Wuthering Waves character

Rebecca (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Electro
  • Weapon Pistols
  • Game data 3.7.0

Concerto Efficiency · Basic Attack DMG · Heavy Attack DMG Amplification · Tune Break Boost · Hack Response

Rebecca from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Rebecca is an Electro Pistols character who spends time on field firing in two modes. Her attacks build Fervor for an enhanced heavy attack, while Hot Hand can give her both mode bonuses at once.

She also supports the next Resonator with her Outro Skill. Her kit inflicts Hack - Shifting and responds to Hack - Interfered, so she can contribute to a team using Tune Break.

Build

From the game data

1× Shadow of Shattered Dreams

Echoes

1 piece · Sonata Effect

  1. Shadow of Shattered Dreams
    Shadow of Shattered Dreams
    • 1-piece bonus: Inflicting Hack - Shifting on the target grants 35% Basic Attack DMG Bonus and Heavy Attack DMG Bonus for 15s.

Alternatives

When you don't have the set above.

  • Moonlit Clouds
    Moonlit Clouds Show effect
    • 2-piece bonus: Energy Regen + 10%.
    • 5-piece bonus: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

Recommended weapons

  1. Skull Thrasher
    Skull Thrasher 5-star
    Wakeful Loner Show effect

    Increases ATK by 12%. Casting Intro Skill grants 24% Basic Attack DMG Bonus to the wielder for 14s. Inflicting Hack - Shifting grants 12% Basic Attack DMG Bonus to the wielder for 14s, and increases the ATK of Resonators in the team by 24% for 30s. Effects of the same name do not stack.

  2. Phasic Homogenizer
    Phasic Homogenizer 5-star
    Insight Bearer Show effect

    Increases ATK by 12%. After a Resonator in the team casts a Tune Break skill, it grants 20% All-Attribute DMG Bonus to the wielder for 14s.

  3. Relativistic Jet
    Relativistic Jet 4-star
    Intergalactic Gaze Show effect

    Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.

Alternatives

When you don't have the weapon above.

  1. Spectrum Blaster
    Spectrum Blaster 5-star
    Attendance Exemption Protocol Show effect

    Increases ATK by 12%. Casting Intro Skill or dealing Basic Attack DMG to targets increases the wielder's Basic Attack DMG Bonus by 36% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 8% for 30s, up to 3 stacks. Effects of the same name cannot be stacked.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Mix-'n'-MatchBasic

    Level priority 3 of 5

    Mix-'n'-Match (basic): Huntress fires continuously with Heavy Attack, using STA and dealing Basic Attack DMG. Dodge can attack during combos.

    Basic Attack Deal Electro DMG. Heavy Attack Hold Normal Attack to deal Electro DMG. When in the Huntress mode, Heavy Attack continuously deals Electro DMG. When in the Guts mode, Heavy Attack deals one instance of Electro DMG. Special Dodge While performing Basic Attack, Heavy Attack - Huntress, Comin' in Hot! - Huntress, Resonance Skill, Intro Skill or Special Dodge, press Dodge to deal Electro DMG.

    Full description

    Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress Heavy Attack - Eat Lead!: Huntress Deal Electro DMG. Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

  2. Resonance Skill

    Tactical TweaksSkill

    Level priority 4 of 5

    Tactical Tweaks (skill): Deals Electro DMG and switches between Huntress and Guts.

    Press Resonance Skill to switch between the Huntress and Guts modes while dealing Electro DMG.

    Full description

    Resonance Skill - It's Big Boomin' Time! Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG. Resonance Skill - Come 'n' Get Me! Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

  3. Forte Circuit

    Gloves Are Comin' Off!Forte

    Level priority 1 of 5

    Gloves Are Comin' Off! (forte): At 120 Fervor, Heavy Attack pulls enemies in. At full Hot Hand, Intro or Skill grants both mode bonuses for 12s.

    Huntress and Guts each confer different Stat Bonuses. Huntress increases Crit. DMG while Guts ignores more DEF. Hack - Shifting Rebecca's Intro Skill, Enhanced Heavy Attack, and BOOM! Fireworks! inflict Hack - Shifting on the target. Hack Response - Meltdown Rebecca deals Electro DMG to all targets affected by Hack - Interfered within the range. Enhanced Heavy Attack When Fervor is full, hold Normal Attack to cast Enhanced Heavy Attack, dealing Electro DMG. Fervor A small amount is gained when Normal Attacks or Resonance Skill deals damage. A large amount is gained when Intro Skill is cast. Hot Hand Hot Hand regenerates with time, and is restored by a significant amount upon performing Enhanced Heavy Attack. When full, upon casting Intro Skill or Resonance Skill, A Girl Gets What She Wants! is activated, which has the following effect: Rebecca receives the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's in.

    Full description

    Switch Gears! Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by 30%. - The Guts mode allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode. Hack - Shifting Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!. Hack Response - Meltdown Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG. Heavy Attack - Rat-tat-tat!: Huntress At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress. Heavy Attack - Bang-bang-bang!: Guts At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. Fervor Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor. Hot Hand Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 points. A Girl Gets What She Wants! At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by 10 points per second.

  4. Resonance Liberation

    Party 'til Dawn!Liberation

    Level priority 2 of 5

    Party 'til Dawn! (liberation): Fires a machine gun. Boost its firepower twice; at full Overload, it fires a finishing attack.

    Use the Mk. 31 HMG to continuously attack the enemy. While firing, press or hold Normal Attack or press Resonance Liberation at intervals to increase its firepower, up to 2 times. Overload is gained when the Mk. 31 HMG hits targets. Overload is gained faster after firepower is increased. When Overload is full, BOOM! Fireworks! is automatically cast and Mk. 31 HMG mode ends. BOOM! Fireworks! Deal Electro DMG.

    Full description

    Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. BOOM! Fireworks! After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG. - Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!. - Leaving the Mk. 31 HMG mode removes all Overload.

  5. Intro Skill

    My Turn!Intro

    Level priority 5 of 5

    My Turn! (intro): Deals Electro DMG and switches between Huntress and Guts on entry.

    Switch between the Huntress and Guts modes while dealing Electro DMG.

    Full description

    Yo, It's Big Boomin' Time! When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG. Hey, Leadhead, Come 'n' Get Me! When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

  6. Outro Skill

    Preem ChoomOutro

    Preem Choom (outro): Summons a turret for 14s. The incoming Resonator gains 15% All DMG Amplification and up to 35% Heavy Attack DMG Amplification.

    Summon a turret that deals Electro DMG. The incoming Resonator gains All DMG Amplification immediately and Heavy Attack DMG Amplification over time (Lucy gains full stacks if the buff is applied to her). Lucy can enhance the turret, increasing its DMG Multiplier but lowering its on-field duration.

    Full description

    Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stack of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

  7. Tune Break

    Hack - MeltdownTune Break

    Hack - Meltdown (tune_break): Use Tune Break at full Off-Tune. Team Tune Break inflicting Hack - Interfered triggers damage once per target every 8s.

    When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered state, Rebecca casts Hack Response - Meltdown.

    Full description

    When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

Passives

  1. Inherent Skill

    Tag, You're It!Passive

    Tag, You're It! (passive): Hot Hand's buff or an enhanced Heavy Attack grants 10% ATK, up to twice. Inflicting Hack - Shifting gives 30 Tune Break Boost.

    Gain ATK Bonus when the A Girl Gets What She Wants! state is activated, or upon casting Enhanced Heavy Attack. This effect is stackable. When Resonators in the team inflict Hack - Shifting, their Tune Break Boost is increased.

    Full description

    ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

  2. Inherent Skill

    Left an Opening!Passive

    Left an Opening! (passive): Enhanced Heavy Attacks resist interruption. Liberation gives nearby team members 20% ATK for 30s.

    Enhanced Heavy Attack gains increased resistance to interruption. During Rebecca's Resonance Liberation - Party 'til Dawn!, ATK is increased for all nearby Resonators in the team.

    Full description

    Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

Resonance Chain

  1. S1

    Try Not to Get in the Way!

    The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress - Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts. When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stacks of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.

  2. S2

    Oh, Hey Choom!

    Worth it

    Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.

  3. S3

    Don't Sweat Your Six!

    Worth it

    Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

  4. S4

    Got Ya Covered!

    Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.

  5. S5

    Dreamin' on the Edge

    Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.

  6. S6

    Maybe, Just Maybe...

    Worth it

    Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts. When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 points of Fervor. This effect is triggered once every 4s.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Mech Core LF Mech Core × 4
  • MF Mech Core MF Mech Core × 12
  • HF Mech Core HF Mech Core × 12
  • FF Mech Core FF Mech Core × 4
  • Nightmare Flashdrive Nightmare Flashdrive × 46
  • Past Reveries Past Reveries × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Mech Core LF Mech Core × 25
  • MF Mech Core MF Mech Core × 28
  • HF Mech Core HF Mech Core × 40
  • FF Mech Core FF Mech Core × 57
  • We Who Question We Who Question × 26
  • Incomplete Combustor Incomplete Combustor × 25
  • Aftertune Combustor Aftertune Combustor × 28
  • Remnant Combustor Remnant Combustor × 55
  • Reverb Combustor Reverb Combustor × 67

Guide

How the kit works

Enter with My Turn! to deal Electro DMG and switch modes. Tactical Tweaks also deals damage and switches modes. Huntress grants 30% Crit. DMG; Guts ignores 15% of the target's DEF.

With Gloves Are Comin' Off!, Normal Attack and Resonance Skill damage build Fervor. At 120 Fervor, hold Normal Attack for an enhanced heavy attack that pulls in nearby targets and deals Basic Attack DMG. In Huntress, you can also release Normal Attack during sustained fire at full Fervor to cast it.

Hot Hand regenerates at 10 points per second, and the enhanced heavy attack restores 40 points. At 120 Hot Hand, an Intro Skill or Resonance Skill activates both mode bonuses for 12s. Hot Hand cannot regenerate during that effect.

Mix-'n'-Match (Basic) lets Huntress hold Normal Attack for continuous fire. It costs STA and counts as Basic Attack DMG. During eligible attacks, press Dodge for a Tactical Dodge. Keep holding Normal Attack after the Huntress dodge to continue firing without consuming STA.

Use Resonance Liberation to fire the Mk. 31 HMG. Press or hold Normal Attack, or press Resonance Liberation, at intervals to increase its firepower up to twice. At full Overload, it finishes automatically; hold Resonance Liberation to finish early. Rebecca cannot move while firing, but gains 50% DMG Reduction and Immunity to Interrruption. Moonlit Clouds is the first set choice; its two-piece bonus gives 10% Energy Regen for using Liberation.

Switch out with Preem Choom. Its turret attacks for 14s, and the incoming Resonator gains 15% All DMG Amplification for 14s. Heavy Attack DMG Amplification builds over time, up to 35%. Switching away from that Resonator ends both buffs early.

Build and why

The game recommends Shadow of Shattered Dreams for Rebecca. Its effects are not included in the supplied data, so there is no set bonus to explain here. Moonlit Clouds is an alternative named by guides: its two-piece bonus gives 10% Energy Regen, which is useful for accessing her Liberation.

Skull Thrasher is the first weapon choice. It gives 12% ATK, 24% Basic Attack DMG Bonus after Intro Skill, and another 12% after inflicting Hack - Shifting. The latter trigger also gives the team 24% ATK for 30s. Rebecca's sustained Huntress fire, enhanced heavy attacks and machine-gun fire all count as Basic Attack DMG.

Phasic Homogenizer is another option: after a teammate uses Tune Break, it gives the wielder 20% All-Attribute DMG Bonus for 14s. Spectrum Blaster offers 36% Basic Attack DMG Bonus for 4s after Intro Skill or dealing Basic Attack DMG. For stats, ATK and Basic Attack DMG Bonus suit the attacks Rebecca uses often; Energy Regen is worth considering if you want more access to Liberation.

Leveling priority

As a suggested order, start with Gloves Are Comin' Off!, then Party 'til Dawn!, followed by Mix-'n'-Match. The Forte governs Fervor and the enhanced heavy attacks, while the Liberation covers the machine-gun attack. Level Tactical Tweaks and My Turn! afterward; both deal damage and switch modes.

For maximum ascension, collect 170,000 Shell Credit, 4 LF Mech Core, 12 MF Mech Core, 12 HF Mech Core, 4 FF Mech Core, 46 Nightmare Flashdrive and 60 Past Reveries.

To raise all skills to maximum, you need 2,030,000 Shell Credit, 25 LF Mech Core, 28 MF Mech Core, 40 HF Mech Core, 57 FF Mech Core, 26 We Who Question, 25 Incomplete Combustor, 28 Aftertune Combustor, 55 Remnant Combustor and 67 Reverb Combustor.

Resonance Chain nodes worth it

For a progression target, consider Maybe, Just Maybe... (Sequence 6). It increases Rebecca's Basic Attack DMG Bonus from every source by 40% and adds an Electro hit equal to 900% of her ATK during each enhanced heavy attack.

Oh, Hey Choom! (Sequence 2) is a useful earlier stopping point for team support. Intro Skill or Liberation grants the team 20% All-Attribute DMG Bonus for 30s, and a Resonator who inflicts Hack - Shifting gains 15% All DMG Amplification for 30s.

Don't Sweat Your Six! (Sequence 3) increases the Liberation and its finishing attack's DMG Multipliers by 60% and grants 120 Hot Hand on Intro Skill. If the team bonus is what you want, stopping at Sequence 2 and skipping later nodes is a reasonable choice.

Teams

Lucy is a natural recipient for Preem Choom. She immediately receives the maximum Heavy Attack DMG Amplification stacks, and she can enhance the turret: its DMG Multiplier increases by 250%, though its duration drops to 4s.

A teammate who can inflict Hack - Interfered through Tune Break lets Rebecca trigger her Hack response; each target can be damaged by it once every 8s. When a team member inflicts Hack - Shifting, that Resonator also gains 30 Tune Break Boost for 30s.

Common mistakes

Don't leave full Fervor unused while continuing ordinary attacks. Spend it on the enhanced heavy attack to pull enemies in and restore Hot Hand. Full Hot Hand also needs an Intro Skill or Resonance Skill to activate the combined mode bonuses.

Don't treat every heavy attack as Heavy Attack DMG. Huntress's sustained fire and both enhanced heavy attacks count as Basic Attack DMG, so a Basic Attack DMG Bonus fits those parts of the kit.

Don't switch away from the recipient of Rebecca's Outro too early if you want its buffs to last. During Liberation, remember that Rebecca cannot move: aim near the target you want, and hold Resonance Liberation if you need to end firing early.

Frequently asked questions

What's the best build for Rebecca?

Echoes: Moonlit Clouds or Shadow of Shattered Dreams ×1. Recommended weapons: Spectrum Blaster, Skull Thrasher or Phasic Homogenizer. That is what the game suggests.

What should I level first on Rebecca?

Gloves Are Comin' Off!Forte first, then Party 'til Dawn!Liberation, Mix-'n'-MatchBasic, Tactical TweaksSkill and My Turn!Intro.

Which Resonance Chain nodes are worth getting for Rebecca?

The biggest upgrades: S6 Maybe, Just Maybe..., S2 Oh, Hey Choom! and S3 Don't Sweat Your Six!.

Is Rebecca in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

Share

Ready-made cards for Instagram, TikTok, X or Discord, in English or Polish.

4:5 for Instagram and Facebook · 9:16 for Stories, TikTok and Shorts · 16:9 for X and Discord

The build cards and quick guides of every Wuthering Waves character (60) in one ZIP: 4:5 (17 MB) 9:16 (20 MB) 16:9 (12 MB)

On Discord, paste the copied link or drag the downloaded file into the chat.

Game data version 3.7.0.

← All Wuthering Waves characters