Wuthering Waves character

Jingran (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Fusion
  • Weapon Broadblade
  • Game data 3.7.0

Main Damage Dealer · Heavy Attack DMG

Jingran from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Jingran is a 5-star Fusion Broadblade main damage dealer. He builds Qi, spends it on Heavy Attacks and switches between Yin Vessel and Yang Font. Much of his damage is counted as Heavy Attack DMG, including parts of his Basic Attack and Resonance Skill.

His DEF is fixed at 0, but Max HP gives him additional ATK, Fusion DMG Bonus and Incoming Healing Bonus. Hark the Dust also lets him gain a Shield while he is active, so both healing and Shields are useful to have around.

Build

From the game data

5× Lamp of Nether Road

Echoes

5 pieces · Sonata Effect

  1. Lamp of Nether Road
    Lamp of Nether Road
    • 2-piece bonus: HP + 10%
    Show effect
    • 5-piece bonus: Upon gaining a Shield, gain 5% increase in Crit. Rate for 5s, max 4 stacks. This effect can be triggered every 0.5s. At max stacks, gain 15% Fusion DMG Bonus.

Recommended weapons

  1. Thousandfold Deliverance
    Thousandfold Deliverance 5-star
    Hark, Spirits and Stars Show effect

    Grants 12% All-Attribute DMG Bonus. Casting Intro Skill or gaining a Shield as the active Resonator grants 1 stack of Nature's Order and 1 stack of Cradle of Life. This effect can be triggered via gaining a Shield once every 0.5s, stacking up to 6 times, lasting for 7s. Switching to another Resonator ends both Nature's Order and Cradle of Life immediately. Nature's Order: Crit. DMG is increased by 4%, up to 24%. When Nature's Order reaches 6 stacks, the Crit. Rate of Heavy Attack DMG is increased by 12%. Cradle of Life: Casting Heavy Attack consumes up to 2 stacks of Cradle of Life. For every 1 stack of Cradle of Life consumed, Heavy Attack DMG ignores 15% of the target's DEF, up to 30%. The effect lasts for 2s.

  2. Radiance Cleaver
    Radiance Cleaver 5-star
    Edge Breaker Show effect

    Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.

  3. Aureate Zenith
    Aureate Zenith 4-star
    Oath of Tide Hunters Show effect

    Casting Resonance Liberation increases ATK by 7.2% and grants 10.8% Heavy Attack DMG Bonus for 15s.

Alternatives

When you don't have the weapon above.

  1. Thunderflare Dominion
    Thunderflare Dominion 5-star
    Thunderblaze Eminence Show effect

    Increases ATK by 12%. Casting Intro Skill or Resonance Skill increases Heavy Attack DMG by 20% for 15s. Obtaining Shield allows Heavy Attack DMG to ignore 7.2% of the target's DEF for 7s, stacking up to 5 times. This effect is triggered once every 0.5s

  2. Verdant Summit
    Verdant Summit 5-star
    Swordsworn Show effect

    Increases Attribute DMG Bonus by 12%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%, stacking up to 2 time(s). This effect lasts for 14s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Edge of Life and DeathBasic

    Level priority 4 of 5

    In Yin Vessel or Yang Font, Basic Attack stages 3 and 4 restore 50 Qi each. Dodge Counter restores 100 Qi and leads to stage 4.

    Basic Attack - Yin Deal Fusion DMG. Basic Attack - Yang Deal Fusion DMG.

    Full description

    Basic Attack - Drink Soul While in the Yin Vessel state, perform up to 4 consecutive attacks, dealing Fusion DMG. Casting Basic Attack - Drink Soul Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG. Casting Basic Attack - Drink Soul Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG. Basic Attack - Devil's Bane While in the Yang Font state, perform up to 4 consecutive attacks, dealing Fusion DMG. Casting Basic Attack - Devil's Bane Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG. Casting Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG. Mid-air Attack Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2. Dodge Counter - Nether Dive While in the Yin Vessel state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Casting Dodge Counter - Nether Dive restores 100 points of Qi, dealing Heavy Attack DMG. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 4. Dodge Counter - Light Watch While in the Yang Font state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Casting Dodge Counter - Light Watch restores 100 points of Qi, dealing Heavy Attack DMG. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 4. Shadow Step While in combat and on the ground, press Dodge with directional input to cast Shadow Step, dealing a fixed amount of Fusion DMG, considered Basic Attack DMG. This instance of damage is not affected by any DMG Bonus effects. A successful Dodge may be triggered within a certain time during the action of this skill. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

  2. Resonance Skill

    Malevolent EncounterSkill

    Level priority 3 of 5

    In Yin Vessel or Yang Font, use the Resonance Skill, then Normal Attack in mid-air within 4s for Heavy Attack DMG and 100 Qi.

    Resonance Skill - Yin Deal Fusion DMG. Chained Resonance Skill - Yin Press or hold Normal Attack shortly after casting Resonance Skill - Yin to cast Chained Resonance Skill - Yin, dealing Fusion DMG. Resonance Skill - Yang Deal Fusion DMG. Chained Resonance Skill - Yang Press or hold Normal Attack shortly after casting Resonance Skill - Yang to cast Chained Resonance Skill - Yang, dealing Fusion DMG.

    Full description

    Resonance Skill - Encroaching Yin While in the Yin Vessel state, Resonance Skill - Encroaching Yin is available, which deals Fusion DMG. Resonance Skill - Encroaching Yin can be cast in mid-air. Resonance Skill - Scorching Yang While in the Yang Font state, Resonance Skill - Scorching Yang is available, which deals Fusion DMG. Resonance Skill - Scorching Yang can be cast in mid-air. Cleanse of Impurity Casting Resonance Skill - Encroaching Yin or Resonance Skill - Scorching Yang grants Cleanse of Impurity for 4s or until one of the following conditions is met: - Switching to another Resonator. - Switching to the Yin Vessel or Yang Font state. - Casting Resonance Skill - Netherworld Traverse or Resonance Skill - Afterlife's Guide. Resonance Skill - Netherworld Traverse While in the Yin Vessel state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Netherworld Traverse, dealing Fusion DMG, considered Heavy Attack DMG. Casting Resonance Skill - Netherworld Traverse restores 100 points of Qi. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. Resonance Skill - Afterlife's Guide While in the Yang Font state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Afterlife's Guide, dealing Fusion DMG, considered Heavy Attack DMG. Casting Resonance Skill - Afterlife's Guide restores 100 points of Qi. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

  3. Forte Circuit

    Upstream Along SantuForte

    Level priority 1 of 5

    At 300 Qi, hold Normal Attack to deal Fusion DMG and switch states. DEF is 0; Max HP grants ATK and Fusion DMG Bonus.

    - Jingran's DEF is fixed at 0. Jingran gains additional ATK, Fusion DMG Bonus, and Incoming Healing Bonus based on Max HP. Enhanced Heavy Attack - Yin When Qi is full, hold Normal Attack to cast Enhanced Heavy Attack - Yin and switch to the Yang state. Enhanced Heavy Attack - Yang When Qi is full, hold Normal Attack to cast Enhanced Heavy Attack - Yang and switch to the Yin state. Qi Cast Basic Attack Stage 3, Basic Attack Stage 4, Dodge Counter, Chained Resonance Skill, Intro Skill, Resonance Liberation, and Enhanced Heavy Attacks in the Resonance Liberation state to restore Qi.

    Full description

    Qi Modulation Jingran switches between the Yin Vessel and Yang Font states by casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. Jingran is in the Yang Font state by default. Heavy Attack - Soul Raid When Jingran holds 300 points of Qi while in the Yin Vessel state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Soul Raid, dealing Fusion DMG. After casting Heavy Attack - Soul Raid, Jingran switches to the Yang Font state. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2. Heavy Attack - Stardome Meander When Jingran holds 300 points of Qi while in the Yang Font state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Stardome Meander, dealing Fusion DMG. After casting Heavy Attack - Stardome Meander, Jingran switches to the Yin Vessel state. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. Heavy Attack - Stardome Meander can be cast in mid-air. Qi Max 300 points. - Casting Basic Attack - Drink Soul Stage 3, Basic Attack - Drink Soul Stage 4, Basic Attack - Devil's Bane Stage 3, or Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi. - Casting Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, or Intro Skill - Question the Tombs restores 100 points of Qi. - Casting Resonance Liberation - Burial of Thousand Souls or casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander with Wayfarer's Mark restores 200 points of Qi. Fire of Life Max 100 points. - Casting Resonance Liberation - Burial of Thousand Souls grants 100 points of Fire of Life. - All Fire of Life is cleared when Yinghuo ends. While in Yinghuo, if Fire of Life is not at 0 points, casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander consumes 25 points of Fire of Life, and the DMG Multiplier of this Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander is increased based on Jingran's Max HP: The DMG Multiplier of this Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander is increased for every 1000 points of Jingran's Max HP over 25000. Up to 25000 points of Jingran's Max HP count towards this effect. Nether to Light - Jingran's DEF is fixed at 0. - Jingran gains Incoming Healing Bonus based on Max HP: For every 1000 points of Max HP, Jingran receives 6.2% Incoming Healing Bonus, up to 310%. - Jingran gains Fusion DMG Bonus based on Max HP: For every 1000 points of Max HP, Jingran receives 1.5% Fusion DMG Bonus, up to 75%. Yang Changes, Yin Unites Jingran gains additional ATK based on Max HP: For every 1000 points of Max HP, Jingran gains 36 additional ATK, up to 1800.

  4. Resonance Liberation

    Burial of Thousand SoulsLiberation

    Level priority 2 of 5

    Deals Heavy Attack DMG, reduces HP to 50% if higher, and grants 200 Qi, Yinghuo and 3 Wayfarer's Mark stacks for 15s.

    Deal Fusion DMG. Reduce HP and enter an enhanced state. In the enhanced state, the DMG Multiplier of Enhanced Heavy Attack is increased. Casting Enhanced Heavy Attack additionally restores Qi.

    Full description

    Resonance Liberation - Burial of Thousand Souls can be cast in mid-air close to the ground. Attack the target, dealing Fusion DMG, considered Heavy Attack DMG, and granting 100 points of Fire of Life. Gain the following effects after casting this skill: - If Jingran's current HP is above 50% of the Max HP, reduce his current HP to 50% of the Max HP. - Gain 200 points of Qi. - Gain 3 stacks of Wayfarer's Mark. - Enter the Yinghuo state for 15s. Wayfarer's Mark Max 3 stacks. Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 200 points of Qi and reduces 1 stack of Wayfarer's Mark. This effect lasts for 15s. Yinghuo - Dealing damage with Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander summons Chimei Wangliang to attack the targets, which deals Fusion DMG, considered Heavy Attack DMG. This effect can be triggered once per Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. - All Fire of Life will be removed as Yinghuo ends.

  5. Intro Skill

    Question the TombsIntro

    Level priority 5 of 5

    Deals Fusion DMG, restores 100 Qi and converts Ghost Shroud into Fusion DMG Bonus for 15s. Switching out ends the bonus.

    Deal Fusion DMG. Turn Ghost Shroud into Fusion DMG Bonus. When Jingran gains a Shield, gain Ghost Shroud.

    Full description

    Attack the target, dealing Fusion DMG. Consume and convert all Ghost Shroud to equal stacks of Fortune in Disguise. Casting Question the Tombs restores 100 points of Qi. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2. Fortune in Disguise Max 50 stacks. Each stack of Fortune in Disguise grants additional Fusion DMG Bonus based on Jingran's Max HP: For every 1000 points of Max HP, Jingran gains 0.05% additional Fusion DMG Bonus for 15s, up to 2.5% for each stack of Fortune in Disguise. Switching to another Resonator ends the effect. Ghost Shroud - Max 50 points. - When Jingran gains a Shield, he gains 1 point of Ghost Shroud. This effect can be triggered once every 0.5s.

  6. Outro Skill

    Rising Fortune and Ebbing EvilOutro

    Deals Fusion DMG equal to 795% of Jingran's ATK.

    Deal Fusion DMG.

    Full description

    Deal Fusion DMG equal to 795% of Jingran's ATK.

  7. Tune Break

    Tune Break: Broadblade

    At full enemy Off-Tune Level, cast Tune Break. In Yin Vessel or Yang Font, follow with Normal Attack to reach Basic Attack stage 2.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

    Full description

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target. While in Yin Vessel, press or hold Normal Attack shortly after casting this skill to Basic Attack - Drink Soul Stage 2. While in Yang Font, press or hold Normal Attack shortly after casting this skill to Basic Attack - Devil's Bane Stage 2.

Passives

  1. Inherent Skill

    Hark the DustPassive

    While active, damage grants a 5s Shield for 15s after Intro or the state-specific Resonance Skill. Damage in Yinghuo also grants a Shield.

    After casting Intro Skill or Resonance Skill, Jingran gains a Shield when dealing damage.

    Full description

    Casting Intro Skill - Question the Tombs, Resonance Skill - Encroaching Yin, or Resonance Skill - Scorching Yang grants Earth Charm. Earth Charm For 15s, if Jingran is the active Resonator in the team, gain an unstackable Shield equal to 1.6% of Max HP + 700 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator. While Jingran is in the Yinghuo state, if he is the active Resonator in the team, he gains an unstackable Shield equal to 0.8% of Max HP + 350 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.

  2. Inherent Skill

    Trace the VestigePassive

    Entering combat raises Ghost Shroud to at least 25. Other Resonators' Shields grant 2, plus 15 once after entry or Outro.

    Upon entering combat, if Jingran's Ghost Shroud is below 25 points, restore it to 25 points. When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains Ghost Shroud. Upon entering combat or casting Outro Skill, Jingran gains a buff. While this buff is active, when nearby Resonators in the team other than Jingran gain a Shield, Jingran additionally gains Ghost Shroud and removes the buff.

    Full description

    Upon entering combat, if Jingran's Ghost Shroud is below 25 points, restore it to 25 points. This effect can be triggered once every 4s. When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 2 points of Ghost Shroud. This effect can be triggered once every 0.5s. Fixation - Upon entering combat, Jingran gains Fixation. This effect can be triggered once every 4s. - Casting Outro Skill - Rising Fortune and Ebbing Evil grants Fixation. - When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 15 points of Ghost Shroud and removes Fixation.

Resonance Chain

  1. S1

    Yin and Yang in Harmony, the Ultimate Law of Being

    The DMG Multipliers of Resonance Skill - Encroaching Yin, Resonance Skill - Netherworld Traverse, Resonance Skill - Scorching Yang, and Resonance Skill - Afterlife's Guide are increased by 80%. Resonance Skill - Encroaching Yin, Resonance Skill - Netherworld Traverse, Resonance Skill - Scorching Yang, and Resonance Skill - Afterlife's Guide are now immune to interruption.

  2. S2

    A Solitary Lantern, Across Lands Shade-Trodden

    Worth it

    The DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander are increased by 46%. While in the Yinghuo state, the DMG Multiplier increase effect via Fire of Life on Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander is increased by 46%. Upon entering combat, Jingran gains the following effects, triggered once every 4s: - Gains 300 points of Qi. - Gains Netherworld's Boon. Netherworld's Boon Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 25% of Max Resonance Energy and grants Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander 180% DMG Amplification for 4s.

  3. S3

    World's Course Shifts, Each to Their Rightful Paths

    Worth it

    When Jingran casts Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander, gain 5 points of Ghost Shroud. When Jingran casts Resonance Liberation - Burial of Thousand Souls, Yang Changes, Yin Unites is replaced by Yin-Yang Everflow for 15s. Yin-Yang Everflow Jingran gains additional ATK based on Max HP: For every 1000 points of Jingran's Max HP, gain 50 additional ATK, up to 2500.

  4. S4

    Where Reality Meets Illusion, Where Living Meet Dead

    When a Resonator in the team gains a Shield, all Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.

  5. S5

    Ends Return to Beginnings, Truth of Life Laid Bare

    When Jingran takes a fatal blow, he will not fall and will instead gain a Shield equal to 50% of Max HP for 15s. This effect can be triggered once every 10 min. This Shield will not be passed on to the incoming Resonator.

  6. S6

    As Favors and Feuds Fade, New Stories Await

    Worth it

    Targets take 40% more Heavy Attack DMG from Jingran. The DMG Multiplier of Chimei Wangliang is increased by 80%. Upon entering the Yinghuo state, Jingran gains the Parade of Thousand Souls effect for 15s. During this effect, if Jingran is the active Resonator in the team, upon dealing damage, Jingran summons Chimei Wangliang to attack the targets, dealing Fusion DMG, considered Heavy Attack DMG. Chimei Wangliang can be summoned this way at an interval of 1s for up to 8 times. Parade of Thousand Souls ends and the available summon charges of Chimei Wangliang reset when either of the following conditions is met: - Cast Resonance Liberation - Burial of Thousand Souls. - Yinghuo ends or is removed.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Forged Empyrean's Sigh Forged Empyrean's Sigh × 46
  • Cloudperch Seed Cloudperch Seed × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Whisperin Core LF Whisperin Core × 25
  • MF Whisperin Core MF Whisperin Core × 28
  • HF Whisperin Core HF Whisperin Core × 40
  • FF Whisperin Core FF Whisperin Core × 57
  • Skyward Glazed Heart Skyward Glazed Heart × 26
  • LF Carved Crystal LF Carved Crystal × 25
  • MF Carved Crystal MF Carved Crystal × 28
  • HF Carved Crystal HF Carved Crystal × 55
  • FF Carved Crystal FF Carved Crystal × 67

Guide

How the kit works

Start with Question the Tombs when available. It gives 100 Qi and converts Ghost Shroud into Fortune in Disguise, which grants Fusion DMG Bonus for 15 seconds. You can follow the Intro with the second hit of the Basic Attack chain.

Use Malevolent Encounter in the current state, then press or hold Normal Attack in mid-air while Cleanse of Impurity is active. The resulting attack deals Heavy Attack DMG and restores 100 Qi. Cleanse of Impurity lasts up to 4 seconds and ends early if you switch Resonators or change states.

With Edge of Life and Death, hits three and four of either state’s chain each restore 50 Qi and count as Heavy Attack DMG. A successful Dodge Counter restores 100 Qi and lets you continue at the fourth hit. Several moves, including the airborne skill follow-up, let you continue at hit two.

At 300 Qi, hold Normal Attack to use the state’s Heavy Attack from Upstream Along Santu. It spends the Qi and switches Jingran to the other state. Use Burial of Thousand Souls to gain 200 Qi, three Wayfarer's Mark stacks and Yinghuo for 15 seconds. Each marked Heavy Attack restores 200 Qi, letting you build toward the next one quickly.

During Yinghuo, those Heavy Attacks also consume Fire of Life to increase their damage multiplier based on Max HP, and summon Chimei Wangliang for another Fusion hit counted as Heavy Attack DMG. The Liberation grants 100 Fire of Life and reduces current HP to 50% of Max HP if it was higher.

Build and why

Use five pieces of Lamp of Nether Road. Its listed two-piece effect gives 10% HP, which suits Jingran’s Max HP conversions. The supplied set effect does not describe the five-piece bonus, so check it in game.

Thousandfold Deliverance is the first weapon choice. It gives 12% All-Attribute DMG Bonus, and its Intro or active Shield triggers build stacks that grant up to 24% Crit. DMG. Those stacks end when Jingran switches out, so keep him active while using them.

Thunderflare Dominion is the next option. Its Intro or Resonance Skill effect increases Heavy Attack DMG by 20% for 15 seconds, and Shields build up DEF ignore for Heavy Attacks. Verdant Summit is another option, giving Attribute DMG Bonus and stacking Heavy Attack DMG Bonus after Intro or Liberation.

HP is a good option because of Jingran’s conversions. Crit. Rate and Crit. DMG are also worth considering for damage. The Max HP conversions for ATK, Fusion DMG Bonus and Incoming Healing Bonus have caps, so check the bonuses as you add HP.

Leveling priority

A suggested skill order is Upstream Along Santu, Burial of Thousand Souls, Malevolent Encounter, Edge of Life and Death, then Question the Tombs. The Forte contains the Qi-spending Heavy Attacks, while the Liberation supports their enhanced window.

The Skill and Basic Attack follow because they contribute damage and help refill Qi. The Intro is useful for its conversion and Qi, but its listed damage is a smaller part of the rotation to focus on leveling.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Whisperin Core, 12 MF Whisperin Core, 12 HF Whisperin Core, 4 FF Whisperin Core, 46 Forged Empyrean's Sigh and 60 Cloudperch Seed.

For all skills, gather 2,030,000 Shell Credit, 25 LF Whisperin Core, 28 MF Whisperin Core, 40 HF Whisperin Core, 57 FF Whisperin Core, 26 Skyward Glazed Heart, 25 LF Carved Crystal, 28 MF Carved Crystal, 55 HF Carved Crystal and 67 FF Carved Crystal.

Resonance Chain nodes worth it

A Solitary Lantern, Across Lands Shade-Trodden (sequence 2) is a strong upgrade to consider first. It increases the Heavy Attack multipliers, gives Jingran 300 Qi on entering combat and grants Netherworld's Boon, which adds Resonance Energy recovery and a four-second Heavy Attack DMG Amplification effect.

As Favors and Feuds Fade, New Stories Await (sequence 6) is another major damage upgrade: targets take 40% more Heavy Attack DMG from Jingran, and Yinghuo can trigger extra Chimei Wangliang attacks. World's Course Shifts, Each to Their Rightful Paths (sequence 3) is worth considering for its extra Ghost Shroud and higher Max HP-to-ATK conversion after Liberation.

Yin and Yang in Harmony, the Ultimate Law of Being (sequence 1) adds skill damage and interruption immunity to the listed skill attacks. Ends Return to Beginnings, Truth of Life Laid Bare (sequence 5) is mainly a safety option against a fatal blow. You can stop before later sequences if you do not need them; earlier sequences are still needed to reach the later ones.

Teams

Give Jingran a healer and consider a teammate who can provide Shields. Healing helps after his Liberation cuts his HP, while Shields help him build Ghost Shroud. He supplies the team with on-field Fusion damage and a damaging Outro rather than a listed team buff at his base progression.

Trace the Vestige gives Jingran Ghost Shroud when nearby teammates gain Shields. On entering combat, it also raises his Ghost Shroud to at least 25 if it was lower. His next Intro converts the stored points into Fortune in Disguise, up to 50 stacks; switching him out ends that bonus.

Mornye and Shorekeeper are named options to try with Jingran, and Iuno is another option. Choose partners around the healing and Shield support you need. Jingran deals Fusion damage, but his listed kit does not require teammates of a particular element.

Common mistakes

Do not leave the field immediately after converting Ghost Shroud if you want to use Fortune in Disguise. The bonus ends on switch, as do the stacks from Thousandfold Deliverance.

Do not ignore the air follow-up after the state-specific Resonance Skill. Use it before Cleanse of Impurity expires or a state change removes it. After a successful Dodge, use the counter and its fourth-hit follow-up to collect Qi.

Watch Jingran’s HP after Liberation and make room for healing. His DEF remains at 0 even if you build more DEF, so use HP for the conversions instead of trying to fix that stat.

Frequently asked questions

What's the best build for Jingran?

Echoes: Lamp of Nether Road ×5. Recommended weapons: Thunderflare Dominion, Verdant Summit or Thousandfold Deliverance. That is what the game suggests.

What should I level first on Jingran?

Upstream Along SantuForte first, then Burial of Thousand SoulsLiberation, Malevolent EncounterSkill, Edge of Life and DeathBasic and Question the TombsIntro.

Which Resonance Chain nodes are worth getting for Jingran?

The biggest upgrades: S2 A Solitary Lantern, Across Lands Shade-Trodden, S6 As Favors and Feuds Fade, New Stories Await and S3 World's Course Shifts, Each to Their Rightful Paths.

Is Jingran in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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