Zenless Zone Zero character

Orphie & Magus (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Fire
  • Specialty Attack
  • Game data 3.3.0

Fire, Attack off-field Aftershocker

Orphie & Magus from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Orphie & Magus are a Fire Attack character who deals Aftershock damage while another agent is on the field. Their automatic attacks build Bottled Heat, which they spend on a laser that also gives the squad an ATK buff.

They start combat with enough Bottled Heat to use that laser immediately. Afterward, they can leave the field and keep contributing damage during allies’ attacks. A Stun or Support teammate also unlocks a team benefit for Aftershock damage.

Video guide

BETTER THAN CISSIA?! The BEST Updated Guide to Orphie (Teams/Disk/W-Engine) - Zenless Zone Zero

Video by canna on YouTube · 18 min · 24.4K views · May 2026

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Build

From the game data

4× Shadow Harmony + 2× Moonlight Lullaby · Disc 4 CRIT DMG or CRIT Rate · Disc 5 Fire DMG Bonus or ATK% · Disc 6 Energy Regen · substats CRIT Rate > CRIT DMG > ATK%

Drive Discs

4 pieces · Drive Disc set

  1. Shadow Harmony
    Shadow Harmony
    • 2-piece bonus: The DMG of Aftershocks and Dash Attacks is increased by 15%.
    Show effect
    • 4-piece bonus: Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Moonlight Lullaby
    Moonlight Lullaby
    • 2-piece bonus: Energy Regen +20%
  2. Swing Jazz
    Swing Jazz
    • 2-piece bonus: Energy Regen +20%

Alternatives

When you don't have the set above.

  • Astral Voice
    Astral Voice Show effect
    • 2-piece bonus: ATK +10%
    • 4-piece bonus: Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.

Main stats

Disc 4
CRIT DMG or CRIT Rate
Disc 5
Fire DMG Bonus or ATK%
Disc 6
Energy Regen

Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,500–2,700+
HP 10,000+
CRIT Rate 90–100% This target includes CRIT Rate from Orphie's Passive and the Disc Drive Passive.
CRIT DMG 120%+
Energy Regen 80%+

Recommended W-Engines

  1. Bellicose Blaze
    Bellicose Blaze S-rank
    Flame-Devouring Choir Show effect

    Increases CRIT Rate by 20%. When the equipper triggers an Aftershock that deals Fire DMG, their attacks ignore 15% of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.

Alternatives

When you don't have the weapon above.

  1. Heartstring Nocturne
    Heartstring Nocturne S-rank
    String & Melody Show effect

    CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

  2. Severed Innocence
    Severed Innocence S-rank
    Tranquil Blossom Show effect

    CRIT DMG is increased by 30%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20%.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (2)Show less

Also plays in

Other characters' teams with a place for Orphie & Magus.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: High-Pressure Flamethrower

    Level priority 5 of 6

    High-Pressure Flamethrower (Basic) hits up to 5 times, then strikes with a flame blade. It deals Physical and Fire DMG; the blade is Aftershock.

    Press to activate: Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG.

  2. Special

    Special Attack: Blazing Chamber

    Level priority 2 of 6

    Blazing Chamber (Special) thrusts and strikes with the tail for Fire DMG, with increased Anti-Interrupt.

    Press to activate: Thrust forward and perform a tail attack, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

  3. Special

    Special Attack: Corrosive Flash

    Corrosive Flash (Special) fires 4 Fire Aftershocks during ally attacks, at most once per 5s. It restores 20 Bottled Heat and grants invulnerability.

    Automatically triggers during ally attacks: Unleashes 4 laser Aftershock attacks, dealing Fire DMG. Triggers once per 5s. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.

  4. Special

    EX Special Attack: Watch Your Step

    Watch Your Step (Special) uses Energy for a Fire laser followed by a flame blade. It restores 20 Bottled Heat and grants invulnerability.

    With enough Energy, press to activate: Perform a sweeping laser attack forward, dealing Fire DMG. After using this skill, immediately follow up with the powerful fire blade from the Basic Attack. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.

  5. Special

    EX Special Attack: Crimson Vortex

    Crimson Vortex (Special) triggers off-field during ally attacks at 60 Energy. It costs 30 Energy, deals area Fire DMG and restores 20 Bottled Heat.

    When off-field with 60 or more Energy, automatically triggers during ally attacks: Performs a sweeping laser attack in an area around, dealing Fire DMG. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.

  6. Special

    EX Special Attack: Heat Charge

    Heat Charge (Special) spends 100 Bottled Heat on a laser. A parry boosts firepower; full firing duration triggers Fiery Eruption (Special).

    When Bottled Heat is greater than or equal to 100, hold to activate: Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG. When firing begins, triggers Quick Assist. After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level. When attacked during firing, will parry enemy attacks and immediately increase firepower. When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption. During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase.

  7. Special

    EX Special Attack: Fiery Eruption

    Fiery Eruption (Special) follows a full Heat Charge (Special) with a spinning strike and laser that deal Fire DMG. It grants invulnerability.

    Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time: Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG. Character is invulnerable while using this skill.

  8. Dodge

    Dodge: Flickering Flames

    Level priority 6 of 6

    Flickering Flames (Dodge) is a quick dash that grants invulnerability.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  9. Dodge

    Dash Attack: Rush CommandDodge

    Rush Command (Dodge) attacks forward during a dodge, dealing Physical DMG.

    Press during a dodge to activate: Perform a quick forward attack, dealing Physical DMG.

  10. Dodge

    Dodge Counter: Counter Strike Opportunity

    Counter Strike Opportunity (Dodge) follows a Perfect Dodge with Physical and Fire DMG. It grants invulnerability.

    Press during a Perfect Dodge to activate: Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

  11. Chain attack

    Chain Attack: Overheated Barrel

    Level priority 3 of 6

    Overheated Barrel (Chain) deals Fire DMG with a spinning attack and laser. It restores 20 Bottled Heat and grants invulnerability.

    When a Chain Attack is triggered, select the character to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. Upon activating this skill, restore 20 points of Bottled Heat. Character is invulnerable while using this skill.

  12. Chain attack

    Ultimate: Dance With Fire

    At max Decibels, Dance With Fire (Ultimate) deals Fire DMG and restores 20 Bottled Heat. Its Quick Assist extends the laser when used.

    When Decibel Rating is at Maximum, press to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing duration. Upon activating this skill, recover 20 Bottled Heat. Character is invulnerable while using this skill.

  13. Assist

    Quick Assist: Searing SlashAssist

    Level priority 4 of 6

    Searing Slash (Assist) enters when the active character is launched, dealing Physical and Fire DMG. It grants invulnerability.

    When the active character is launched, press to activate: Unleash a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

  14. Assist

    Defensive Assist: Blazing GunbladeAssist

    Blazing Gunblade (Assist) parries an incoming attack, deals massive Daze and grants invulnerability.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

  15. Assist

    Assist Follow-Up: Boiling Pierce

    Boiling Pierce (Assist) follows a Defensive Assist with multiple Fire DMG attacks. It grants invulnerability.

    Press after a Defensive Assist to activate: Unleash multiple attacks against enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

  16. Core skill

    Core Passive: Taming Wind and Fire

    Level priority 1 of 6

    Gains 25% CRIT Rate and 85% Aftershock DMG; starts with 100 Bottled Heat, up to 125. Heat Charge (Special) laser hits grant the squad Zeroed In.

    Orphie & Magus's CRIT Rate increases by 25%, and Aftershock DMG increases by 85%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 280. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 700. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.

Passives

  1. Passive

    Additional Ability: Forged in FlamesPassive

    With another Stun or Support character in the squad, Agents with Zeroed In ignore 25% DEF with Aftershock DMG.

    When another character in your squad is a Stun or Support character: Aftershock DMG dealt by Agents with Zeroed In ignores 25% DEF.

Mindscape Cinema

  1. M1

    Luxurious Cat House

    Worth it

    For a team-focused upgrade, consider Luxurious Cat House (M1) first.

    Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG.

  2. M2

    Weird Food List

    When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.

  3. M3

    "Tactics Manual"

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Pink Holster

    Worth it

    Pink Holster (M4) is another upgrade to consider.

    Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.

  5. M5

    Ferry Toll

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Magic Seed

    Worth it

    Magic Seed (M6) is a later upgrade to consider for personal damage.

    With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press to immediately follow up with EX Special Attack: Crimson Vortex. When the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase. When the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional Fire DMG equal to 250% of Orphie & Magus's ATK. This effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Attack Certification Seal Basic Attack Certification Seal × 4
  • Advanced Attack Certification Seal Advanced Attack Certification Seal × 32
  • Pioneer's Certification Seal Pioneer's Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Burn Chip Basic Burn Chip × 25
  • Advanced Burn Chip Advanced Burn Chip × 75
  • Specialized Burn Chip Specialized Burn Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Scarlet Engine × 9
  • Higher Dimensional Data: Miasmic Elytron × 60

Guide

How the kit works

Start with EX Special Attack: Heat Charge (Special). Hold the input with at least 100 Bottled Heat to spend 100 and fire the laser. When it hits, Taming Wind and Fire gives the squad Zeroed In for 12 seconds. The buff grants 280 ATK, with more available from initial Energy Regen, up to a total of 700 ATK.

The laser triggers a Quick Assist when firing begins. Its firepower rises after sustained firing, or immediately if it parries an attack. The low-power phase reduces damage taken by 40%; the high-power phase grants invulnerability. At maximum firing time, EX Special Attack: Fiery Eruption (Special) follows automatically.

Once another agent is attacking, Special Attack: Corrosive Flash triggers four Fire Aftershocks, restores 20 Bottled Heat and can trigger once every five seconds. If Orphie & Magus are off-field with at least 60 Energy when it is available, EX Special Attack: Crimson Vortex (Special) triggers instead and consumes 30 Energy. It also restores 20 Bottled Heat.

Back on the field, EX Special Attack: Watch Your Step (Special) restores 20 Bottled Heat and follows its laser with the fire blade from Basic Attack: High-Pressure Flamethrower. Chain Attack: Overheated Barrel and Ultimate: Dance With Fire each restore 20 as well. Activate the Ultimate’s Quick Assist to extend its laser firing time.

The fire blade and the listed laser attacks count as Aftershock damage. Zeroed In lasts four seconds longer whenever its holder triggers an Aftershock, with up to 20 seconds of extension.

Build and why

Use four pieces of Shadow Harmony. Its two-piece bonus increases Aftershock damage by 15%. The four-piece effect gives ATK and CRIT Rate stacks when an Aftershock or Dash Attack matches the wearer’s attribute, so Fire Aftershocks can build it. Each stack grants 4% of each stat, up to three stacks.

For the remaining two pieces, choose Moonlight Lullaby or Swing Jazz for 20% Energy Regen. Astral Voice is another option: its two-piece bonus gives 10% ATK, while its four-piece effect rewards the character entering through Quick Assist. That makes four pieces a team-oriented alternative rather than the same kind of personal Aftershock build.

On disc 4, use CRIT DMG or CRIT Rate. Disc 5 can have Fire DMG Bonus or Percent ATK, and disc 6 should have Energy Regen. Look for CRIT Rate, CRIT DMG and Percent ATK substats in that order. The passive already supplies 25% CRIT Rate, while initial Energy Regen can increase the squad’s ATK buff.

Bellicose Blaze is the first weapon choice: it gives CRIT Rate and lets attacks ignore DEF after Fire Aftershocks. Heartstring Nocturne is next, with CRIT DMG and Fire RES ignore for Chain Attack and Ultimate. Severed Innocence is another option for CRIT DMG, although its full-stack Electric DMG bonus does not match this Fire kit.

Leveling priority

Follow the game’s order: Core Skill first, then Special Attack, Chain Attack, Assist, Basic Attack and Dodge. The core establishes the Aftershock bonuses and squad ATK buff. Special Attack covers the automatic attacks and the Bottled Heat laser you use throughout a fight.

Chain Attack comes before Assist because it also covers the Ultimate. Basic Attack and Dodge come last in this order; the build spends much of its time attacking through Special skills and off-field triggers.

For maximum ascension, collect 800,000 Denny, 4 Basic Attack Certification Seal, 32 Advanced Attack Certification Seal and 30 Pioneer's Certification Seal.

For all skills, the listed total is 2,905,000 Denny, 25 Basic Burn Chip, 75 Advanced Burn Chip, 250 Specialized Burn Chip, 5 Hamster Cage Pass, 9 Scarlet Engine and 60 Higher Dimensional Data: Miasmic Elytron.

Mindscapes worth it

For a team-focused upgrade, consider Luxurious Cat House first. Several Special attacks ignore 15% Fire RES, and agents with Zeroed In deal 20% more damage. Both effects fit the way Orphie & Magus fight.

Magic Seed is a later upgrade to consider for personal damage. When the laser from EX Special Attack: Heat Charge (Special) or Ultimate: Dance With Fire hits, it deals additional Fire DMG equal to 250% of Orphie & Magus’s ATK, up to once every 0.5 seconds. The added damage counts as EX Special Attack and Aftershock damage. The fire blade also recovers 10 Bottled Heat and gains a follow-up option when there is enough Energy.

Pink Holster is another upgrade to consider. It raises the initial Zeroed In duration to 16 seconds and increases Heat Charge and Dance With Fire damage by 40%.

Weird Food List gives Decibels on Aftershocks and ATK after the Ultimate. "Tactics Manual" and Ferry Toll raise skill levels. If your goal is the squad buff, you can treat these benefits as optional.

Teams

Pair Orphie & Magus with at least one Stun or Support agent to activate Forged in Flames. Agents with Zeroed In then ignore 25% DEF with Aftershock damage. Teammates who trigger Aftershocks can also extend their own Zeroed In duration.

Common mistakes

Do not leave Bottled Heat unused for too long. It starts at 100 and caps at 125, while the laser needs only 100. Hit an enemy with it to apply Zeroed In, then let allied attacks help generate more Heat.

Do not assume every phase of the laser grants invulnerability. The low-power phase reduces damage taken and raises Anti-Interrupt; invulnerability arrives in the high-power phase. Pay attention to incoming attacks until then.

Do not expect the four-piece Moonlight Lullaby team effect to activate on Orphie & Magus: it requires a Support wearer. Its two-piece Energy Regen bonus is the part used in this build. Also, activate the Quick Assist during the Ultimate if you want its longer laser.

Frequently asked questions

What's the best build for Orphie & Magus?

Drive Discs: Astral Voice, Shadow Harmony ×4 or Moonlight Lullaby ×2. Main stats: Disc 4: CRIT DMG or CRIT Rate, Disc 5: Fire DMG Bonus or ATK%, Disc 6: Energy Regen. Recommended W-Engines: Heartstring Nocturne, Severed Innocence or Bellicose Blaze. That is what the game suggests.

What should I level first on Orphie & Magus?

Core Passive: Taming Wind and Fire first, then Special Attack: Blazing Chamber, Chain Attack: Overheated Barrel, Quick Assist: Searing SlashAssist, Basic Attack: High-Pressure Flamethrower and Dodge: Flickering Flames. That is what the game suggests.

Which Mindscape Cinema are worth getting for Orphie & Magus?

The biggest upgrades: M1 Luxurious Cat House, M6 Magic Seed and M4 Pink Holster.

Who should Orphie & Magus team up with?

Good teammates: Seed and Trigger.

Is Orphie & Magus in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Orphie & Magus's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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