggers 3 Coordinated Attacks instead.

    Ripple Deal Havoc DMG. Tidal Surge When in Mirage, Intro Skill becomes Tidal Surge, dealing Havoc DMG.

    Full description

    Ripple Attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3. Tidal Surge When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting.

  6. Outro Skill

    Gentle TentaclesOutro

    The incoming Resonator gains 20% Havoc DMG and 25% Resonance Skill DMG amplification for 14s. Switching ends it.

    Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.

  7. Tune Break

    Tune Break: Rectifier

    Use Tune Break when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    "Cure"Passive

    Increases Healing Bonus by 20%.

    Increase Healing Bonus by 20%.

  2. Inherent Skill

    "Poison"Passive

    Casting Echo Skill grants 6% Havoc DMG Bonus for 10s, up to 2 stacks.

    Casting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times.

Resonance Chain

  1. S1

    Embrace the Endless Waves

    Worth it

    Casting Resonance Skill recovers 1 point of Trance. The DMG Multiplier of Resonance Skill Graceful Step, Resonance Skill Flickering Reverie, and Forte Circuit Perception Drain is increased by 50%. Immune to interruptions while casting Perception Drain.

  2. S2

    Surrender to the Illusive Reverie

    Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream. The DMG Multiplier of Jolt triggered by Cantarella is increased by 245%.

  3. S3

    Gaze into the Abyss

    Worth it

    If her base healing and Diffusion are enough for you, consider stopping at Resonance Chain 3 rather than continuing to 4 or 5.

    The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%. After casting Resonance Liberation Flowing Suffocation, enter into Mirage. If already in Mirage, casting Resonance Liberation Flowing Suffocation does not activate the Mirage state again.

  4. S4

    Behold Your Own Soul

    When in Mirage, Healing Bonus is increased by 25%.

  5. S5

    Rest in Your Reflection

    The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by 5.

  6. S6

    Fall, Fall... and Fall Deeper into the Dream

    Worth it

    Increase the DMG Multiplier of Basic Attack Phantom Sting by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s. For the first 1.2s of Hazy Dream, when the target takes an instance of DMG that does not inflict Hazy Dream, Jolt will not be triggered on the target.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Polygon Core LF Polygon Core × 4
  • MF Polygon Core MF Polygon Core × 12
  • HF Polygon Core HF Polygon Core × 12
  • FF Polygon Core FF Polygon Core × 4
  • Cleansing Conch Cleansing Conch × 46
  • Seaside Cendrelis Seaside Cendrelis × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Polygon Core LF Polygon Core × 25
  • MF Polygon Core MF Polygon Core × 28
  • HF Polygon Core HF Polygon Core × 40
  • FF Polygon Core FF Polygon Core × 57
  • When Irises Bloom When Irises Bloom × 26
  • Lento Helix Lento Helix × 25
  • Adagio Helix Adagio Helix × 28
  • Andante Helix Andante Helix × 55
  • Presto Helix Presto Helix × 67

Guide

How the kit works

Start with Ripple (Intro), then press Normal Attack shortly afterward to reach the third Basic Attack stage. The Intro and that hit each give one Trance. Graceful Step (Skill) gives another, and Flowing Suffocation (Liberation) gives three. Cantarella can hold five Trance, so any excess is lost.

Use Delusive Dive (Basic), the Heavy Attack available while you have Trance, to enter Mirage. Mirage lasts up to eight seconds and ends if Trance runs out. Phantom Sting (Forte) hits consume Trance, give Shiver and heal nearby teammates. Its third stage also triggers three Coordinated Attacks. The Mirage plunge and Dodge Counter can build Shiver and heal on hit too.

At three Shiver, use Perception Drain (Forte) while still in Mirage. It consumes Shiver, heals the team and applies Hazy Dream. Before three Shiver, Flickering Reverie (Skill) is available in Mirage and also applies Hazy Dream. Both count as Echo Skills.

Hit a target affected by Hazy Dream with Cantarella to trigger Jolt. Another Resonator's attacks remove Hazy Dream without triggering it, and Coordinated Attacks cannot trigger it. After an Intro, up to six differently named Echo Skills used by the team each restore six Concerto Energy to Cantarella within 25 seconds.

Flowing Suffocation also gives the team Diffusion. Damage from the on-field Resonator summons Dreamweavers as Coordinated Attacks, up to one per second and 21 total. Diffusion lasts up to 30 seconds.

Build and why

Use five pieces of Midnight Veil. The listed two-piece effect gives 10% Havoc DMG, which fits Cantarella's attacks. The supplied set data does not describe the five-piece effect, so check it in the game when choosing your Echoes.

Whispers of Sirens is the first weapon choice. It gives ATK, and one Gentle Dream stack gives 40% Basic Attack DMG Bonus. Cantarella has several attacks that use that damage type. Echo Skills build the stacks, but switching Resonators ends the effect.

Rime-Draped Sprouts is another option: on-field Resonance Skill use builds Basic Attack DMG Bonus, and at three stacks its Outro effect gives the wielder Basic Attack DMG Bonus while off the field. Stringmaster gives Attribute DMG Bonus and can build ATK through Resonance Skill DMG.

For stats, Havoc DMG Bonus and Basic Attack DMG Bonus are reasonable options for her damage. Consider Energy Regen if you need help using her Liberation; no fixed stat priority is provided here.

Leveling priority

As a suggested order, level Between Illusion and Reality first: it covers her Mirage attacks and Perception Drain. Follow with Beneath the Sea for Flowing Suffocation and its team Coordinated Attacks, then Dance with Shadows. Illusion Collapse and Cruise can come afterward.

For maximum ascension you need 170,000 Shell Credit, 4 LF Polygon Core, 12 MF Polygon Core, 12 HF Polygon Core, 4 FF Polygon Core, 46 Cleansing Conch and 60 Seaside Cendrelis.

For all skills, you need 2,030,000 Shell Credit, 25 LF Polygon Core, 28 MF Polygon Core, 40 HF Polygon Core, 57 FF Polygon Core, 26 When Irises Bloom, 25 Lento Helix, 28 Adagio Helix, 55 Andante Helix and 67 Presto Helix.

Resonance Chain nodes worth it

For a damage-focused suggestion, look at Fall, Fall... and Fall Deeper into the Dream (RC6). It raises the Phantom Sting (Forte) DMG Multiplier by 80%. After Flowing Suffocation (Liberation), Cantarella's damage ignores 30% of the target's DEF for 10 seconds.

Gaze into the Abyss (RC3) raises Flowing Suffocation's DMG Multiplier by 370% and puts Cantarella in Mirage after the cast. It does not activate Mirage again if she is already in it. Embrace the Endless Waves (RC1) is an earlier option: Resonance Skill restores one Trance, the multipliers of three named skills increase by 50%, and Perception Drain (Forte) gains interruption immunity.

Resonance Chain 2 is worth considering for Jolt: Flowing Suffocation applies Hazy Dream, and Cantarella's Jolt DMG Multiplier increases by 245%. If her base healing and Diffusion are enough for you, consider stopping at Resonance Chain 3 rather than continuing to 4 or 5. Those nodes improve Healing Bonus in Mirage and the Dreamweaver limit respectively.

Teams

Phrolova is a Havoc teammate named by the guides. Rover: Havoc, Roccia and Camellya are other Havoc options they name. Choose the recipient of Cantarella's Outro with its two buffs in mind: the incoming Resonator gets Havoc DMG and Resonance Skill DMG amplification.

The buff ends when you switch again, so give that teammate time on the field. Cantarella also supplies healing and Diffusion's Coordinated Attacks. A third teammate can use an Echo Skill during her post-Intro Concerto window; different Echo names matter because the same name only triggers the recovery once.

Qiuyuan is another teammate named by a guide. Jinhsi is also named, though her Spectro attribute means the Havoc part of the Outro is not an obvious match.

Common mistakes

Do not enter Mirage with only three Trance if you plan to reach Perception Drain through three Phantom Sting (Forte) hits. Those hits consume all three points and end Mirage. Build more Trance first so you can still use the skill at three Shiver.

Do not switch straight after applying Hazy Dream if you want Jolt. Hit the target with Cantarella first; another Resonator's attack removes the state. Coordinated Attacks and Utilities cannot trigger Jolt.

Do not switch away from the Outro recipient early unless you need to, since that ends the amplification. Also remember that Whispers of Sirens loses its stack effect when Cantarella switches out.

Frequently asked questions

What's the best build for Cantarella?

Echoes: Midnight Veil ×5. Recommended weapons: Rime-Draped Sprouts, Stringmaster or Whispers of Sirens. That is what the game suggests.

What should I level first on Cantarella?

Between Illusion and RealityForte first, then Beneath the SeaLiberation, Dance with ShadowsSkill, Illusion CollapseBasic and CruiseIntro.

Which Resonance Chain nodes are worth getting for Cantarella?

The biggest upgrades: S6 Fall, Fall... and Fall Deeper into the Dream, S3 Gaze into the Abyss and S1 Embrace the Endless Waves.

Is Cantarella in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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