Wuthering Waves character

Zani (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Spectro
  • Weapon Gauntlets
  • Game data 3.7.0

Main Damage Dealer · Heavy Attack DMG · Spectro DMG Amplification · Spectro Frazzle

Zani from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Zani is a Spectro main damage dealer who uses Gauntlets. She builds Redundant Energy before entering Inferno Mode, then spends Blaze on Heavy Slashes. Those slashes count as both Heavy Attack DMG and Spectro Frazzle DMG.

A teammate who inflicts Spectro Frazzle helps Zani gain Blaze. Her kit converts that status into Heliacal Ember, which also strengthens her Outro damage. She can block during parts of her rotation, but switching away ends her block stance.

Build

From the game data

5× Eternal Radiance

Echoes

5 pieces · Sonata Effect

  1. Eternal Radiance
    Eternal Radiance
    • 2-piece bonus: Spectro DMG + 10%
    Show effect
    • 5-piece bonus: Inflicting Spectro Frazzle on enemies increases Crit. Rate by 20% for 15s. Attacking enemies inflicted with 10 stacks of Spectro Frazzle grants 15% Spectro DMG Bonus for 15s.

Recommended weapons

  1. Blazing Justice
    Blazing Justice 5-star
    Darkness Breaker Show effect

    Increases ATK by 12%. Casting Basic Attack grants the following effects: Dealing damage ignores 8% of the target's DEF and Amplifies Spectro Frazzle DMG dealt by 50% for 6s. Retriggering the effect resets its duration.

  2. Abyss Surges
    Abyss Surges 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%, lasting for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%, lasting for 8s.

  3. Legend of Drunken Hero
    Legend of Drunken Hero 4-star
    Rhetoric Show effect

    Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.

Alternatives

When you don't have the weapon above.

  1. Tragicomedy
    Tragicomedy 5-star
    Fool's Warble Show effect

    Increases ATK by 12%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by 48% for 3s.

  2. Verity's Handle
    Verity's Handle 5-star
    Ad Veritatem Show effect

    Gain 12% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5s each time Resonance Skills are cast, up to 3 times.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Routine NegotiationBasic

    Level priority 4 of 5

    Routine Negotiation (basic): Deal Spectro DMG. Time Normal Attack after stage 3 for Breakthrough, then attack again for stage 4.

    Basic Attack Deal Spectro DMG. Chain Basic Attack After Basic Attack Stage 3, press Normal Attack at the right time to perform Chain Basic Attack, dealing Spectro DMG. Heavy Attack Deal Spectro DMG. Mid-air Attack Deal Spectro DMG. Dodge Counter Deal Spectro DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3. Mid-air Attack Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3. Dodge Counter Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.

  2. Resonance Skill

    Restless WatchSkill

    Level priority 3 of 5

    Restless Watch (skill) blocks hits. At full Redundant Energy, hold it to attack or counter and enter Sunburst, amplifying Spectro Frazzle DMG by 20%.

    Resonance Skill Deal Spectro DMG. Zani can block attacks within a certain time after casting Resonance Skill. A successful block reduces DMG taken and triggers a counterattack. Forte Gauge - Redundant Energy - Perform Basic Attack, Resonance Skill, or Intro Skill to obtain Redundant Energy. - When Redundant Energy is full, Enhanced Resonance Skill becomes available. Enhanced Resonance Skill - Hold Resonance Skill to charge up the attack, during which Zani is immune to interruption and blocks attacks. A successful block reduces DMG taken and triggers a counterattack. Release the button in advance or fully charge up to attack the target. - Deal Spectro DMG (also considered Spectro Frazzle DMG), inflict Heliacal Ember upon the target, and Amplify the Spectro Frazzle DMG dealt by herself.

    Full description

    Standard Defense Protocol Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit. When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Crisis Response Protocol When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol. Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG. When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze. Sunburst The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

  3. Forte Circuit

    There Will Be A LightForte

    Level priority 1 of 5

    There Will Be A Light (forte): In Inferno Mode, spend Blaze on Heavy Slashes that count as Heavy Attack DMG and Spectro Frazzle DMG.

    Forte Gauge - Blaze - When a nearby Resonator in the team inflicts Spectro Frazzle upon a target, trigger the damage effect immediately and inflict Heliacal Ember upon the target. Meanwhile, Zani restores Blaze. - Casting Resonance Liberation or Enhanced Resonance Skill grants Blazes. - When in the Enhanced State and Blaze is higher than the tick mark, Heavy Slashes become available. Heliacal Ember Increases Outro Skill DMG. Its stacks count towards the Eternal Radiance Sonata Effect. Heavy Slash - Press Normal Attack or hold Resonance Skill to cast. - Hold Resonance Skill to charge up, during which Zani is immune to interruptions and blocks attacks. A successful block reduces DMG taken and triggers a counterattack. Release the button in advance or fully charge up to attack the target directly. - Deal Spectro DMG, considered both Heavy Attak DMG and Spectro Frazzle DMG.

    Full description

    Heliacal Ember When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately trigger the DMG of all Spectro Frazzle stacks and convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect. Scorching Light When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG. When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak. When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%. After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, press Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall. When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance. After performing Heavy Slash - Daybreak, press Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall. If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes. Redundant Energy Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode. Blaze Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.

  4. Resonance Liberation

    Between Dawn and DuskLiberation

    Level priority 2 of 5

    Between Dawn and Dusk (liberation): Deal Spectro DMG and enter Inferno Mode with 50 Blaze. The Last Stand ends it below 30 Blaze or after 8s.

    Resonance Liberation Deal Spectro DMG and enter an Enhanced State, where the DMG Multiplier of Basic Attack is increased and Heavy Slashes and Finisher Resonance Liberation are unlocked. Finisher Resonance Liberation Available when Forte Gauge Blaze is lower than the tick mark or after a certain time in the Enhanced State. Deal high Spectro DMG and end the Enhanced State.

    Full description

    Rekindle Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased. The Last Stand When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.

  5. Intro Skill

    Immediate ExecutionIntro

    Level priority 5 of 5

    Immediate Execution (intro) deals Spectro DMG and gives Redundant Energy.

    Deal Spectro DMG.

    Full description

    Attack the target, dealing Spectro DMG.

  6. Outro Skill

    Beacon For the FutureOutro

    Beacon For the Future (outro) consumes Heliacal Ember for more DMG and amplifies allies' Spectro DMG against marked targets by 20% for 20s.

    Deal Spectro DMG. Heliacal Ember stacks increase the DMG the targets taken. This instance of damage is considered Spectro Frazzle DMG. Amplify Spectro DMG dealt by other Resonators in the team to the target with Heliacal Ember.

    Full description

    Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.

  7. Tune Break

    Tune Break: Gauntlets

    Tune Break: Gauntlets (tune_break): Use it when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Quick ResponsePassive

    Quick Response (passive): Casting Intro Skill grants 12% Spectro DMG Bonus for 14s.

    Casting Intro Skill gives Spectro DMG Bonus.

    Full description

    Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.

  2. Inherent Skill

    Fear No PainPassive

    Fear No Pain (passive): Zani takes 40% less DMG while in Ready Stance.

    DMG taken is reduced while charging up.

    Full description

    When in Ready Stance, all DMG taken is reduced by 40%.

Resonance Chain

  1. S1

    When the Alarm Clock Rings

    Worth it

    Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.

  2. S2

    Stale Bread With Energy Drink

    Worth it

    Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.

  3. S3

    Each Day A New Commute

    When in Inferno Mode, every 1 Blazes consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.

  4. S4

    More Efficiency, Less Drama

    When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.

  5. S5

    Delivered In Full On Time

    The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.

  6. S6

    First Things First? Clock Out!

    Worth it

    The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit. Gain following effects when in Inferno Mode: - When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode. - Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Polygon Core LF Polygon Core × 4
  • MF Polygon Core MF Polygon Core × 12
  • HF Polygon Core HF Polygon Core × 12
  • FF Polygon Core FF Polygon Core × 4
  • Platinum Core Platinum Core × 46
  • Sword Acorus Sword Acorus × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Polygon Core LF Polygon Core × 25
  • MF Polygon Core MF Polygon Core × 28
  • HF Polygon Core HF Polygon Core × 40
  • FF Polygon Core FF Polygon Core × 57
  • The Netherworld's Stare The Netherworld's Stare × 26
  • Cadence Seed Cadence Seed × 25
  • Cadence Bud Cadence Bud × 28
  • Cadence Leaf Cadence Leaf × 55
  • Cadence Blossom Cadence Blossom × 67

Guide

How the kit works

Bring Zani in with Immediate Execution when available. It deals Spectro DMG and gives her 12% Spectro DMG Bonus for 14 seconds through Quick Response. Use Routine Negotiation and Restless Watch to fill Redundant Energy. After Basic Attack Stage 3, time another Normal Attack to use the follow-up.

At 100 Redundant Energy outside Inferno Mode, hold the enhanced skill. Release it to attack, or block an incoming hit to counter. Either attack spends the gauge, enters Sunburst and applies Heliacal Ember on hit. Sunburst amplifies Zani's Spectro Frazzle DMG against the target by 20%.

Use Between Dawn and Dusk to enter Inferno Mode and gain 50 Blaze. There Will Be A Light unlocks Heavy Slashes when you have at least 30 Blaze. Press Normal Attack for the first slash, then press again to continue the chain. Holding the skill lets you block; a successful timed block leads into another slash.

The finishing Liberation becomes available below 30 Blaze or after 8 seconds in Inferno Mode. Cast it to deal Spectro DMG and leave the mode. When you switch out, Beacon For the Future consumes Heliacal Ember for damage and amplifies other Resonators' Spectro DMG against the marked target by 20% for 20 seconds.

Build and why

Use five pieces of Eternal Radiance. Its two-piece effect gives 10% Spectro DMG, and Heliacal Ember stacks count toward its Sonata Effect. The supplied set description does not specify the five-piece effect.

Blazing Justice is the first weapon choice. It gives 12% ATK, and casting Basic Attack activates 8% DEF ignore and 50% Spectro Frazzle DMG Amplification for 6 seconds. Its effect fits the damage type of Zani's Heavy Slashes.

Tragicomedy is next: Basic Attack or Intro Skill grants 48% Heavy Attack DMG Bonus for 3 seconds. Verity's Handle is another option, with 12% Attribute DMG Bonus and a Liberation damage bonus after casting Liberation. For stats, ATK, Crit. Rate and Spectro DMG Bonus are worth considering; Energy Regen can help with using Liberation.

Leveling priority

A suggested leveling order is There Will Be A Light, Between Dawn and Dusk, Restless Watch, Routine Negotiation, then Immediate Execution. The Forte comes first here because Heavy Slashes are a major part of Zani's damage. Liberation supports her Inferno Mode rotation, while the skill is used to build and spend Redundant Energy.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Polygon Core, 12 MF Polygon Core, 12 HF Polygon Core, 4 FF Polygon Core, 46 Platinum Core and 60 Sword Acorus.

To raise all skills to maximum, gather 2,030,000 Shell Credit, 25 LF Polygon Core, 28 MF Polygon Core, 40 HF Polygon Core, 57 FF Polygon Core, 26 The Netherworld's Stare, 25 Cadence Seed, 28 Cadence Bud, 55 Cadence Leaf and 67 Cadence Blossom.

Resonance Chain nodes worth it

If you are considering deeper Resonance Chain upgrades, First Things First? Clock Out! (Sequence 6) is a strong option for the Heavy Slash rotation. It increases the slash multipliers and restores 70 Blaze once in Inferno Mode when Blaze falls below 70.

Stale Bread With Energy Drink (Sequence 2) is another useful stopping point: it gives 20% Crit. Rate and raises the multipliers of the two enhanced skill attacks by 80%. When the Alarm Clock Rings (Sequence 1) gives 50% Spectro DMG Bonus for 14 seconds after either enhanced attack and prevents Nightfall from being interrupted.

You can stop after the second node rather than pursue Each Day A New Commute (Sequence 3), which strengthens the final stage of the finishing Liberation, or Delivered In Full On Time (Sequence 5), which raises the opening Liberation's multiplier.

Teams

Look for a teammate who can inflict Spectro Frazzle. When a nearby Resonator applies it, Zani immediately triggers the damage of all Spectro Frazzle stacks and converts them into Heliacal Ember. Each converted stack gives her 5 Blaze. Phoebe is a teammate to consider; check your team's abilities when arranging the status application.

Rover: Spectro is another option to consider. A teammate dealing Spectro DMG can also make use of Zani's Outro amplification against the marked target. A sustain slot helps keep the team healthy while Zani spends time on field.

Common mistakes

Do not enter Inferno Mode expecting to build Redundant Energy there: Zani cannot gain it in that mode. Fill and spend the gauge beforehand when you can.

Do not switch away while holding a block stance, since the stance ends early. Watch Blaze during Inferno Mode as well. Below 30, the finishing Liberation becomes available, so use it instead of waiting for another Heavy Slash.

Do not assume the five-piece Eternal Radiance effect from its two-piece description. Also remember that Heliacal Ember lasts 6 seconds per stack, so leaving it too long can reduce the stacks available for your Outro.

Frequently asked questions

What's the best build for Zani?

Echoes: Eternal Radiance ×5. Recommended weapons: Tragicomedy, Verity's Handle or Blazing Justice. That is what the game suggests.

What should I level first on Zani?

There Will Be A LightForte first, then Between Dawn and DuskLiberation, Restless WatchSkill, Routine NegotiationBasic and Immediate ExecutionIntro.

Which Resonance Chain nodes are worth getting for Zani?

The biggest upgrades: S6 First Things First? Clock Out!, S2 Stale Bread With Energy Drink and S1 When the Alarm Clock Rings.

Is Zani in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

Share

Ready-made cards for Instagram, TikTok, X or Discord, in English or Polish.

4:5 for Instagram and Facebook · 9:16 for Stories, TikTok and Shorts · 16:9 for X and Discord

The build cards and quick guides of every Wuthering Waves character (60) in one ZIP: 4:5 (17 MB) 9:16 (20 MB) 16:9 (12 MB)

On Discord, paste the copied link or drag the downloaded file into the chat.

Game data version 3.7.0.

← All Wuthering Waves characters