Genshin Impact character

Skirk (Genshin Impact)

Guide, build and skills

  • 5-star
  • Element Cryo
  • Weapon Sword
  • Game data 7.2.0

On-field Cryo damage

Skirk from Genshin Impact with a Kaption Polish subtitle
How Kaption shows Skirk in Polish: "("Gwiazdki migoczą wysoko ponad"... Ale co leży poza gwiazdami?)"

At a glance

Skirk is a Cryo Sword character who spends time on the field attacking in Seven-Phase Flash. Her Burst uses Serpent's Subtlety instead of Elemental Energy, and changes function while that mode is active.

She works well with Hydro and Cryo teammates. Their attacks can strengthen her Normal Attacks and Burst, while Frozen reactions create Void Rifts for her to absorb. A full Hydro and Cryo party also raises the team's Elemental Skill levels.

Video guide

COMPLETE SKIRK GUIDE! Best Skirk Build - Artifacts, Weapons, Teams & Showcase | Genshin Impact

Video by Zy0x on YouTube · 38 min · 603.2K views · June 2025

The YouTube player loads only after you click.

Build

From the game data

4× Finale of the Deep Galleries · Sands ATK% · Goblet Cryo DMG Bonus or ATK% · Circlet CRIT DMG or CRIT Rate · substats CRIT DMG > CRIT Rate > ATK%

Artifacts

4 pieces · Artifact set

Pick one. The game lists them in this order.

  1. Finale of the Deep Galleries
    Finale of the Deep Galleries
    • 2-piece bonus: Cryo DMG Bonus +15%
    Show effect
    • 4-piece bonus: When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equipping character deals Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for 6s. After the equipping character deals Elemental Burst DMG, the aforementioned Normal Attack effect will stop applying for 6s. This effect can trigger even if the equipping character is off the field.
  2. Blizzard Strayer
    Blizzard Strayer
    • 2-piece bonus: Cryo DMG Bonus +15%
    Show effect
    • 4-piece bonus: When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.

Alternatives

When you don't have the set above.

  • Marechaussee Hunter
    Marechaussee Hunter Show effect
    • 2-piece bonus: Normal and Charged Attack DMG +15%
    • 4-piece bonus: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Main stats

Sands
ATK%
Goblet
Cryo DMG Bonus or ATK%
Circlet
CRIT DMG or CRIT Rate

Substats

  1. CRIT DMG
  2. CRIT Rate
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,100+
CRIT Rate 70–80%
CRIT DMG 200%+

Recommended weapons

The game doesn't name a weapon for this character.

  1. Azurelight
    Azurelight 5-star
    Whitehill's Bestowal Show effect

    Within 12s after an Elemental Skill is used, ATK is increased by 24%. During this time, when the equipping character has 0 Energy, ATK will be further increased by 24%, and CRIT DMG will be increased by 40%.

  2. Haran Geppaku Futsu
    Haran Geppaku Futsu 5-star
    Honed Flow Show effect

    Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s.

  3. Mistsplitter Reforged
    Mistsplitter Reforged 5-star
    Mistsplitter's Edge Show effect

    Gain a 12% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, the Mistsplitter's Emblem provides a 8/16/28% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Skirk.

Show more (2)

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Basic attack

    Havoc: SunderAttack

    Level priority 3 of 3

    Havoc: Sunder (NA): Up to 5 hits. Charged Attack throws a spear, while Plunging Attack deals AoE DMG.

    Normal Attack Performs up to 5 consecutive attacks. Charged Attack Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

  2. Skill

    Havoc: WarpE

    Level priority 2 of 3

    Havoc: Warp (E): Tap for 45 Serpent's Subtlety and Seven-Phase Flash. Hold for 45 points and rapid movement, including over water.

    Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold. Tap Skirk gains 45 Serpent's Subtlety and switches to Seven-Phase Flash mode. Hold Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state. During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.

  3. Ultimate

    Havoc: RuinQ

    Level priority 1 of 3

    Havoc: Ruin (Q) spends at least 50 Serpent's Subtlety for AoE Cryo DMG. Havoc: Extinction (Q) boosts up to 10 Normal Attacks in Seven-Phase Flash.

    Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety. When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose. When Skirk is in Seven-Phase Flash mode, Havoc: Ruin will be replaced by Havoc: Extinction. Havoc: Extinction A special Elemental Burst that can be used even without consuming Serpent's Subtlety. After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent Reason Beyond Reason, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed. This effect will be canceled when it has triggered 10 times.

Passives

  1. Passive

    Reason Beyond ReasonPassive

    Frozen or Cryo Swirl can create a Void Rift every 2.5s. Absorbing one grants 8 Serpent's Subtlety.

    When nearby party members trigger Frozen, Superconduct, Stellar-Conduct, Cryo Swirl, Stellar Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once. Skirk can use the following methods to absorb nearby Void Rifts: · When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode. · When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode. · When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement. Each Rift absorbed will grant her 8 Serpent's Subtlety points.

  2. Passive

    Return to OblivionPassive

    Hydro hits and other characters' Cryo hits grant up to 3 Death's Crossing stacks, boosting Seven-Phase Flash Normal Attacks and Havoc: Ruin (Q).

    When nearby Hydro party members' Hydro attacks hit opponents, or when nearby Cryo party members apart from Skirk hit opponents with Cryo attacks, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently. Each character can grant Skirk at most 1 "Death's Crossing" stack by this means. Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.

  3. Passive

    Mutual Weapons MentorshipPassive

    If the whole party is Hydro or Cryo, with at least one of each, all party members gain 1 Elemental Skill level.

    When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, your own party members' Elemental Skill Level is increased by 1.

Constellations

  1. C1

    Far to Fall

    Worth it

    Far to Fall (C1) gives each absorbed Rift a crystal blade that deals 500% of Skirk's ATK as Cryo DMG.

    Enhances the effects of the Ascension Talent Reason Beyond Reason: Every Void Rift absorbed will summon a crystal blade to attack nearby opponents, dealing 500% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG. You must first unlock the Ascension Talent Reason Beyond Reason.

  2. C2

    Into the Abyss

    Worth it

    Into the Abyss (C2) adds 10 Serpent's Subtlety after the Skill and lets Havoc: Ruin count up to 10 more points for its damage increase.

    After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 10 additional Serpent's Subtlety points. When using her Elemental Burst Havoc: Ruin, the DMG of this Elemental Burst instance will be increased by taking up to 10 more Serpent's Subtlety points into account. Additionally, within 12.5s after Skirk unleashes the special Elemental Burst Havoc: Extinction while in her Seven-Phase Flash mode, her ATK is increased by 70%. This effect will be canceled when she leaves the Seven-Phase Flash mode.

  3. C3

    Serendipitous Sin

    Increases the Level of Havoc: Ruin by 3. Maximum upgrade level is 15.

  4. C4

    Fractured Flow

    Enhances the effects of the Ascension Talent Return to Oblivion: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/40%. You must first unlock the Ascension Talent Return to Oblivion.

  5. C5

    End of Wishes

    Increases the Level of Havoc: Warp by 3. Maximum upgrade level is 15.

  6. C6

    To the Source

    Worth it

    To the Source (C6) is worth considering for its extra attacks and protection.

    Each Void Rift Skirk absorbs via the effects of the Ascension Talent Reason Beyond Reason will grant her 1 Havoc: Sever stack. She can consume such stacks to initiate coordinated attacks and decrease the DMG she takes while in Seven-Phase Flash mode. These stacks last for 15s, and each stack's duration is counted independently (max 3 stacks). You must first unlock the Ascension Talent "Reason Beyond Reason." Havoc: Sever · When Skirk uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 750% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG. · When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth sequenced attacks hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 180% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG. · When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponents 3 times, with each attack dealing 180% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.

Materials

Ascension, to max level

  • Mora Mora × 420,000
  • Skysplit Gembloom Skysplit Gembloom × 168
  • Shivada Jade Sliver Shivada Jade Sliver × 1
  • Shivada Jade Fragment Shivada Jade Fragment × 9
  • Shivada Jade Chunk Shivada Jade Chunk × 9
  • Shivada Jade Gemstone Shivada Jade Gemstone × 6
  • Meshing Gear Meshing Gear × 18
  • Mechanical Spur Gear Mechanical Spur Gear × 30
  • Artificed Dynamic Gear Artificed Dynamic Gear × 36
  • Ensnaring Gaze Ensnaring Gaze × 46

All skills to max

  • Mora Mora × 4,957,500
  • Crown of Insight Crown of Insight × 3
  • Teachings of Contention Teachings of Contention × 9
  • Guide to Contention Guide to Contention × 63
  • Philosophies of Contention Philosophies of Contention × 114
  • Meshing Gear Meshing Gear × 18
  • Mechanical Spur Gear Mechanical Spur Gear × 66
  • Artificed Dynamic Gear Artificed Dynamic Gear × 93
  • Ascended Sample: Knight Ascended Sample: Knight × 18

Guide

How the kit works

Start by using your teammates' Hydro and Cryo attacks. Return to Oblivion grants one Death's Crossing stack per qualifying teammate, up to three. Each stack lasts 20 seconds and increases Skirk's Normal Attack DMG in Seven-Phase Flash and the DMG of Havoc: Ruin.

Frozen and several other reactions create Void Rifts through Reason Beyond Reason. A Rift can appear once every 2.5 seconds, and Skirk can have up to three of her own on the field. Each Rift she absorbs gives her 8 Serpent's Subtlety.

Tap Havoc: Warp to gain 45 Serpent's Subtlety and enter Seven-Phase Flash. Holding it also gives 45 points and starts rapid movement with increased interruption resistance. During that movement, Skirk can steer and cross water; use the Skill again to stop early.

In Seven-Phase Flash, use Havoc: Extinction (Q), then attack. It costs no Serpent's Subtlety and absorbs nearby Rifts after Reason Beyond Reason is unlocked. Its All Shall Wither effect increases Normal Attack DMG, with a further increase based on the Rifts absorbed. It triggers at most once every 0.1 seconds and ends after 10 triggers or when the mode ends.

A Charged Attack hit in Seven-Phase Flash can also absorb nearby Rifts, as can holding Havoc: Warp to start rapid movement. Outside the mode, Havoc: Ruin needs at least 50 Serpent's Subtlety and spends all of it for AoE Cryo DMG. Up to 12 points above 50 increase that Burst's damage.

Build and why

Use four pieces of Finale of the Deep Galleries. Its two-piece bonus gives 15% Cryo DMG Bonus. At 0 Elemental Energy, the four-piece bonus gives 60% Normal Attack DMG and 60% Elemental Burst DMG, but dealing one type disables the bonus for the other for 6 seconds. Plan around that restriction rather than assuming both bonuses always apply.

Marechaussee Hunter is the next option if the wearer's HP regularly rises or falls: each change grants 12% CRIT Rate for 5 seconds, up to three stacks. Blizzard Strayer is another choice. It gives 20% CRIT Rate against Cryo-affected enemies and another 20% against Frozen enemies.

Choose ATK Percentage on the sands, Cryo DMG Bonus or ATK Percentage on the goblet, and CRIT DMG or CRIT Rate on the circlet. For substats, look for CRIT DMG, CRIT Rate, then ATK Percentage. Account for any CRIT Rate your set supplies when choosing the circlet.

Azurelight is the first weapon choice. After an Elemental Skill, it gives 24% ATK for 12 seconds; at 0 Energy during that time, it gives another 24% ATK and 40% CRIT DMG. Haran Geppaku Futsu is next: use teammates' Elemental Skills before Skirk's to build up to two stacks, each giving 20% Normal Attack DMG for 8 seconds when consumed.

Mistsplitter Reforged is another strong option, with Elemental DMG Bonus and separate stacks from its listed conditions. For a four-star choice, Finale of the Deep gives ATK after an Elemental Skill and grants a Bond of Life; clearing that Bond gives further ATK.

Leveling priority

As a starting suggestion, level Havoc: Ruin first, Havoc: Warp second and Havoc: Sunder (NA) last. The Burst strengthens attacks in Seven-Phase Flash, while the Skill gets Skirk into that mode. The supplied skill descriptions do not show level scaling, so treat this as a practical order rather than a measured damage ranking.

For ascension, gather Mora, Skysplit Gembloom, Shivada Jade Sliver, Shivada Jade Fragment, Shivada Jade Chunk, Shivada Jade Gemstone and Ensnaring Gaze. You also need Meshing Gear, Mechanical Spur Gear and Artificed Dynamic Gear.

Those three Gear materials are needed for talents too, along with Mora, Teachings of Contention, Guide to Contention, Philosophies of Contention, Ascended Sample: Knight and Crown of Insight. You can raise the important talents before committing materials to every level.

Constellations worth it

To the Source is worth considering for its extra attacks and protection. Absorbed Rifts grant up to three Havoc: Sever stacks. These can trigger coordinated Cryo attacks, or reduce a hit taken in Seven-Phase Flash by 80% while also attacking nearby enemies.

Into the Abyss adds 10 Serpent's Subtlety after the Skill and lets Havoc: Ruin count up to 10 more points for its damage increase. After Havoc: Extinction, it also grants 70% ATK for up to 12.5 seconds, ending if Skirk leaves Seven-Phase Flash.

Far to Fall gives each absorbed Rift a crystal blade that deals 500% of Skirk's ATK as Cryo DMG. Fractured Flow adds ATK through Death's Crossing stacks. If you prefer new effects over talent levels, Serendipitous Sin and End of Wishes can be left out of your plans: they raise Burst and Skill levels respectively.

Teams

A full Hydro and Cryo party with at least one character of each element activates Mutual Weapons Mentorship, raising party members' Elemental Skill levels by one. For all three Death's Crossing stacks, have each of Skirk's three teammates land a qualifying elemental hit.

Common mistakes

Do not confuse the two Burst versions. Havoc: Ruin outside Seven-Phase Flash needs at least 50 Serpent's Subtlety, so the 45 points from one Havoc: Warp are not enough on their own. Havoc: Extinction inside the mode has no such cost.

Do not leave Void Rifts unused. Absorb them with the listed actions for Serpent's Subtlety, and try using Havoc: Extinction near them to strengthen its Normal Attack effect. Remember that no more than three of Skirk's Rifts can be on the field.

Do not build around Energy Recharge as though Skirk's Burst had a normal Energy cost. Also check the conditions on your gear: Finale of the Deep Galleries switches off one damage bonus after the other damage type hits, while Blizzard Strayer's full CRIT Rate bonus needs a Frozen target.

Skirk in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Skirk · Special Training ("Gwiazdki migoczą wysoko ponad"... Ale co leży poza gwiazdami?) ("The stars shimmer high above"... But, what lies beyond the stars?)
  • Skirk · Sinister Undercurrent Moc Otchłani może przyznać szczególną formę widzenia. Czy kiedykolwiek władałeś mocą Otchłani? Abyssal power can grant a special form of sight. Have you ever wielded Abyssal power before?
  • Skirk · Unbounded Wygląda na to, że ty i Mistrz macie bogatą historię. Chcesz nam o niej opowiedzieć? Sounds like you and Master have quite the history. Care to tell us about it?
  • Skirk · Sinister Undercurrent Część twojej duszy jest uszkodzona, a rana nosi ślady korozji Abyss. Czy trzeba więcej wyjaśnień? Part of your soul is damaged, and the wound bears traces of Abyssal corrosion. Need I say more?
  • Skirk · Heart and Mind I myślisz, że to znaczy, iż powinnam szukać pomocy u tak słabego maleństwa jak ty? And you think that means I should seek help from a weak little thing like you?
  • Skirk · All Devouring Zaginiona część twojej duszy powinna być blisko. Czy czujesz, gdzie się znajduje? The missing part of your soul should be nearby. Can you sense where it is?
  • Skirk · Special Training Kiedy będzie pora jeść, wrócę sama, głuptasku... W każdym razie muszę lecieć! Pa, mamo! Pa, tato! When it's time to eat, I'll come back on my own, silly... Anyway, gotta go! Bye, Mom! Bye, Dad!
  • Skirk · Special Training (Mam dość bycia dzieckiem... Jest tyle niesamowitych rzeczy, a ja jestem gotów je wszystkie zobaczyć!) (I'm sick of being a kid... There's so many amazing things out there, and I'm ready to see them all!)

Frequently asked questions

What's the best build for Skirk?

Artifacts: Marechaussee Hunter or Finale of the Deep Galleries ×4. Main stats: Sands: ATK%, Goblet: Cryo DMG Bonus or ATK%, Circlet: CRIT DMG or CRIT Rate. That is what the game suggests. Recommended weapons: Azurelight, Haran Geppaku Futsu or Mistsplitter Reforged.

What should I level first on Skirk?

Havoc: RuinQ first, then Havoc: WarpE and Havoc: SunderAttack.

Which constellations are worth getting for Skirk?

The biggest upgrades: C6 To the Source, C2 Into the Abyss and C1 Far to Fall.

Who should Skirk team up with?

Good teammates: Furina, Escoffier and Vodyanitsa.

Is Skirk in Polish in Genshin Impact?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Skirk's lines read in Polish. Skill and item names stay in English, as in the game.

Share

Ready-made cards for Instagram, TikTok, X or Discord, in English or Polish.

4:5 for Instagram and Facebook · 9:16 for Stories, TikTok and Shorts · 16:9 for X and Discord

The build cards and quick guides of every Genshin Impact character (131) in one ZIP: 4:5 (45 MB) 9:16 (60 MB) 16:9 (31 MB)

On Discord, paste the copied link or drag the downloaded file into the chat.

Game data version 7.2.0.

← All Genshin Impact characters