Wuthering Waves character

Calcharo (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Electro
  • Weapon Broadblade
  • Game data 3.7.0

Main Damage Dealer · Resonance Liberation Damage

Calcharo from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Calcharo is a 5-star Electro Broadblade character who spends time on the field dealing damage. His rotation builds toward Resonance Liberation, then uses its changed attacks to build Killing Intent and trigger a stronger attack.

He can recover Resonance Energy and Concerto Energy through his Forte attacks, and his Outro Skill deals Electro damage when he hands the field over. He works well in a team that can give him room to attack during his Liberation state.

Build

From the game data

5× Void Thunder

Echoes

5 pieces · Sonata Effect

  1. Void Thunder
    Void Thunder
    • 2-piece bonus: Electro DMG + 10%.
    Show effect
    • 5-piece bonus: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.

Alternatives

When you don't have the set above.

  • Lingering Tunes
    Lingering Tunes Show effect
    • 2-piece bonus: ATK +10%
    • 5-piece bonus: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.

Recommended weapons

  1. Lustrous Razor
    Lustrous Razor 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.

  2. Autumntrace
    Autumntrace 4-star
    Edge Direction Show effect

    Increases ATK by 4% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s.

  3. Waning Redshift
    Waning Redshift 4-star
    Intergalactic Gaze Show effect

    Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.

Alternatives

When you don't have the weapon above.

  1. Wildfire Mark
    Wildfire Mark 5-star
    Blazing Starfire Show effect

    Increases ATK by 12%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 time. Each successful extension gives 24% Fusion DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.

  2. Kumokiri
    Kumokiri 5-star
    Thread of Fate Show effect

    ATK is increased by 12%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 24% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Gnawing FangsBasic

    Level priority 4 of 5

    Gnawing Fangs (Basic) has up to 4 Electro hits. Heavy and mid-air attacks cost STA; Basic Attack after a Dodge counters.

    Basic Attack Deal Electro DMG. Heavy Attack Consume STA to deal Electro DMG. Mid-air Attack Consume STA to deal Electro DMG. Dodge Counter Deal Electro DMG.

    Full description

    Basic Attack Calcharo performs up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack Consumes STA to attack the target, dealing Electro DMG. Mid-air Attack Consumes STA to perform a Mid-Air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

  2. Resonance Skill

    Extermination OrderSkill

    Level priority 3 of 5

    Extermination Order (E) hits up to 3 times without interrupting Basic Attacks. Waiting too long or switching out puts it on cooldown.

    Calcharo performs up to 3 consecutive attacks, dealing Electro DMG. This skill will enter Cooldown if Calcharo is switched off the field, or if Resonance Skill Extermination Order is not activated for a while. Resonance Skill Extermination Order does not interrupt Calcharo's Basic Attack cycle.

    Full description

    Calcharo performs up to 3 consecutive attacks, dealing Electro DMG. If Calcharo is switched off field, or if Resonance Skill Extermination Order is not activated again in a while, this skill will enter Cooldown. Resonance Skill Extermination Order does not interrupt Calcharo's Basic Attack cycle.

  3. Forte Circuit

    Hunting MissionForte

    Level priority 2 of 5

    Hunting Mission (Forte): Mercy (Forte) uses 3 Cruelty; Death Messenger (Forte) uses 5 Killing Intent. Both restore Resonance Energy and Concerto Energy.

    Heavy Attack: Mercy When Calcharo has 3 Cruelty, his Heavy Attack becomes Heavy Attack Mercy. When casting Heavy Attack Mercy, Calcharo consumes 3 Cruelty to deal Electro DMG and recovers Resonance Energy and Concerto Energy. Cruelty Calcharo can hold up to 3 Cruelty. Calcharo gains Cruelty through Resonance Skill. Cruelty cannot be gained in the Resonance Liberation Deathblade Gear state. Heavy Attack: Death Messenger When Calcharo has 5 Killing Intent, his Basic Attack becomes Heavy Attack Death Messenger. When casting Heavy Attack Death Messenger, Calcharo consumes 5 Killing Intent to deal Electro DMG and recovers Resonance Energy and Concerto Energy. Killing Intent In the Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge becomes Killing Intent, stacking up to 5. Calcharo gains Killing Intent through Basic Attack Hounds Roar.

    Full description

    Heavy Attack: "Mercy" When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy." When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack DMG, and recovers Resonance Energy and Concerto Energy. "Cruelty" Calcharo can hold up to 3 "Cruelty." In Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty." Heavy Attack: "Death Messenger" When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger." When casting Heavy Attack "Death Messenger," Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation DMG, and recovers Resonance Energy and Concerto Energy. "Killing Intent" In Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent."

  4. Resonance Liberation

    Phantom EtchingLiberation

    Level priority 1 of 5

    Phantom Etching (Ult) deals Electro DMG and enters Deathblade Gear. Heavy Attack and Dodge Counter deal more DMG, counted as Resonance Liberation DMG.

    Calcharo attacks the target, dealing Electro DMG and enters the Deathblade Gear state. After Deathblade Gear ends, Calcharo's next Intro Skill becomes Intro Skill Necessary Means, which deals Electro DMG. Deathblade Gear -Basic Attack becomes Basic Attack Hounds Roar. -Heavy Attack and Dodge Counter deal increased DMG. Basic Attack: Hounds Roar Deal Electro DMG.

    Full description

    Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill "Necessary Means", which deals Electro DMG, considered as Intro Skill DMG. Deathblade Gear -Basic Attack is replaced with Basic Attack Hounds Roar. -Heavy Attack deals increased DMG, considered as Resonance Liberation DMG. -Dodge Counter deals increased DMG, considered as Resonance Liberation DMG. Basic Attack: Hounds Roar Calcharo performs up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack DMG.

  5. Intro Skill

    Wanted OutlawIntro

    Level priority 5 of 5

    Wanted Outlaw (Intro) deals Electro DMG to the target.

    Deal Electro DMG.

    Full description

    Attack the target, dealing Electro DMG.

  6. Outro Skill

    Shadowy RaidOutro

    Shadowy Raid (Outro) summons a Phantom to hit enemies in front for Electro DMG equal to 195.98% + 391.96% of Calcharo's ATK.

    Summon Phantom to attack the enemy, dealing Electro DMG equal to 195.98%+391.96% of Calcharo's ATK.

    Full description

    Calcharo summons Phantom to support the active Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to 195.98%+391.96% of Calcharo's ATK.

  7. Tune Break

    Tune Break: Broadblade

    Tune Break: Broadblade (Tune Break) can be used when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Bloodshed AwakenPassive

    Bloodshed Awaken (Passive): casting Mercy (Forte) gives Calcharo 10% Resonance Liberation DMG Bonus for 15s.

    Casting Heavy Attack Mercy gives Calcharo 10% Resonance Liberation DMG Bonus for 15s.

  2. Inherent Skill

    Revenant RushPassive

    Revenant Rush (Passive): when Death Messenger (Forte) hits, Calcharo takes 15% less damage for 5s.

    When Heavy Attack Death Messenger hits the target, any damage taken by Calcharo is reduced by 15% for 5s.

    Full description

    When Heavy Attack "Death Messenger" hits the target, the damage taken by Calcharo is reduced by 15% for 5s.

Resonance Chain

  1. S1

    Covert Negotiation

    Worth it

    When Resonance Skill Extermination Order hits a target, it additionally recovers 10 Resonance Energy. This can be triggered once every 20s.

  2. S2

    Zero-Sum Game

    After Calcharo casts Intro Skill Wanted Criminal or Intro Skill "Necessary Means", his Resonance Skill DMG Bonus is increased by 30% for 15s.

  3. S3

    Iron Fist Diplomacy

    Worth it

    During the Resonance Liberation Deathblade Gear state, Calcharo's Electro DMG Bonus is increased by 25%.

  4. S4

    Dark Alliance

    After casting Outro Skill Shadowy Raid, Electro DMG Bonus of all team members is increased by 20% for 30s.

  5. S5

    Unconventional Compact

    Intro Skill Wanted Criminal and Intro Skill "Necessary Means" deal 50% more DMG.

  6. S6

    The Ultimatum

    Worth it

    When casting Resonance Liberation "Death Messenger", Calcharo will summon 2 Phantoms to perform Coordinated Attacks. Each Phantom deals Electro DMG equal to 100.00% of Calcharo's ATK, which is considered Resonance Liberation DMG.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • Crude Ring Crude Ring × 4
  • Basic Ring Basic Ring × 12
  • Improved Ring Improved Ring × 12
  • Tailored Ring Tailored Ring × 4
  • Thundering Tacet Core Thundering Tacet Core × 46
  • Iris Iris × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • Crude Ring Crude Ring × 25
  • Basic Ring Basic Ring × 28
  • Improved Ring Improved Ring × 40
  • Tailored Ring Tailored Ring × 57
  • Monument Bell Monument Bell × 26
  • Waveworn Residue 210 Waveworn Residue 210 × 25
  • Waveworn Residue 226 Waveworn Residue 226 × 28
  • Waveworn Residue 235 Waveworn Residue 235 × 55
  • Waveworn Residue 239 Waveworn Residue 239 × 67

Guide

How the kit works

Start with Extermination Order (Resonance Skill). It has up to three consecutive attacks, and each hit grants one Cruelty. You can weave it into Gnawing Fangs (Basic Attack) without interrupting the Basic Attack cycle. Finish the Skill sequence before switching out or waiting too long, since either puts it on cooldown.

At three Cruelty, use Mercy (Heavy Attack) from Hunting Mission (Forte Circuit). It consumes the stacks, deals Heavy Attack DMG and restores Resonance Energy and Concerto Energy. Bloodshed Awaken (Inherent Skill) also grants 10% Resonance Liberation DMG Bonus for 15 seconds after Mercy.

Use Phantom Etching (Resonance Liberation) to enter Deathblade Gear. Basic Attack becomes Hounds Roar (Basic Attack), whose hits build Killing Intent. At five stacks, Basic Attack becomes Death Messenger (Heavy Attack). It consumes the stacks, restores both energy types and deals Resonance Liberation DMG.

During Deathblade Gear, enhanced Heavy Attacks and Dodge Counters also count as Resonance Liberation DMG. A Death Messenger hit reduces damage taken by 15% for 5 seconds through Revenant Rush (Inherent Skill). After the state ends, the next Intro becomes Necessary Means (Intro Skill). Shadowy Raid (Outro Skill) summons a Phantom whose attack scales with Calcharo's ATK.

Build and why

Use five pieces of Void Thunder, the game's recommended set. Its listed two-piece effect gives 10% Electro DMG, which suits Calcharo's attacks. The five-piece effect is not described here, so do not assume what it adds. Lingering Tunes is another option: its two-piece effect gives 10% ATK, useful for damage that scales with ATK.

Lustrous Razor is the first weapon to consider. It gives 12.8% Energy Regen, and casting Resonance Skill grants 7% Resonance Liberation DMG Bonus per stack, up to three stacks for 12 seconds. Both effects suit a rotation built around Liberation.

Wildfire Mark is another option. It grants 12% ATK and 24% Resonance Liberation DMG after an Intro Skill or Liberation for 6 seconds. Heavy Attack DMG can extend that effect once by 4 seconds. Its team Fusion DMG Bonus matters when a teammate deals Fusion damage.

Kumokiri gives 12% ATK and can stack Resonance Liberation DMG Bonus through an Intro Skill or inflicted Negative Statuses. Do not assume Calcharo applies a Negative Status from his listed kit. Autumntrace is a 4-star option that builds ATK stacks through Basic or Heavy Attack DMG. ATK and Energy Regen are useful stats to consider: the former supports ATK-scaling damage, while the latter helps with Liberation access.

Leveling priority

A suggested leveling order is Phantom Etching (Resonance Liberation), Hunting Mission (Forte Circuit), Extermination Order (Resonance Skill), Gnawing Fangs (Basic Attack), then Wanted Outlaw (Intro Skill). Start with Liberation and Forte because the rotation relies on Deathblade Gear and the attacks built through the Forte Gauge. The Skill is used to build Cruelty before Liberation.

To ascend Calcharo to the maximum level, collect 170,000 Shell Credit, 4 Crude Ring, 12 Basic Ring, 12 Improved Ring, 4 Tailored Ring, 46 Thundering Tacet Core and 60 Iris.

For all skills at maximum, you need 2,030,000 Shell Credit, 25 Crude Ring, 28 Basic Ring, 40 Improved Ring, 57 Tailored Ring, 26 Monument Bell, 25 Waveworn Residue 210, 28 Waveworn Residue 226, 55 Waveworn Residue 235 and 67 Waveworn Residue 239.

Resonance Chain nodes worth it

For the largest damage upgrade, consider The Ultimatum (Sequence 6). Each Death Messenger (Heavy Attack) summons two Phantoms for Coordinated Attacks, each dealing Electro DMG equal to 100% of Calcharo's ATK. Their damage counts as Resonance Liberation DMG.

Iron Fist Diplomacy (Sequence 3) is another useful damage increase, giving 25% Electro DMG Bonus during Deathblade Gear. Covert Negotiation (Sequence 1) helps with energy: a Resonance Skill hit restores 10 Resonance Energy, once every 20 seconds.

Teams

Calcharo wants teammates who leave him enough field time to build Killing Intent during Deathblade Gear. Consider a sustain slot if you need help staying alive, and another damage dealer who can use field time after Calcharo switches out.

Calcharo contributes Electro damage while active and sends out Shadowy Raid (Outro Skill) when leaving the field. At Sequence 4, that Outro also gives the team Electro DMG Bonus, making another source of Electro damage more appealing.

Common mistakes

Do not switch out halfway through Extermination Order (Resonance Skill) if you still need Cruelty. Switching out or waiting too long puts the Skill on cooldown. Use Mercy (Heavy Attack) before entering Deathblade Gear when you can, since Cruelty cannot be gained in that state.

Do not treat every heavy-looking hit as Heavy Attack DMG. Death Messenger (Heavy Attack) counts as Resonance Liberation DMG, while Mercy counts as Heavy Attack DMG. That distinction matters when reading weapon effects such as the extension on Wildfire Mark.

Do not assume the five-piece Void Thunder effect or a teammate's buffs from the set and roster names alone. Check those details in game before building around them. Also leave enough time for Hounds Roar (Basic Attack) hits during Liberation instead of switching away as soon as the state starts.

Frequently asked questions

What's the best build for Calcharo?

Echoes: Lingering Tunes or Void Thunder ×5. Recommended weapons: Wildfire Mark, Kumokiri or Lustrous Razor. That is what the game suggests.

What should I level first on Calcharo?

Phantom EtchingLiberation first, then Hunting MissionForte, Extermination OrderSkill, Gnawing FangsBasic and Wanted OutlawIntro.

Which Resonance Chain nodes are worth getting for Calcharo?

The biggest upgrades: S6 The Ultimatum, S3 Iron Fist Diplomacy and S1 Covert Negotiation.

Is Calcharo in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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