Wuthering Waves character

Mortefi (Wuthering Waves)

Guide, build and skills

  • 4-star
  • Attribute Fusion
  • Weapon Pistols
  • Game data 3.7.0

Concerto Efficiency · Resonance Liberation Damage · Coordinated Attack · Heavy Attack DMG Amplification

Mortefi from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Mortefi is a 4-star Fusion Resonator who uses Pistols. He deals damage during a short stay on the field, then supports the next character with coordinated attacks and Heavy Attack DMG Amplification.

Violent Finale gives the team Burning Rhapsody, which lets Mortefi fire Marcato when the active character lands Basic or Heavy Attacks. Rage Transposition gives the incoming Resonator 38% Heavy Attack DMG Amplification, so he fits alongside a character you want to use for Heavy Attacks.

Build

From the game data

5× Moonlit Clouds

Echoes

5 pieces · Sonata Effect

  1. Moonlit Clouds
    Moonlit Clouds
    • 2-piece bonus: Energy Regen + 10%.
    Show effect
    • 5-piece bonus: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

Recommended weapons

  1. Static Mist
    Static Mist 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. Incoming Resonator's ATK is increased by 10% for 14s, stackable for up to 1 times after the wielder casts Outro Skill.

  2. Cadenza
    Cadenza 4-star
    Ceaseless Aria Show effect

    When Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 times every 20s.

  3. Relativistic Jet
    Relativistic Jet 4-star
    Intergalactic Gaze Show effect

    Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.

Alternatives

When you don't have the weapon above.

  1. The Last Dance
    The Last Dance 5-star
    Silent Eulogy Show effect

    Increases ATK by 12%. Every time Intro Skill or Resonance Liberation is cast, Resonance Skill DMG Bonus increases by 48% for 5s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Impromptu ShowBasic

    Level priority 5 of 5

    Impromptu Show (Basic): Fire up to 4 Fusion shots. Charged shots, mid-air shots and Dodge Counters also deal Fusion DMG; mid-air shots cost STA.

    Basic Attack Deal Fusion DMG. Heavy Attack Deal Fusion DMG. Mid-air Attack Consume STA to deal Fusion DMG. Dodge Counter Deal Fusion DMG.

    Full description

    Basic Attack Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG. Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

  2. Resonance Skill

    Passionate VariationSkill

    Level priority 3 of 5

    Passionate Variation (Skill): Launch flames forward to deal Fusion DMG.

    Deal Fusion DMG.

    Full description

    Launch a flashing lightning of flames forward, dealing Fusion DMG.

  3. Forte Circuit

    Fury FugueForte

    Level priority 2 of 5

    Fury Fugue (Forte): At 100 Annoyance, replaces Resonance Skill and consumes all Annoyance to deal Fusion Resonance Skill DMG.

    Resonance Skill: Fury Fugue When Mortefi's Annoyance reaches 100, his Resonance Skill becomes Fury Fugue. Casting Fury Fugue consumes all Annoyance to deal Fusion DMG. Annoyance Mortefi can hold up to 100 Annoyance. Mortefi gains Annoyance through Normal Attack, Intro Skill, and Resonance Skill.

    Full description

    Resonance Skill: Fury Fugue When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG. Annoyance Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.

  4. Resonance Liberation

    Violent FinaleLiberation

    Level priority 1 of 5

    Violent Finale (Liberation): Deals Fusion DMG. Active characters' Basic and Heavy hits fire 1 or 2 Fusion shots, at most once per 0.35s.

    Deal Fusion DMG, and apply Burning Rhapsody to all Resonators on the team. Burning Rhapsody When the active Resonator's Basic Attack or Heavy Attack hits the target, Mortefi launches Marcato as the Coordinated Attack. Marcato Deal Fusion DMG.

    Full description

    Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team. Burning Rhapsody When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Marcato Deals Fusion DMG.

  5. Intro Skill

    DissonanceIntro

    Level priority 4 of 5

    Dissonance (Intro): Attacks the target for Fusion DMG.

    Deal Fusion DMG.

    Full description

    Attack the target, dealing Fusion DMG.

  6. Outro Skill

    Rage TranspositionOutro

    Rage Transposition (Outro): The incoming character gains 38% Heavy Attack DMG Amplification for 14s or until switched out.

    The incoming Resonator has their Heavy Attack DMG Amplified by 38%. Switching Resonators ends the effect early.

    Full description

    The incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.

  7. Tune Break

    Tune Break: Pistols

    Tune Break: Pistols (Tune Break): Can be used when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Harmonic ControlPassive

    Harmonic Control (Passive): Passionate Variation (Skill) boosts Fury Fugue (Forte) DMG by 25% for 8s.

    After casting Resonance Skill Passionate Variation, damage from Resonance Skill Fury Fugue is increased by 25% for 8s.

    Full description

    After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.

  2. Inherent Skill

    Rhythmic VibratoPassive

    Rhythmic Vibrato (Passive): Marcato (Liberation) hits boost the next by 1.5%, max 50 stacks, once per 0.35s. Resets when Burning Rhapsody (Liberation) ends.

    During Resonance Liberation Burning Rhapsody, each hit from Resonance Liberation Marcato increases the DMG of the next Resonance Liberation Marcato by 1.5%, and can be triggered every 0.35s, stacking up to 50 times. The effect resets after Resonance Liberation Burning Rhapsody ends.

    Full description

    During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.

Resonance Chain

  1. S1

    Solitary Etude

    During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion DMG.

  2. S2

    Hypocritical Hymn

    Worth it

    After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.

  3. S3

    Flaming Recitativo

    During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.

  4. S4

    Cathartic Waltz

    Worth it

    The duration of Resonance Liberation Burning Rhapsody is extended by 7s.

  5. S5

    Funerary Quartet

    When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.

  6. S6

    Apoplectic Instrumental

    Worth it

    When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Rage Tacet Core Rage Tacet Core × 46
  • Coriolus Coriolus × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Whisperin Core LF Whisperin Core × 25
  • MF Whisperin Core MF Whisperin Core × 28
  • HF Whisperin Core HF Whisperin Core × 40
  • FF Whisperin Core FF Whisperin Core × 57
  • Monument Bell Monument Bell × 26
  • Impure Phlogiston Impure Phlogiston × 25
  • Extracted Phlogiston Extracted Phlogiston × 28
  • Refined Phlogiston Refined Phlogiston × 55
  • Flawless Phlogiston Flawless Phlogiston × 67

Guide

How the kit works

When an Intro Skill is available, enter with Dissonance to deal Fusion DMG and gain Annoyance on hit. Cast Passionate Variation, then hit with Impromptu Show. Those hits build Annoyance, and Basic Attack hits restore extra Annoyance for 5 seconds after Passionate Variation.

At 100 Annoyance, Passionate Variation becomes Fury Fugue. Cast it to consume all Annoyance and deal Fusion DMG counted as Resonance Skill DMG. Harmonic Control increases Fury Fugue's damage by 25% for 8 seconds after Passionate Variation, so try to use it within that window.

Cast Violent Finale before switching to apply Burning Rhapsody. A Basic Attack hit from the active character fires one Marcato; a Heavy Attack hit fires two. Mortefi can launch one coordinated attack every 0.35 seconds. Rhythmic Vibrato increases the next Marcato's damage by 1.5% per Marcato hit, up to 50 stacks, and resets when Burning Rhapsody ends.

Switch with Rage Transposition when you are ready to give the next Resonator its 14-second Heavy Attack bonus. Switching that Resonator out ends the bonus early. If an enemy's Off-Tune Level is full, Mortefi can also use Tune Break: Pistols (tune_break).

Build and why

Use the five-piece Moonlit Clouds setup. Its listed two-piece bonus gives 10% Energy Regen, which suits Mortefi's reliance on his Liberation. The supplied data does not describe the five-piece effect, so do not count on a particular bonus from it here.

Static Mist is the first weapon choice. It gives 12.8% Energy Regen and, after Mortefi uses his Outro Skill, increases the incoming Resonator's ATK by 10% for 14 seconds. That gives the character receiving his Heavy Attack bonus another benefit.

The Last Dance is the next option. It gives 12% ATK and raises Resonance Skill DMG Bonus by 48% for 5 seconds after an Intro Skill or Resonance Liberation. Fury Fugue counts as Resonance Skill DMG, so it can make use of that bonus. Cadenza follows: casting a Resonance Skill restores 8 Concerto Energy, once every 20 seconds.

Relativistic Jet is another option if you lack those weapons. Casting a Resonance Skill restores 6 Resonance Energy and gives 10% ATK for 16 seconds, once every 20 seconds. Energy Regen is a reasonable stat to look for, though no full stat distribution is provided.

Leveling priority

As a suggested order, level Violent Finale first because its coordinated attacks continue while another character is active. Follow it with Fury Fugue and Passionate Variation, which you use during Mortefi's time on the field. Dissonance (intro) and Impromptu Show can come afterward.

For maximum ascension, you need 170,000 Shell Credit, 4 LF Whisperin Core, 12 MF Whisperin Core, 12 HF Whisperin Core, 4 FF Whisperin Core, 46 Rage Tacet Core and 60 Coriolus.

To level all skills to the maximum, you need 2,030,000 Shell Credit, 25 LF Whisperin Core, 28 MF Whisperin Core, 40 HF Whisperin Core, 57 FF Whisperin Core, 26 Monument Bell, 25 Impure Phlogiston, 28 Extracted Phlogiston, 55 Refined Phlogiston and 67 Flawless Phlogiston. These skill costs are separate from ascension costs.

Resonance Chain nodes worth it

For a suggested Resonance Chain order, consider Cathartic Waltz (sequence 4) first. It extends Burning Rhapsody by 7 seconds, giving the active character more time to trigger Mortefi's coordinated attacks.

Apoplectic Instrumental (sequence 6) is another useful team upgrade: casting Violent Finale increases every team member's ATK by 20% for 20 seconds. Hypocritical Hymn (sequence 2) is worth considering for energy; using an Echo Skill restores 10 extra Resonance Energy once every 20 seconds.

You can leave Solitary Etude (sequence 1), Flaming Recitativo (sequence 3) and Funerary Quartet (sequence 5) for later if those other effects matter more to you. They add Marcato triggers or improve Marcato's Crit. DMG, but none is required for the basic switch-and-support plan.

Teams

Choose a field character you want to attack with after Mortefi switches out. Heavy Attack hits fire two Marcato and benefit from Rage Transposition, while Basic Attack hits fire one Marcato. Keep the recipient on the field if you want to use the full 14 seconds of the Outro bonus.

Jiyan and Augusta are teammate options named in the guide evidence. Verina is another listed option for a team slot. For example, you can try Mortefi with Jiyan and Verina, then direct the Outro bonus to the character whose Heavy Attacks you plan to use.

Mortefi's listed kit does not require a particular partner element. Pick the rest of the team around the character you want on the field rather than assuming a Fusion partner is required.

Common mistakes

Do not switch away from the recipient of Rage Transposition early if you still need its Heavy Attack bonus. The effect lasts up to 14 seconds, but ends as soon as that character leaves the field.

Do not overlook the timing after Passionate Variation. Basic Attack hits restore extra Annoyance for 5 seconds, while Harmonic Control gives Fury Fugue its damage increase for 8 seconds. Reaching 100 Annoyance lets you use the upgraded skill.

Do not confuse the energy provided by weapon effects. Cadenza restores Concerto Energy, while Relativistic Jet restores Resonance Energy. Also, the listed Moonlit Clouds data only describes its two-piece effect; it does not give a five-piece effect to plan around.

Frequently asked questions

What's the best build for Mortefi?

Echoes: Moonlit Clouds ×5. Recommended weapons: The Last Dance, Static Mist or Cadenza. That is what the game suggests.

What should I level first on Mortefi?

Violent FinaleLiberation first, then Fury FugueForte, Passionate VariationSkill, DissonanceIntro and Impromptu ShowBasic.

Which Resonance Chain nodes are worth getting for Mortefi?

The biggest upgrades: S4 Cathartic Waltz, S6 Apoplectic Instrumental and S2 Hypocritical Hymn.

Is Mortefi in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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