Wuthering Waves character

Mornye (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Fusion
  • Weapon Broadblade
  • Game data 3.7.0

Support and Healer · DMG Amplification · Tune Rupture Response · Tune Strain Response · Off-Tune Buildup Efficiency

Mornye from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Mornye is a 5-star Fusion support who uses a Broadblade. She heals the team, raises Off-Tune buildup and gives allies a damage boost through her Outro. She also responds to both Tune Rupture - Interfered and Tune Strain - Interfered.

Her rotation moves from the ground into the air. There she creates a healing field and marks enemies for a further damage increase. Energy Regen matters for that mark as well as for her Liberation, so it is useful even when her own damage is not your focus.

Build

From the game data

5× Halo of Starry Radiance

Echoes

5 pieces · Sonata Effect

  1. Halo of Starry Radiance
    Halo of Starry Radiance
    • 2-piece bonus: Healing Bonus + 10%.
    Show effect
    • 5-piece bonus: When healing a Resonator in the team, every 1% of Off-Tune Buildup Rate grants a 0.2% ATK increase to all Resonators in the team for 4s, up to 25%. Effects of the same name cannot be stacked.

Alternatives

When you don't have the set above.

  • Rejuvenating Glow
    Rejuvenating Glow Show effect
    • 2-piece bonus: Healing Bonus + 10%.
    • 5-piece bonus: Increases the ATK of all party members by 15% for 30s upon healing allies.

Recommended weapons

  1. Starfield Calibrator
    Starfield Calibrator 5-star
    Definite Solution Show effect

    Increases DEF by 16%. Casting Resonance Skill restores 8 points of Concerto Energy. This effect can be triggered 1 time every 20s. When the wielder heals Resonators, increases Crit. DMG of all nearby Resonators in the team by 20% for 4s. Effects of the same name cannot be stacked.

  2. Lustrous Razor
    Lustrous Razor 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.

  3. Discord
    Discord 4-star
    Ceaseless Aria Show effect

    When Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s.

Alternatives

When you don't have the weapon above.

  1. Dauntless Evernight
    Dauntless Evernight 4-star
    Battlebound Show effect

    When Intro Skill is cast, increases ATK by 8% and DEF by 15%, lasting for 15s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Ground State CalibrationBasic

    Level priority 4 of 5

    Attacks deal Fusion DMG. Heavy and plunging attacks use STA; Wide Field Observation Mode changes Basic Attack and Dodge Counter.

    Basic Attack Deal Fusion DMG. Heavy Attack Consume STA to deal Fusion DMG. Mid-air Attack Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Basic Attack - Wide Field Observation Mode While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode. Perform up to 3 consecutive attacks, dealing Fusion DMG. Mid-air Attack Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Press Normal Attack within a certain time afterward to cast Basic Attack Stage 3. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after performing this attack to perform Basic Attack Stage 2. Dodge Counter - Wide Field Observation Mode While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode. Press Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG. Within a certain time afterward, press Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.

  2. Resonance Skill

    ResolutionSkill

    Level priority 3 of 5

    Heals nearby teammates. On the ground, enters a parry state; a successful counter cuts the ground Resonance Skill cooldown by 2s.

    Ground Resonance Skill Heal all nearby Resonators and enter a parry state for a period of time. Upon a successful parry, perform a counterattack on the target and reduce the cooldown of Resonance Skill – Expectation Error. Mid-air Resonance Skill While in Hovering Mode, Resonance Skill is replaced with Mid-air Resonance Skill. Heal all nearby Resonators in the team and deal Fusion DMG.

    Full description

    Expectation Error Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately. If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution. If not attacked while in the Parry state, press Normal Attack to exit the state and cast Basic Attack Stage 2. Optimal Solution Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s. Switching to another Resonator ends the Stagnation effect early. Distributed Array While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array. Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.

  3. Forte Circuit

    Mass-Energy EquivalenceForte

    Level priority 1 of 5

    At 100 Rest Mass Energy, use Heavy Attack to enter Wide Field Observation Mode. Its field heals and grants 50% Off-Tune Buildup Rate.

    Forte Gauge Mornye gains Ground Mode Energy while on the ground, and Hovering Mode Energy while in the air. Enhanced Ground Heavy Attack With full Ground Mode Energy, Enhanced Ground Heavy Attack becomes available. Consume all Ground Mode Energy to cast Enhanced Ground Heavy Attack, dealing Fusion DMG. Afterward, enter Hovering Mode. Hovering Mode Hovering Mode lasts for 30s. - Upon entering this mode, generate a Field, dealing Fusion DMG. Field - Field lasts for 25s. - Continuously restores HP for nearby active Resonators in the team. - Increases the Off-Tune Buildup Rate of all nearby Resonators in the team. Increases resistance to interruption of the nearby active Resonators in the team. Enhanced Mid-air Heavy Attack With full Hovering Mode Energy, Enhanced Mid-air Heavy Attack becomes available. Consume all Hovering Mode Energy to cast Enhanced Mid-air Heavy Attack, dealing Fusion DMG and Marking the target for 30s. Marker Upon dealing Tune Break DMG to a Marked target, inflict an Enhanced Marker on the target for 8s. Enhanced Marker All nearby Resonators in the team deal more DMG to targets affected by Tune Rupture - Interfered or Tune Strain - Interfered. Visual Field When a target with Marker or Enhanced Marker is defeated, within a certain period of time, whenever a Resonator in the team deals damage, Mornye Marks the targets hit. Tune Rupture Response - Particle Jet Mornye deals Fusion DMG, considered Tune Rupture DMG.

    Full description

    Baseline Mode While in her default Baseline Mode, Mornye gains Rest Mass Energy. Heavy Attack - Geopotential Shift When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift. Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode. Wide Field Observation Mode Wide Field Observation Mode lasts for 30s. - Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field. - While in Wide Field Observation Mode, Mornye gains Relative Momentum. - If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead. - While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode. - When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends. - When Mornye is hit or launched into mid-air, press Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends. - Press Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is pressed when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks. Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne. Syntony Field - Syntony Field lasts for 25s. - When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG. - Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s. - Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%. - Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field. Heavy Attack - Inversion - When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion. - Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG. - Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s. Observation Marker When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s. Interfered Marker Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%. Visual Field When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage. Tune Rupture Response - Particle Jet Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG. Rest Mass Energy Mornye can hold up to 100 points of Rest Mass Energy. While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target. Relative Momentum Mornye can hold up to 100 points of Relative Momentum. While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target. Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.

  4. Resonance Liberation

    Critical ProtocolLiberation

    Level priority 2 of 5

    Deals Fusion DMG. If Syntony Field is active, replaces it with High Syntony Field, granting 20% DEF and increasing Healing Multiplier by 40%.

    Deal Fusion DMG. Mornye's excessive Energy Regen increases this skill's Crit. Rate and Crit. DMG. Casting this skill destroys the existing Field and generates a Enhanced Field. Enhanced Field - Lasts for 25s. - Continuously restores HP for the active Resonator. - All nearby Resonators in the team gain DEF and Off-Tune Buildup Rate increase. Additionally, the nearby active Resonators in the team gain higher resistance to interruption.

    Full description

    Attack the targets within the effective range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field. Can be performed in mid-air. High Syntony Field - High Syntony Field lasts for 25s. - Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%. - Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate. - Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.

  5. Intro Skill

    ConvergenceIntro

    Level priority 5 of 5

    Deals Fusion DMG, clears Rest Mass Energy and enters Wide Field Observation Mode.

    Deal Fusion DMG and enter Hovering Mode.

    Full description

    Attack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.

  6. Outro Skill

    RecursionOutro

    Grants the team 25% All DMG Amplification for 30s.

    Resonators in the team gain All DMG Amplification for 30s.

    Full description

    Resonators in the team gain 25% All DMG Amplification for 30s.

  7. Tune Break

    DecouplingTune Break

    Responds to Tune Rupture - Interfered with Fusion DMG. Raises the Tune Strain - Interfered stack cap by 1 and gains DMG per stack.

    Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered. Mornye can perform Tune Break against the targets with full Off-Tune Level.

    Full description

    Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered. - Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s. - Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. Mornye can perform Tune Break against the targets with full Off-Tune Level.

Passives

  1. Inherent Skill

    BlueprintPassive

    Gains 10% Energy Regen. Intro and Wide Field Observation Mode Basic Attack Stage 3 each restore 20 Concerto Energy, once per 20s.

    Mornye's Energy Regen increases. Casting Intro Skill or Basic Attack Stage 3 in mid-air restores Concerto Energy.

    Full description

    Mornye's Energy Regen is increased by 10%. Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s. Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.

  2. Inherent Skill

    BoundednessPassive

    Resonance Skill grants Proof of Boundedness for 60s: caps up to 3 hits at 30% Max HP or prevents 1 fatal hit. On removal, heals for 150% of Mornye's DEF.

    Casting Resonance Skill grants Proof of Boundedness to all Resonators in the team, reducing incoming DMG and preventing one instance of fatal damage within a certain time.

    Full description

    Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team: - Proof of Boundedness lasts for 60s and can be gained once every 5 min. - When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 times. Proof of Boundedness is removed after triggering it 3 times. - When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 time. Proof of Boundedness is removed after triggering it 1 time. - When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.

Resonance Chain

  1. S1

    The Silent Observer

    Worth it

    Basic Attack – Wide Field Observation Mode becomes immune to interruption. The duration of Interfered Marker is extended by 150%. Interfered Marker now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered. When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.

  2. S2

    Morning Star of Entropy

    Worth it

    All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker: Every 1% of Mornye's Energy Regen over 100% grants 0.2% Crit. DMG increase, up to 32%. Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.

  3. S3

    Blueprint of Recursion

    Worth it

    Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 Relative Momentum, triggered once every 25s.

  4. S4

    Latent Variables of the Cosmos

    The healing of High Syntony Field is increased by 30%.

  5. S5

    Time Dilation Effect

    The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%. The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.

  6. S6

    To the Far Shores of the Stars

    Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Mech Core LF Mech Core × 4
  • MF Mech Core MF Mech Core × 12
  • HF Mech Core HF Mech Core × 12
  • FF Mech Core FF Mech Core × 4
  • Burning Judgment Burning Judgment × 46
  • Gemini Spore Gemini Spore × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Mech Core LF Mech Core × 25
  • MF Mech Core MF Mech Core × 28
  • HF Mech Core HF Mech Core × 40
  • FF Mech Core FF Mech Core × 57
  • The Netherworld's Stare The Netherworld's Stare × 26
  • LF Carved Crystal LF Carved Crystal × 25
  • MF Carved Crystal MF Carved Crystal × 28
  • HF Carved Crystal HF Carved Crystal × 55
  • FF Carved Crystal FF Carved Crystal × 67

Guide

How the kit works

On the ground, use attacks to build Rest Mass Energy. Resonance Skill - Expectation Error (Skill) heals nearby teammates and puts Mornye in a parry state with 100% damage reduction for a time. If hit, she counters with Resonance Skill - Optimal Solution (Skill); switching characters ends the parry.

At 100 Rest Mass Energy, use Heavy Attack - Geopotential Shift (Forte) to enter Wide Field Observation Mode. Intro Skill - Convergence (Intro) also enters that mode. Either route creates a Syntony Field for 25 seconds: it heals the nearby active ally every 3 seconds, raises nearby allies' Off-Tune Buildup Rate by 50% and improves the active ally's interruption resistance.

In the air, attacks and Resonance Skill - Distributed Array (Skill) build Relative Momentum. At 100, use Heavy Attack - Inversion (Forte) to apply Observation Marker for 30 seconds. When a teammate deals Tune Break DMG to that target, it gains Interfered Marker for 8 seconds. It then takes increased team damage while affected by Tune Rupture - Interfered or Tune Strain - Interfered.

Cast Critical Protocol while Syntony Field is present to replace it with High Syntony Field. The new field keeps its effects, raises nearby allies' DEF by 20% and increases its Healing Multiplier by 40%. Finish by switching with Recursion, which gives the team 25% All DMG Amplification for 30 seconds.

Build and why

Use five pieces of Halo of Starry Radiance. Its listed two-piece effect gives 10% Healing Bonus, which suits Mornye's healing. Rejuvenating Glow is another option with the same listed two-piece bonus. The data does not describe either five-piece effect, so check it in game before choosing between them.

Starfield Calibrator is the first weapon choice. It gives 16% DEF, restores 8 Concerto Energy when a Resonance Skill is cast, once every 20 seconds, and gives nearby teammates 20% Crit. DMG for 4 seconds when its wielder heals. Discord is a four-star option that restores the same amount of Concerto Energy on a Skill with the same cooldown. Dauntless Evernight is another option: its DEF increase lasts 15 seconds after an Intro.

Look for Energy Regen. Every 1% above 100% adds 0.25% to the Interfered Marker damage increase, up to 40%. DEF is also worth considering because the healing when Proof of Boundedness is removed scales with it.

Leveling priority

A suggested order is Mass-Energy Equivalence, Critical Protocol, Resolution, Ground State Calibration, then Convergence. The Forte contains the field and marker mechanics you build the rotation around. Liberation upgrades the field, while the Skill supplies healing and helps build momentum.

Treat that order as a starting point rather than a fixed rule. Ground attacks help reach the air, but Mornye's support rotation does not need her to stay on the ground for long. Her Intro is useful for entering the air directly.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Mech Core, 12 MF Mech Core, 12 HF Mech Core, 4 FF Mech Core, 46 Burning Judgment and 60 Gemini Spore.

For all skills, gather 2,030,000 Shell Credit, 25 LF Mech Core, 28 MF Mech Core, 40 HF Mech Core, 57 FF Mech Core, 26 The Netherworld's Stare, 25 LF Carved Crystal, 28 MF Carved Crystal, 55 HF Carved Crystal and 67 FF Carved Crystal.

Resonance Chain nodes worth it

For a support build, The Silent Observer (RC1) is worth considering first. It applies Interfered Marker together with Observation Marker, extends its duration by 150% and lets its damage increase work even without either Interfered state on the target. Her airborne Basic Attack also becomes immune to interruption.

Morning Star of Entropy (RC2) adds team Crit. DMG against marked targets based on Mornye's Energy Regen and raises the fields' Off-Tune Buildup Rate. Blueprint of Recursion (RC3) gives Distributed Array 25 Concerto Energy and 100 Relative Momentum once every 25 seconds, making the aerial part of the rotation easier to set up.

Latent Variables of the Cosmos (RC4) is optional if you do not need more High Syntony Field healing. Time Dilation Effect (RC5) and To the Far Shores of the Stars (RC6) focus more on Mornye's damage, so you can leave them out when building mainly for team support.

Teams

Pair Mornye with damage dealers who can build Off-Tune and make use of Tune Break. Her field speeds up Off-Tune buildup, while her marker rewards Tune Break DMG against marked targets. She can also perform Tune Break against a target with a full Off-Tune Level.

Common mistakes

Do not switch out during the ground parry if you are waiting for a counter: switching ends it. In the air, keep an eye on STA. Moving consumes it, and it cannot recover in Wide Field Observation Mode.

Do not leave the air before applying the marker if your team needs its damage increase. Switching characters ends Wide Field Observation Mode, as do several movement and interaction actions. Use Inversion at full Relative Momentum first.

Do not cast Critical Protocol expecting a High Syntony Field when no Syntony Field is present. Also, do not assume the base Interfered Marker boosts damage against every enemy: without the first Resonance Chain node, the target needs one of the specified Interfered states.

Frequently asked questions

What's the best build for Mornye?

Echoes: Rejuvenating Glow or Halo of Starry Radiance ×5. Recommended weapons: Dauntless Evernight, Starfield Calibrator or Lustrous Razor. That is what the game suggests.

What should I level first on Mornye?

Mass-Energy EquivalenceForte first, then Critical ProtocolLiberation, ResolutionSkill, Ground State CalibrationBasic and ConvergenceIntro.

Which Resonance Chain nodes are worth getting for Mornye?

The biggest upgrades: S1 The Silent Observer, S2 Morning Star of Entropy and S3 Blueprint of Recursion.

Is Mornye in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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