Wuthering Waves character

Brant (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Fusion
  • Weapon Sword
  • Game data 3.7.0

Support and Healer · Basic Attack DMG · Fusion DMG Amplification · Resonance Skill DMG Amplification

Brant from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Brant is a 5-star Fusion Sword character who heals the team while dealing damage on the field. Much of his damage is counted as Basic Attack DMG, including his enhanced attack at full Bravo.

He builds Bravo through attacks, heals at set thresholds and creates a shield when he spends the full gauge. His Outro also amplifies the next character's Fusion DMG and Resonance Skill DMG, making a Fusion damage dealer a natural partner.

Build

From the game data

5× Tidebreaking Courage

Echoes

5 pieces · Sonata Effect

  1. Tidebreaking Courage
    Tidebreaking Courage
    • 2-piece bonus: Energy Regen + 10%
    Show effect
    • 5-piece bonus: Increase the Resonator's ATK by 15%. Reaching 250% Energy Regen increases all Attribute DMG by 30% for the Resonator.

Alternatives

When you don't have the set above.

  • Molten Rift
    Molten Rift Show effect
    • 2-piece bonus: Fusion DMG + 10%.
    • 5-piece bonus: Fusion DMG + 30% for 15s after releasing Resonance Skill.

Recommended weapons

  1. Unflickering Valor
    Unflickering Valor 5-star
    Laughter Prevails Show effect

    Increase Crit. Rate by 8%. Casting Resonance Liberation gives 24% Basic Attack DMG Bonus for 10s. Dealing Basic Attack DMG gives 24% Basic Attack DMG Bonus for 4s.

  2. Emerald of Genesis
    Emerald of Genesis 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s.

  3. Overture
    Overture 4-star
    Ceaseless Aria Show effect

    When Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s.

Alternatives

When you don't have the weapon above.

  1. Laser Shearer
    Laser Shearer 5-star
    Signal Catcher Show effect

    Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.

  2. Bloodpact's Pledge
    Bloodpact's Pledge 5-star
    Harmonious Vibrancy Show effect

    Providing Healing increases Resonance Skill DMG by 10% for 6s. When Rover: Aero casts Resonance Skill Unbound Flow, Aero DMG dealt by nearby Resonators on the field is Amplified by 10% for 30s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Captain's RhapsodyBasic

    Level priority 2 of 5

    Captain's Rhapsody (Basic): Deals Fusion DMG. Hold Normal Attack after stage 2 or 4 for Rhapsodic Riff; aerial flips reset Mid-air Dodge.

    Basic Attack Deal Fusion DMG. Heavy Attack Consume STA to attack, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion DMG. - Hold Normal Attack following Basic Attack Stage 2 or Stage 4 or press Normal Attack after Mid-air Attack Stage 4 to cast. Mid-air Attack Deal Fusion DMG. Press Normal Attack during Mid-air Attack Stage 1 or Stage 2 to attack the target or hold the button to attack continuously. Flip backward automatically after each of the first three Mid-air Attack Stages. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. If Mid-air Attack Stage 1 misses, lunge forward instead, dealing Fusion DMG. Dodge Counter Deal Fusion DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

  2. Resonance Skill

    Anchors Aweigh!Skill

    Level priority 4 of 5

    Anchors Aweigh! (Skill): Launches Brant into the air and deals Fusion DMG. In mid-air, it becomes a STA-costing plunge if Bravo isn't full.

    Deal Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion DMG.

    Full description

    Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

  3. Forte Circuit

    Ocean OdysseyForte

    Level priority 1 of 5

    Ocean Odyssey (Forte): Bravo heals at 25/50/75/100; at 100, Returned from Ashes deals Fusion DMG and shields. Energy Regen above 150% grants ATK.

    Theatrical Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is fully restored, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG and generating a shield for all nearby Resonators in the team. Bravo Brant can hold up to 100 Bravo. - Obtained by: Normal Attacks, Intro Skill, and Resonance Skill.

    Full description

    Theatrical Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off. Bravo Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target.

  4. Resonance Liberation

    To the HorizonLiberation

    Level priority 3 of 5

    To the Horizon (Liberation): Deals Fusion DMG, heals and enters Aflame, doubling Bravo gain from Normal Attack and Anchors Aweigh! hits.

    Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be performed in mid-air. Aflame The efficiency of gaining Bravo is increased when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

    Full description

    Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air. Aflame The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

  5. Intro Skill

    Applaud for Me!Intro

    Level priority 5 of 5

    Applaud for Me! (Intro): Deals Fusion DMG and starts the next Mid-air Attack at stage 2, unless Brant lands early or switches out.

    Deal Fusion DMG and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

    Full description

    Attack the target, dealing Fusion DMG, and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

  6. Outro Skill

    The Course is Set!Outro

    The Course is Set! (Outro): Amplifies the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until switched out.

    Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25%. Switching Resonators ends this effect.

    Full description

    Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

  7. Tune Break

    Tune Break: Sword

    Tune Break: Sword (Tune Break): Can be used when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Voyager's BlazePassive

    Voyager's Blaze (Passive): Increases healing from Waves of Acclaims by 20%.

    Healing provided by Waves of Acclaims is increased by 20%.

  2. Inherent Skill

    Trial by Fire and TidePassive

    Trial by Fire and Tide (Passive): Increases interruption resistance during Mid-air Attacks and grants 15% Fusion DMG Bonus.

    Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Resonance Chain

  1. S1

    By Currents and Winds

    Worth it

    Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

  2. S2

    For Smiles and Cheers

    Worth it

    Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.

  3. S3

    Through Storms I Sail

    The DMG Multiplier of Returned from Ashes is increased by 42%.

  4. S4

    To Freedom I Sing

    Worth it

    The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

  5. S5

    All the World's an Actor's Stage

    Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

  6. S6

    All the World's a Captain's Carnevale

    Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Tidal Residuum LF Tidal Residuum × 4
  • MF Tidal Residuum MF Tidal Residuum × 12
  • HF Tidal Residuum HF Tidal Residuum × 12
  • FF Tidal Residuum FF Tidal Residuum × 4
  • Blazing Bone Blazing Bone × 46
  • Golden Fleece Golden Fleece × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Tidal Residuum LF Tidal Residuum × 25
  • MF Tidal Residuum MF Tidal Residuum × 28
  • HF Tidal Residuum HF Tidal Residuum × 40
  • FF Tidal Residuum FF Tidal Residuum × 57
  • The Netherworld's Stare The Netherworld's Stare × 26
  • Inert Metallic Drip Inert Metallic Drip × 25
  • Reactive Metallic Drip Reactive Metallic Drip × 28
  • Polarized Metallic Drip Polarized Metallic Drip × 55
  • Heterized Metallic Drip Heterized Metallic Drip × 67

Guide

How the kit works

If available, bring Brant in with Applaud for Me!. It deals Fusion DMG and makes his next Mid-air Attack start at Stage 2, provided he does not land early or switch out. Use Anchors Aweigh! to hit enemies and launch him into the air.

Captain's Rhapsody lets Brant chain up to four Mid-air Attack stages. After Stage 1 or 2, press Normal Attack to swing toward the target. Release to flip after a hit, or hold to continue attacking before the flip. Stage 3 flips automatically; press after a flip to continue the sequence. Flips reset Mid-air Dodge attempts.

Normal Attacks, the Intro and Resonance Skill build Bravo when they hit. Ocean Odyssey heals nearby teammates at 25, 50, 75 and 100 Bravo. To the Horizon heals the team and enters Aflame, doubling Bravo gain efficiency from Normal Attack and Anchors Aweigh! hits.

At full Bravo, use Returned from Ashes (forte) to spend the gauge, deal Basic Attack DMG and create a shield. If Brant is in Aflame, this ends the state after the attack. When his Outro is available, switch to the teammate you want to receive The Course is Set!.

Build and why

The game's build recommends five pieces of Tidebreaking Courage. Its two-piece bonus gives 10% Energy Regen; the five-piece effect is not specified here. Two pieces of Molten Rift are an alternative worth considering for their 10% Fusion DMG bonus.

Energy Regen also feeds Brant's ATK conversion. Above 150%, each 1% gives 12 ATK normally, up to 1560 ATK. In Aflame, each 1% gives 20 ATK instead, up to 2600 ATK.

Unflickering Valor is the first weapon choice. It gives 8% Crit. Rate, while casting Resonance Liberation and dealing Basic Attack DMG each grant a 24% Basic Attack DMG Bonus. Both fit Brant's attacks and his full-Bravo skill.

Laser Shearer is next: it gives 12% ATK, but its Resonance Skill Bonus requires damage against a target under Tune Strain - Interfered. Bloodpact's Pledge is another option; healing grants its wielder 10% Resonance Skill DMG for 6 seconds. Brant's Plunging Attack and Returned from Ashes (forte) count as Basic Attack DMG, not Resonance Skill DMG.

Red Spring is worth considering for its Basic Attack bonuses. Emerald of Genesis gives 12.8% Energy Regen, and Overture restores Concerto Energy when Brant casts Resonance Skill.

Leveling priority

A suggested order is Forte Circuit, Basic Attack, Resonance Liberation, Resonance Skill, then Intro Skill. Ocean Odyssey contains the Bravo healing and shield, while Captain's Rhapsody covers the attacks Brant uses to build Bravo. To the Horizon deals damage and heals; the Intro is a smaller part of his time on the field.

For maximum ascension, collect 170,000 Shell Credit, 4 LF Tidal Residuum, 12 MF Tidal Residuum, 12 HF Tidal Residuum, 4 FF Tidal Residuum, 46 Blazing Bone and 60 Golden Fleece.

For all skills, the listed costs are 2,030,000 Shell Credit, 25 LF Tidal Residuum, 28 MF Tidal Residuum, 40 HF Tidal Residuum, 57 FF Tidal Residuum, 26 The Netherworld's Stare, 25 Inert Metallic Drip, 28 Reactive Metallic Drip, 55 Polarized Metallic Drip and 67 Heterized Metallic Drip.

Teams

Lupa and Changli are Fusion teammates worth trying as the character who comes in after Brant. The Course is Set! amplifies that character's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14 seconds, ending early if they switch out. Check how the chosen teammate deals damage to make use of the second bonus.

Brant can cover healing while contributing his own field damage. His full-Bravo attack also gives nearby teammates a shield, though a shield cannot be transferred when the active character switches off the field. For the remaining slot, Shorekeeper or Verina are other options named for Brant; check their kits against what your team still needs.

Common mistakes

Do not leave the field before using the full Bravo gauge if you want the shield and damage from Returned from Ashes (forte). During Aflame, remember that casting it ends the state after the attack, so use the faster Bravo gain while it is active.

Do not assume every Resonance Skill input deals Resonance Skill DMG. Plunging Attack and Returned from Ashes deal Basic Attack DMG, so a bonus to Resonance Skill DMG does not target those hits.

Watch your position in the air. If the Stage 1 swing fails to reach its target, Brant slashes forward instead; if a Stage 1 or 2 swing reaches but misses, he briefly hangs in the air before dropping. You can use Plunging Attack in those situations. Also avoid switching the Outro recipient out early if you want to keep its amplification.

Frequently asked questions

What's the best build for Brant?

Echoes: Molten Rift or Tidebreaking Courage ×5. Recommended weapons: Laser Shearer, Bloodpact's Pledge or Unflickering Valor. That is what the game suggests.

What should I level first on Brant?

Ocean OdysseyForte first, then Captain's RhapsodyBasic, To the HorizonLiberation, Anchors Aweigh!Skill and Applaud for Me!Intro.

Which Resonance Chain nodes are worth getting for Brant?

The biggest upgrades: S2 For Smiles and Cheers, S1 By Currents and Winds and S4 To Freedom I Sing.

Is Brant in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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