Wuthering Waves character

Shorekeeper (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Spectro
  • Weapon Rectifier
  • Game data 3.7.0

Support and Healer · Traction · DMG Amplification

Shorekeeper from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Shorekeeper is a 5-star Spectro support who uses a Rectifier. She heals the party and gives nearby teammates Crit. Rate, Crit. DMG and damage amplification. Her strongest team buffs depend on placing her field and switching characters within it.

She can also pull nearby enemies together after building Empirical Data. Her personal damage is less central to this build than keeping the party healthy and giving its damage dealer time inside her field.

Build

From the game data

5× Rejuvenating Glow

Echoes

5 pieces · Sonata Effect

  1. Rejuvenating Glow
    Rejuvenating Glow
    • 2-piece bonus: Healing Bonus + 10%.
    Show effect
    • 5-piece bonus: Increases the ATK of all party members by 15% for 30s upon healing allies.

Alternatives

When you don't have the set above.

  • Moonlit Clouds
    Moonlit Clouds Show effect
    • 2-piece bonus: Energy Regen + 10%.
    • 5-piece bonus: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

Recommended weapons

  1. Stellar Symphony
    Stellar Symphony 5-star
    Astral Evolvement Show effect

    Increase HP by 12%. Restore 8 Concerto Energy when casting Resonance Liberation. This effect can be triggered 1 time(s) every 20s. When casting Resonance Skill that heals, increase nearby party members' ATK by 14% for 30s. Effects of the same name cannot be stacked.

  2. Variation
    Variation 4-star
    Ceaseless Aria Show effect

    When Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 times every 20s.

  3. Call of the Abyss
    Call of the Abyss 4-star
    Pole of the Celestial Dome Show effect

    Casting Resonance Liberation increases the Resonator's Healing Bonus by 16% for 15s.

Alternatives

When you don't have the weapon above.

  1. Rectifier#25
    Rectifier#25 4-star
    Dawnbringer Show effect

    When Resonance Skill is cast, if the Resonator's HP is below 60%, heals 5% of their Max HP. This effect can be triggered 1 time(s) every 8s. If the Resonator's HP is above 60%, increases ATK by 12%, lasting for 10s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Origin CalculusBasic

    Level priority 5 of 5

    Basic hits generate Collapsed Cores. Hold Heavy Attack to gather Deductive Data; leaving the form converts it to Empirical Data and Cores.

    Basic Attack Deal Spectro DMG. Each hit generates 1 Collapsed Core. Heavy Attack Continuously consume STA to enter Unbound Form. In this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. - Using up all STA or actions such as casting Basic Attack will end Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core. Mid-air Attack Consume STA to attack the target, generating 1 Collapsed Core on hit. Quickly follow up with Basic Attack to perform Basic Attack 2. Dodge Counter Deal Spectro DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core. Heavy Attack Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core. Mid-air Attack Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2. Dodge Counter Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.

  2. Resonance Skill

    Chaos TheorySkill

    Level priority 2 of 5

    Heals nearby party members and summons 5 Dim Star Butterflies that attack a target. Can be used in mid-air.

    Heal all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack to perform Basic Attack 2. Can be cast in mid-air.

    Full description

    Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air.

  3. Forte Circuit

    Astral ChordForte

    Level priority 4 of 5

    At 5 Empirical Data, Heavy or Mid-air Attack consumes it to convert all Collapsed Cores into Flare Star Butterflies. Heavy Attack also pulls.

    Flare Star Butterfly Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are 5 on-field Collapsed Cores, Shorekeeper's next Basic Attack will instantly convert a Collapsed Core into a Flare Star Butterfly. Illation When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Transmutation When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly follow up with Basic Attack to perform Basic Attack 2. Empirical Data Shorekeeper can hold up to 5 segments of Empirical Data. Shorekeeper gains Empirical Data through Normal Attack.

    Full description

    Flare Star Butterfly Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly. Illation When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Transmutation When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2. Empirical Data Shorekeeper can hold up to 5 segments of Empirical Data. - Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. - Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. - Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. - Obtain 1 segment of Empirical Data when Dodge Counter hits a target.

  4. Resonance Liberation

    End LoopLiberation

    Level priority 1 of 5

    The field heals allies. Two Intro Skills upgrade it to grant Crit. Rate, then Crit. DMG. Buffs scale with Shorekeeper's Energy Regen.

    Outer Stellarealm Generate the Outer Stellarealm to continuously heal all party members within its effective range. Inner Stellarealm When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Crit. Rate is increased for all party members within range of the Inner Stellarealm. Inner Stellarealm has all the effects of the Outer Stellarealm. Supernal Stellarealm When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Crit. DMG is increased for all party members within range of the Supernal Stellarealm. Supernal Stellarealm has all the effects of the Outer Stellarealm and Inner Stellarealm.

    Full description

    Outer Stellarealm Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s. Inner Stellarealm When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm. Supernal Stellarealm When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm.

  5. Intro Skill

    Proof of ExistenceIntro

    Level priority 3 of 5

    Heals nearby allies and summons 5 Dim Star Butterflies. In Supernal Stellarealm, heals and deals a guaranteed Crit, ending the field.

    Enlightenment Heal all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This damage is considered Resonance Skill DMG. Discernment While Supernal Stellarealm is active, Shorekeeper's Intro Skill Enlightenment becomes Intro Skill Discernment. Casting Discernment ends the existing Stellarealm, restores HP for all nearby party members, and deals Spectro DMG. This attack is guaranteed to be Critical, dealing Resonance Liberation DMG. Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.

    Full description

    Enlightenment Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG. Discernment When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.

  6. Outro Skill

    Binary ButterflyOutro

    For up to 30s, nearby allies deal 15% more DMG. The active Resonator can recover from interruption with Dodge up to 5 times.

    Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field, granting the following effects: - If the Resonator on the field is hit or launched, using Dodge allows the Resonator to immediately trigger a successful Dodge. The launched Resonator can land on their feet if they're close to the ground. This effect can be triggered up to 5 time(s). - All party members' DMG is Amplified by 15%.

    Full description

    Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects: - If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s). - All nearby party members' DMG is Amplified by 15%.

  7. Tune Break

    Tune Break: Rectifier

    Use Tune Break when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Life EntwinedPassive

    Once every 10 min, saves another Resonator from a fatal hit by healing them for 50% of Shorekeeper's HP. She loses that HP but keeps at least 1 HP.

    When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out but will instead regain 50% of Shorekeeper's HP while Shorekeeper herself loses that much HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.

    Full description

    When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.

  2. Inherent Skill

    Self GravitationPassive

    When the active Resonator is in range of a Stellarealm, Shorekeeper gains 10% Energy Regen. Rover also gains 10% if on the team.

    When the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.

Resonance Chain

  1. S1

    Unspoken Conjecture

    Worth it

    The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: - The effective range of the healing and buffs is extended by 150% - The duration is extended by 10s. - Casting Intro Skill Discernment no longer ends the existing Stellarealm.

  2. S2

    Night's Gift and Refusal

    Worth it

    The Outer Stellarealm now increases the ATK of all nearby party members by 40%.

  3. S3

    Infinity Awaits Me

    Worth it

    Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.

  4. S4

    Overflowing Quietude

    Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.

  5. S5

    Echoes in Silence

    Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.

  6. S6

    To the New World

    Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Topological Confinement Topological Confinement × 46
  • Nova Nova × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Whisperin Core LF Whisperin Core × 25
  • MF Whisperin Core MF Whisperin Core × 28
  • HF Whisperin Core HF Whisperin Core × 40
  • FF Whisperin Core FF Whisperin Core × 57
  • Sentinel's Dagger Sentinel's Dagger × 26
  • Lento Helix Lento Helix × 25
  • Adagio Helix Adagio Helix × 28
  • Andante Helix Andante Helix × 55
  • Presto Helix Presto Helix × 67

Guide

How the kit works

Start with Chaos Theory to heal nearby party members and send five Dim Star Butterflies after a target. Follow it with a Basic Attack to start at the second hit. Origin Calculus generates Collapsed Cores on hit, while Astral Chord gives Empirical Data from Normal Attacks. The third Basic Attack hit gives two segments; hits one, two and four give one each.

At five Empirical Data, use a Heavy Attack for Illation: it pulls nearby targets and converts the generated Collapsed Cores into attacking Flare Star Butterflies. A Mid-air Attack at five segments instead triggers Transmutation, which also converts the cores but does not have the stated pull. You can also hold Heavy Attack to enter Unbound Form and generate data over time, though it continuously consumes STA.

Cast End Loop to create an Outer Stellarealm that heals party members in range every three seconds. A party member's Intro Skill inside it upgrades it to Inner Stellarealm, adding Crit. Rate. A second Intro Skill within that field creates Supernal Stellarealm, adding Crit. DMG while keeping the earlier effects.

Switching out with Binary Butterfly gives nearby party members 15% DMG Amplification and lets the on-field character recover from a hit or launch with Dodge, up to five times. Be careful when bringing Shorekeeper back: in Supernal Stellarealm, Proof of Existence becomes Discernment, a guaranteed critical hit that ends the field.

Build and why

Use five pieces of Rejuvenating Glow. Its two-piece effect gives 10% Healing Bonus, which suits Shorekeeper's healing skills. The five-piece effect is not described in the available data. Moonlit Clouds is another option: its two-piece effect gives 10% Energy Regen, which contributes to the field's Crit. Rate and Crit. DMG buffs.

Stellar Symphony is the first weapon choice. It increases HP by 12%, restores 8 Concerto Energy when Shorekeeper casts her Liberation, and gives nearby teammates 14% ATK for 30 seconds when she casts a healing Skill. Variation is next, restoring 8 Concerto Energy when she casts her Skill. Both energy effects have a 20-second interval.

Rectifier#25 is the next option. Casting her Skill heals Shorekeeper for 5% of her Max HP if her HP is below 60%; above 60%, it gives her 12% ATK for 10 seconds. Look for Energy Regen when building her, since it increases both Crit. buffs from the field up to their caps. Count the 10% from Self Gravitation while the on-field character is within a Stellarealm.

Leveling priority

A reasonable leveling order is End Loop first for its recurring party healing, then Chaos Theory for its immediate heal. Follow with Proof of Existence, which also heals, then Astral Chord and Origin Calculus. This order favors Shorekeeper's support role over her attacks.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Whisperin Core, 12 MF Whisperin Core, 12 HF Whisperin Core, 4 FF Whisperin Core, 46 Topological Confinement and 60 Nova.

To raise all skills to their maximum, you need another 2,030,000 Shell Credit, plus 25 LF Whisperin Core, 28 MF Whisperin Core, 40 HF Whisperin Core, 57 FF Whisperin Core, 26 Sentinel's Dagger, 25 Lento Helix, 28 Adagio Helix, 55 Andante Helix and 67 Presto Helix.

Resonance Chain nodes worth it

Unspoken Conjecture (Sequence 1) is worth considering for field comfort. It extends the healing and buff range by 150%, adds 10 seconds to the duration and stops the Discernment form of Proof of Existence from ending the Stellarealm. You can bring Shorekeeper back without losing the field to that Intro Skill.

Night's Gift and Refusal (Sequence 2) adds 40% ATK for nearby party members to the Outer Stellarealm. Infinity Awaits Me (Sequence 3) is another option: casting End Loop gives Shorekeeper 20 Concerto Energy, once every 25 seconds.

If you mainly want team buffs, you can skip the later nodes. Overflowing Quietude (Sequence 4) adds 70% Healing Bonus when casting Chaos Theory, Echoes in Silence (Sequence 5) extends pull ranges, and To the New World (Sequence 6) improves Discernment's damage.

Teams

Shorekeeper fits beside a damage dealer and another teammate who can take turns using Intro Skills inside her field. Her Crit. buffs and Binary Butterfly damage amplification apply to party members without requiring a particular element.

Life Entwined can save another Resonator from a fatal blow once every 10 minutes. That character recovers HP equal to 50% of Shorekeeper's HP, which Shorekeeper loses; the effect cannot reduce her below 1 HP.

Common mistakes

Do not leave the fight outside the Stellarealm and expect its healing or Crit. buffs to follow. Use Intro Skills within the field to upgrade it, then keep the character you are playing in range.

Do not switch Shorekeeper back into Supernal Stellarealm without considering the Discernment form of Proof of Existence. Before her first Resonance Chain node, that Intro attack ends the field. Let your damage dealer use the buffs first if you still need them.

Do not expect the pull from Illation in Astral Chord before you have five Empirical Data. Keep an eye on Energy Regen too: it affects both Crit. buffs, but extra Energy Regen will not increase them once they reach their caps.

Frequently asked questions

What's the best build for Shorekeeper?

Echoes: Moonlit Clouds or Rejuvenating Glow ×5. Recommended weapons: Rectifier#25, Stellar Symphony or Variation. That is what the game suggests.

What should I level first on Shorekeeper?

End LoopLiberation first, then Chaos TheorySkill, Proof of ExistenceIntro, Astral ChordForte and Origin CalculusBasic.

Which Resonance Chain nodes are worth getting for Shorekeeper?

The biggest upgrades: S1 Unspoken Conjecture, S2 Night's Gift and Refusal and S3 Infinity Awaits Me.

Is Shorekeeper in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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