Zenless Zone Zero character

Seed (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Electric
  • Specialty Attack
  • Game data 3.3.0

Electric, Attack on-field DMG dealer

Seed from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Seed is an Electric Attack agent who deals damage on-field. She builds Steel Charge through her skills, then spends it on mech attacks that deal Electric DMG. Her flight mode also lets her move while firing missiles.

Bring another Attack agent to get the most from her kit. Seed picks the Attack teammate with the highest initial ATK as her Vanguard, and the pair can give each other damage buffs. They also exchange resources: Energy spent helps Seed recover Steel Charge, while Seed can restore Energy to the Vanguard.

Video guide

SHE'S GREAT, BUT... COMPLETE In-Depth SEED Guide | Best Weapons, Teams and Disk Drives | ZZZ 2.2

Video by Rivyn Elowen on YouTube · 33 min · 64.6K views · August 2025

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Build

From the game data

4× Dawn's Bloom + 2× Woodpecker Electro · Disc 4 CRIT Rate or CRIT DMG · Disc 5 Electric DMG Bonus or ATK% · Disc 6 ATK% · substats CRIT Rate > CRIT DMG > ATK%

Drive Discs

4 pieces · Drive Disc set

  1. Dawn's Bloom
    Dawn's Bloom
    • 2-piece bonus: Increases Basic Attack DMG by 15%.
    Show effect
    • 4-piece bonus: Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Woodpecker Electro
    Woodpecker Electro
    • 2-piece bonus: CRIT Rate +8%
  2. Branch & Blade Song
    Branch & Blade Song
    • 2-piece bonus: CRIT DMG +16%

Alternatives

When you don't have the set above.

  • Hormone Punk
    Hormone Punk Show effect
    • 2-piece bonus: ATK +10%
    • 4-piece bonus: Upon becoming the active character in combat, the equipper's ATK increases by 25% for 10s. This effect can trigger once every 20s.

Main stats

Disc 4
CRIT Rate or CRIT DMG
Disc 5
Electric DMG Bonus or ATK%
Disc 6
ATK%

Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,700–3,000+
HP 10,000+
CRIT Rate 75–90%+
CRIT DMG 110–140%+

Recommended W-Engines

  1. Cordis Germina
    Cordis Germina S-rank
    Sprouting Core Show effect

    Increases CRIT Rate by 15%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20% of enemy DEF.

Alternatives

When you don't have the weapon above.

  1. Heartstring Nocturne
    Heartstring Nocturne S-rank
    String & Melody Show effect

    CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

  2. The Brimstone
    The Brimstone S-rank
    Scorching Breath Show effect

    Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Seed.

Show more (3)
  • Attack

    Lucy

    • Lucy
    • Seed
    • Astra Yao

    Electric damage dealer

  • Attack

    Anton

    • Anton
    • Seed
    • Trigger

    Electric damage dealer

  • Stun

    Anby

    • Anby
    • Seed
    • Sigrid

    Electric damage dealer

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Chrysanthemum Wheel Dance

    Level priority 2 of 6

    The first two hits deal Physical DMG, the next two Electric. Seed automatically dodges attacks between the third hit's retreat and the fourth hit.

    Press to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.

  2. Basic attack

    Basic Attack: Falling Petals - Slaughter

    After hit 4, a Dodge Counter, Quick Assist or Assist Follow-Up, use a charged Electric punch. At 120 Steel Charge, hold for quick activation.

    After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding . This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

  3. Basic attack

    Basic Attack: Falling Petals - Downfall

    At 120 Steel Charge, follow the charged punch or Ultimate with two Electric attacks, consuming 120 Steel Charge.

    Seed has Steel Charge, which she can accumulate by hitting enemies with her skills. Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form. Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

  4. Special

    Special Attack: Withered in Frost

    Level priority 3 of 6

    Throws a steel wheel along a curved path, dealing Electric DMG.

    Press to activate: Throw a steel wheel that traces a curved path, dealing Electric DMG.

  5. Special

    EX Special Attack: Raining Iron Petals

    Spend Energy to fire missiles in flight; hold to extend the barrage. Spending 60 Energy in one flight triggers the charged punch.

    With enough Energy, press to activate: Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold to extend the barrage duration while continuously consuming Energy. During flight, release to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill.

  6. Special

    EX Special Attack: Raining Iron Petals - Away

    Release the EX Special during flight to fire Electric cannon shots. These hits grant no Steel Charge.

    During EX Special Attack: Raining Iron Petals, release to activate: Unleash rapid cannon fire, dealing Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

  7. Dodge

    Dodge: Running on Petals

    Level priority 6 of 6

    A quick dodge that makes Seed invulnerable during the dash.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  8. Dodge

    Dash Attack: Magnetic Wheel DanceDodge

    Attack during a dodge to throw steel wheels forward, dealing Physical DMG.

    Press during a dodge to activate: Throw steel wheels forward, dealing Physical DMG.

  9. Dodge

    Dodge Counter: Blossom Burst

    Attack during a Perfect Dodge to fire lasers ahead for Electric DMG. Seed is invulnerable during the counter.

    Press during a Perfect Dodge to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

  10. Chain attack

    Chain Attack: Tempest of Frosty Petals

    Level priority 4 of 6

    Select Seed during a Chain Attack to fire cannons and missiles for Electric DMG. She is invulnerable during the attack.

    When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill.

  11. Chain attack

    Ultimate: Clockwork Garden - Bloom!

    At max Decibels, deal Electric DMG and gain 60 Steel Charge. The hits themselves grant no Steel Charge.

    When Decibel Rating is at Maximum, press to activate: Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

  12. Assist

    Quick Assist: Barrage of Raining FlowersAssist

    Level priority 5 of 6

    When the active character is launched, switch to Seed for an invulnerable laser attack that deals Electric DMG.

    When the active character is launched, press to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

  13. Assist

    Defensive Assist: Sprouting BarrierAssist

    Parry an incoming attack to deal heavy Daze. Seed is invulnerable during the assist.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

  14. Assist

    Assist Follow-Up: Crimson Core Burst

    After a Defensive Assist, attack with turrets that deal Electric DMG. Seed is invulnerable during the follow-up.

    Press after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.

  15. Core skill

    Core Passive: Flower Chain Protocol

    Level priority 1 of 6

    The Vanguard is the Attack teammate with the highest initial ATK. Their EX gives Seed 1,000 ATK and 30% CRIT DMG for 40s.

    The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 1,000 and CRIT DMG by 30%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 1,000 and CRIT DMG by 30%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 25%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.

Passives

  1. Passive

    Additional Ability: Surprise StrikePassive

    With another Attack character, the charged punch, its follow-up and Ultimate deal 30% more DMG and ignore 25% Electric RES.

    When another Attack Character is in your squad: When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s. Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.

Mindscape Cinema

  1. M1

    "Hibernation Period"

    Worth it

    Hibernation Period (M1) makes the Steel Charge sequence easier.

    When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain one chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Accumulate an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.

  2. M2

    "Light Absorption Technique"

    Worth it

    Light Absorption Technique (M2) is a strong upgrade to consider first.

    When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.

  3. M3

    "A Story of Sprouting"

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    "Fragrant Tune"

    When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.

  5. M5

    "Time to Bloom"

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    "Theory of the Heart"

    Worth it

    Theory of the Heart (M6) is another sizeable upgrade: Seed gains 50% CRIT DMG, and the charged punch fires three extra lasers, each dealing 165% of ATK as DMG.

    Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Attack Certification Seal Basic Attack Certification Seal × 4
  • Advanced Attack Certification Seal Advanced Attack Certification Seal × 32
  • Pioneer's Certification Seal Pioneer's Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Shock Chip Basic Shock Chip × 25
  • Advanced Shock Chip Advanced Shock Chip × 75
  • Specialized Shock Chip Specialized Shock Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Exuvia of Refinement × 9
  • Higher Dimensional Data: Mortal Cleave × 60

Guide

How the kit works

Start with Basic Attack: Chrysanthemum Wheel Dance. Its first two hits deal Physical DMG, and the third and fourth deal Electric DMG. Seed automatically dodges an attack that lands between the retreat on the third hit and the start of the fourth.

After the fourth hit, use Basic Attack: Falling Petals - Slaughter for a charged mech punch. You can also reach it after a Dodge Counter, Quick Assist or Assist Follow-Up. At 120 Steel Charge, Seed gets one opportunity to activate the punch quickly by holding the attack input.

Seed starts with 60 Steel Charge and can hold up to 150. At 120, trigger the charged punch or Ultimate: Clockwork Garden - Bloom!, then press or hold the attack input to use Basic Attack: Falling Petals - Downfall. It consumes 60 Steel Charge for its first form and another 60 automatically for its second. The punch and both forms do not build Steel Charge on hit.

Use EX Special Attack: Raining Iron Petals (Special) when you have Energy. Hold the input to extend the missile barrage and move in four directions; release it for cannon fire. Spending 60 Energy in one flight automatically triggers the charged punch. The Ultimate requires maximum Decibel Rating and grants 60 Steel Charge after use.

Build and why

Use four pieces of Dawn's Bloom. Its two-piece bonus gives 15% Basic Attack DMG, and the four-piece adds 20%. As an Attack agent, Seed gets another 20% Basic Attack DMG for 25 seconds after an EX Special Attack or Ultimate. That suits her charged punch and follow-up attacks.

For the remaining two discs, Woodpecker Electro gives 8% CRIT Rate. Branch & Blade Song gives 16% CRIT DMG instead. Four-piece Woodpecker Electro is another option: critical hits with the listed attacks grant ATK. Four-piece Hormone Punk is worth considering for its ATK increase when Seed becomes active.

On disc 4, choose CRIT Rate or CRIT DMG. On disc 5, use Electric DMG Bonus or Percent ATK; use Percent ATK on disc 6. For substats, look for CRIT Rate first, then CRIT DMG and Percent ATK.

Cordis Germina is the first weapon choice. It gives CRIT Rate, builds Electric DMG stacks from Basic Attack or EX Special Attack damage, and at two stacks lets Basic Attack and Ultimate damage ignore 20% of enemy DEF. Heartstring Nocturne gives 50% CRIT DMG, though its Fire RES effect does not help Seed's Electric attacks. The Brimstone builds ATK stacks from hits. Marcato Desire is another option that increases ATK after an EX Special Attack or Chain Attack hits.

Leveling priority

Follow the game's order: raise Core Passive: Flower Chain Protocol first for the Vanguard partnership, then Basic Attack: Chrysanthemum Wheel Dance for Seed's main attacks. Next level Special Attack: Withered in Frost, then Chain Attack: Tempest of Frosty Petals.

After those, level Quick Assist: Barrage of Raining Flowers, followed by Dodge: Running on Petals. This puts the skills used for Seed's main damage ahead of her assists and dodges.

For maximum ascension, you need 800,000 Denny, 4 Basic Attack Certification Seal, 32 Advanced Attack Certification Seal and 30 Pioneer's Certification Seal. Maxing all skills takes 2,905,000 Denny, 25 Basic Shock Chip, 75 Advanced Shock Chip, 250 Specialized Shock Chip, 5 Hamster Cage Pass, 9 Exuvia of Refinement and 60 Higher Dimensional Data: Mortal Cleave.

Mindscapes worth it

Light Absorption Technique (M2) is a strong upgrade to consider first. An agent with Besiege ignores 20% of enemy DEF. Seed can also extend her flight to 120 Energy, and every 5 Energy spent on that EX Special Attack increases the following charged punch's DMG by 5%.

Hibernation Period (M1) makes the Steel Charge sequence easier. It lowers both the follow-up requirement and total cost to 100, gives Seed extra Steel Charge on entering battle and using her Ultimate, and adds 30% CRIT DMG to the follow-up.

Theory of the Heart (M6) is another sizeable upgrade: Seed gains 50% CRIT DMG, and the charged punch fires three extra lasers, each dealing 165% of ATK as DMG. That laser effect can trigger once every 3 seconds. If you stop after M2, passing up the later upgrades is reasonable; M3 through M5 are still on the path to M6.

Teams

Core Passive: Flower Chain Protocol selects the Attack teammate with the highest initial ATK as Vanguard. With a Vanguard present on entering battle, both receive their starting statuses. An EX Special Attack from the Vanguard gives Seed Onslaught, while Seed's EX gives the Vanguard Direct Strike. Each grants 1,000 ATK and 30% CRIT DMG; when both statuses are active, Besiege gives each 25% more DMG. Onslaught and Direct Strike last 40 seconds and can be refreshed.

With another Attack agent in the squad, Additional Ability: Surprise Strike lets active Seed restore 2 Energy to the Vanguard once per second when she deals damage. It also increases the damage of her charged punch, follow-up and Ultimate by 30% and makes them ignore 25% of enemy Electric RES.

Common mistakes

Do not spend your Steel Charge without watching the threshold. At the base kit's 120, the follow-up uses 60 for each of its two forms. The charged punch and follow-up do not refill the gauge on hit, so leave room in your plan to build it again.

Do not forget that a Vanguard is another Attack teammate, not simply any agent with high ATK. Without another Attack agent, Seed also misses the effects of Additional Ability: Surprise Strike.

Avoid picking disc stats or weapon effects solely for their listed numbers. Seed deals substantial Electric DMG, so a Fire RES effect does not improve those attacks. During flight, remember that holding the input keeps consuming Energy; release it when you want to end the barrage.

Frequently asked questions

What's the best build for Seed?

Drive Discs: Hormone Punk, Dawn's Bloom ×4 or Woodpecker Electro ×2. Main stats: Disc 4: CRIT Rate or CRIT DMG, Disc 5: Electric DMG Bonus or ATK%, Disc 6: ATK%. Recommended W-Engines: Heartstring Nocturne, The Brimstone or Cordis Germina. That is what the game suggests.

What should I level first on Seed?

Core Passive: Flower Chain Protocol first, then Basic Attack: Chrysanthemum Wheel Dance, Special Attack: Withered in Frost, Chain Attack: Tempest of Frosty Petals, Quick Assist: Barrage of Raining FlowersAssist and Dodge: Running on Petals. That is what the game suggests.

Which Mindscape Cinema are worth getting for Seed?

The biggest upgrades: M2 "Light Absorption Technique", M1 "Hibernation Period" and M6 "Theory of the Heart".

Who should Seed team up with?

Good teammates: Cissia and Astra Yao.

Is Seed in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Seed's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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