Wuthering Waves character

Yinlin (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Electro
  • Weapon Rectifier
  • Game data 3.7.0

Concerto Efficiency · Resonance Skill DMG · Coordinated Attack · Electro DMG Amplification · Resonance Liberation DMG Amplification

Yinlin from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Yinlin is a 5-star Electro Rectifier user who can deal damage while another Resonator is on the field. She marks enemies, converts those marks with a Heavy Attack, then lets the next character trigger her Coordinated Attacks.

Her Outro Skill also gives the incoming Resonator Electro DMG Amplification and Resonance Liberation DMG Amplification. She fits a team that can use those bonuses and keep attacking marked targets.

Build

From the game data

5× Empyrean Anthem

Echoes

5 pieces · Sonata Effect

  1. Empyrean Anthem
    Empyrean Anthem
    • 2-piece bonus: Energy Regen + 10%
    Show effect
    • 5-piece bonus: Increase the Resonator's Coordinated Attack DMG by 80%. Upon a critical hit of Coordinated Attack, increase the active Resonator's ATK by 20% for 4s.

Alternatives

When you don't have the set above.

  • Moonlit Clouds
    Moonlit Clouds Show effect
    • 2-piece bonus: Energy Regen + 10%.
    • 5-piece bonus: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.
  • Void Thunder
    Void Thunder Show effect
    • 2-piece bonus: Electro DMG + 10%.
    • 5-piece bonus: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.

Recommended weapons

  1. Stringmaster
    Stringmaster 5-star
    Electric Amplification Show effect

    Grants 12% Attribute DMG Bonus. When dealing Resonance Skill DMG, increases ATK by 12%, stacking up to 2 times. This effect lasts for 5s. When the wielder is not on the field, increases their ATK by an additional 12%.

  2. Cosmic Ripples
    Cosmic Ripples 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.

  3. Augment
    Augment 4-star
    Forgiving Resilience Show effect

    Casting Resonance Liberation increases the wielder's ATK by 15%, lasting for 15s.

Alternatives

When you don't have the weapon above.

  1. Rime-Draped Sprouts
    Rime-Draped Sprouts 5-star
    Panorama Show effect

    Increase ATK by 12%. While the wielder is on the field, using Resonance Skill grants 12% Basic Attack DMG Bonus, stacking up to 3 times for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.

  2. Lethean Elegy
    Lethean Elegy 5-star
    Underworld Requiem Show effect

    ATK is increased by 12%. Within 12s after dealing Echo Skill DMG, gain 32% Resonance Skill DMG Bonus and 32% Echo Skill DMG Amplification, and ignore 8% of the target's DEF when dealing damage.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Zapstring's DanceBasic

    Level priority 4 of 5

    Zapstring's Dance (basic): Up to 4 attacks. Heavy and mid-air attacks cost STA; use Basic Attack after a dodge to counter. All deal Electro DMG.

    Basic Attack Deal Electro DMG. Heavy Attack Consume STA to deal Electro DMG. Mid-air Attack Consume STA to deal Electro DMG. Dodge Counter Deal Electro DMG.

    Full description

    Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes STA to control "Zapstring", dealing Electro DMG. Mid-air Attack Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

  2. Resonance Skill

    Magnetic RoarSkill

    Level priority 2 of 5

    In Execution Mode, Basic Attacks and Dodge Counters trigger up to 4 Electromagnetic Blasts on targets with Sinner's Mark. Recast for Lightning Execution.

    Magnetic Roar Deal Electro DMG to the target, and put Yinlin in Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger Electromagnetic Blast when hitting a target. Electromagnetic Blast can be triggered up to 4 times. Electromagnetic Blast Deal Electro DMG to all targets marked with Sinner's Mark. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution, dealing Electro DMG.

    Full description

    Magnetic Roar The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

  3. Forte Circuit

    Chameleon CipherForte

    Level priority 1 of 5

    At 100 Judgment Points, Heavy Attack converts Sinner's Mark to Punishment Mark for 18s. Damage to marked targets triggers Coordinated Attacks up to once per second.

    Chameleon Cipher When Yinlin's Judgment Points are full, her Heavy Attack becomes Chameleon Cipher, which consumes all Judgment Points to attack the targets, dealing Electro DMG. It replaces the Sinner's Mark on the targets with Punishment Mark. Sinner's Mark Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Raging Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin leaves the field. Punishment Mark Targets marked with Punishment Mark will take additional Electro DMG when hit. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Point through Intro Skill, Normal Attack, and Resonance Skill.

    Full description

    Chameleon Cipher When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG. Sinner's Mark Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out. Punishment Mark When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution.

  4. Resonance Liberation

    Thundering WrathLiberation

    Level priority 3 of 5

    Deals Electro DMG over a large area and applies Sinner's Mark.

    Deal Electro DMG.

    Full description

    Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.

  5. Intro Skill

    Raging StormIntro

    Level priority 5 of 5

    Deals Electro DMG over a large area, applies Sinner's Mark and grants Judgment Points.

    Deal Electro DMG.

    Full description

    Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.

  6. Outro Skill

    StrategistOutro

    Amplifies the incoming Resonator's Electro DMG by 20% and Resonance Liberation DMG by 25% for 14s, or until they switch out.

    The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25%. Switching Resonators ends the effect.

    Full description

    The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.

  7. Tune Break

    Tune Break: Rectifier

    Can be cast when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Pain ImmersionPassive

    After Magnetic Roar (skill), Yinlin gains 15% Crit. Rate for 5s.

    After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

  2. Inherent Skill

    Deadly FocusPassive

    Lightning Execution deals 10% more damage to targets with Sinner's Mark. This also gives Yinlin 10% ATK for 4s.

    Damage from Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this effect is triggered.

    Full description

    The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Resonance Chain

  1. S1

    Morality's Crossroads

    Worth it

    Resonance Skill Magnetic Roar and Lightning Execution deal 70% more DMG.

  2. S2

    Ensnarled by Rapport

    Worth it

    Resonance Skill Electromagnetic Blast recovers an additional 5 Judgement Point(s) and 5 Resonance Energy on hit.

  3. S3

    Unyielding Verdict

    Worth it

    Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

  4. S4

    Steadfast Conviction

    When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

  5. S5

    Resounding Will

    Resonance Liberation Thundering Wrath deals 100% extra DMG to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

  6. S6

    Pursuit of Justice

    In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Group Abomination Tacet Core Group Abomination Tacet Core × 46
  • Coriolus Coriolus × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Whisperin Core LF Whisperin Core × 25
  • MF Whisperin Core MF Whisperin Core × 28
  • HF Whisperin Core HF Whisperin Core × 40
  • FF Whisperin Core FF Whisperin Core × 57
  • Dreamless Feather Dreamless Feather × 26
  • Lento Helix Lento Helix × 25
  • Adagio Helix Adagio Helix × 28
  • Andante Helix Andante Helix × 55
  • Presto Helix Presto Helix × 67

Guide

How the kit works

If Yinlin enters with her Intro Skill, Raging Storm deals Electro DMG over a large area and applies Sinner's Mark. Hits from Zapstring's Dance and Thundering Wrath also apply the mark. The Liberation deals Electro DMG over a large area.

Cast Magnetic Roar to enter Execution Mode. Basic Attack hits and Dodge Counters can then trigger Electromagnetic Blast, which attacks every target with Sinner's Mark. You can trigger it up to four times. Use Resonance Skill again for Lightning Execution before switching or waiting too long, or it goes on cooldown.

These attacks build Judgment Points. At 100 points, Heavy Attack becomes Chameleon Cipher. Use it on marked enemies to replace Sinner's Mark with Punishment Mark for 18 seconds. When a marked enemy takes damage, Judgment Strike attacks all enemies with Punishment Mark. It deals Electro DMG as Resonance Skill DMG and can trigger once per second.

Switch to the next Resonator with Strategist when available. It amplifies their Electro DMG by 20% and Resonance Liberation DMG by 25% for 14 seconds, or until they switch out.

Build and why

Moonlit Clouds is the first set choice in the guide evidence. Its listed two-piece effect gives 10% Energy Regen. Empyrean Anthem is another option: the game recommends five pieces, and its listed two-piece effect also gives 10% Energy Regen. Void Thunder is a third choice, with 10% Electro DMG from two pieces. The supplied data does not describe the five-piece effects.

Stringmaster is the first weapon choice. It gives 12% Attribute DMG Bonus and gains ATK stacks from Resonance Skill DMG, which includes Judgment Strike. It also gives the wielder another 12% ATK while off the field.

Rime-Draped Sprouts ranks next. It gives ATK and can grant off-field Basic Attack DMG Bonus after its stacks are consumed by an Outro Skill. That bonus does not match Judgment Strike's Resonance Skill DMG type. Lethean Elegy follows, offering Resonance Skill DMG Bonus after Echo Skill DMG. Cosmic Ripples and Augment are other options if you have neither of those weapons.

Leveling priority

A suggested skill order is Chameleon Cipher, Magnetic Roar, then Thundering Wrath. The Forte covers Judgment Strike, while the Skill includes Magnetic Roar and Lightning Execution. Level Zapstring's Dance and Raging Storm afterward.

For maximum ascension, you need 170,000 Shell Credit, 4 LF Whisperin Core, 12 MF Whisperin Core, 12 HF Whisperin Core, 4 FF Whisperin Core, 46 Group Abomination Tacet Core and 60 Coriolus.

To max all skills, you need another 2,030,000 Shell Credit, 25 LF Whisperin Core, 28 MF Whisperin Core, 40 HF Whisperin Core, 57 FF Whisperin Core, 26 Dreamless Feather, 25 Lento Helix, 28 Adagio Helix, 55 Andante Helix and 67 Presto Helix.

Resonance Chain nodes worth it

For a suggested Resonance Chain priority, start with Ensnarled by Rapport (sequence 2). Each Electromagnetic Blast hit recovers 5 extra Judgment Points and 5 Resonance Energy. Unyielding Verdict (sequence 3) is another useful option: it increases Judgment Strike's DMG multiplier by 55%.

Morality's Crossroads (sequence 1) is worth considering for 70% more DMG on Magnetic Roar and Lightning Execution. Steadfast Conviction (sequence 4) gives the whole team 20% ATK for 12 seconds when Judgment Strike hits.

Resounding Will (sequence 5) adds 100% extra Thundering Wrath DMG against targets with either mark. Pursuit of Justice (sequence 6) lets Basic Attack hits trigger up to four Furious Thunder attacks within 30 seconds after the Liberation. Each deals Electro DMG equal to 419.59% of Yinlin's ATK and counts as Resonance Skill DMG. You can leave the later nodes aside if the earlier effects are what you want.

Teams

A teammate who deals Electro DMG can use the Electro amplification from Strategist. A character whose damage includes Resonance Liberation DMG can also use its other bonus. Xiangli Yao is an Electro teammate named in the guide evidence; Calcharo is another option.

Punishment Mark works with a teammate of any element: have that character damage marked enemies to trigger Judgment Strike. Jinhsi is a Spectro teammate named in the evidence, though the Electro DMG amplification does not increase Spectro DMG. Verina is another named teammate; choose the remaining slot around the support your team needs.

Common mistakes

Do not switch out with only Sinner's Mark on enemies: it disappears when Yinlin leaves the field. Fill Judgment Points and use Chameleon Cipher on marked targets first, so Punishment Mark can stay active for its duration.

Do not forget the second cast of Magnetic Roar. Lightning Execution gains 10% damage against targets with Sinner's Mark through Deadly Focus, which also gives Yinlin 10% ATK for 4 seconds when triggered.

Watch the outgoing switch too. Strategist (outro) ends early if its recipient switches out, so send in the character you want to benefit from it. When comparing sets, do not assume an unlisted five-piece effect from the two-piece bonus.

Frequently asked questions

What's the best build for Yinlin?

Echoes: Moonlit Clouds or Empyrean Anthem ×5. Recommended weapons: Rime-Draped Sprouts, Lethean Elegy or Stringmaster. That is what the game suggests.

What should I level first on Yinlin?

Chameleon CipherForte first, then Magnetic RoarSkill, Thundering WrathLiberation, Zapstring's DanceBasic and Raging StormIntro.

Which Resonance Chain nodes are worth getting for Yinlin?

The biggest upgrades: S2 Ensnarled by Rapport, S3 Unyielding Verdict and S1 Morality's Crossroads.

Is Yinlin in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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