Zenless Zone Zero character

Ben (Zenless Zone Zero)

Guide, build and skills

  • A-rank
  • Attribute Fire
  • Specialty Defense
  • Game data 3.3.0

Fire, Defense support

Ben from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Ben is a Fire Defense character who protects his squad with a Shield and rewards well-timed blocks. His EX Special Attack gives the whole squad a Shield when you use its follow-up, while his Defensive Assist can parry an attack and deal Daze.

Bring another character with the same Attribute or Faction to activate his Additional Ability. Characters protected by his squad Shield then gain 16% CRIT Rate. Ben also gains ATK based on his initial DEF, so building DEF helps both his protection and his own damage.

Video guide

Don't Underestimate Him! COMPLETE Updated Ben Guide | Best Teams, Weapons, Disk Drives | ZZZ 2.7

Video by Rivyn Elowen on YouTube · 22 min · 16.6K views · March 2026

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Build

From the game data

4× Bunny in Wonderland + 2× Proto Punk · Disc 4 DEF% · Disc 5 DEF% · Disc 6 DEF% · substats DEF% > ATK%

Drive Discs

4 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Bunny in Wonderland
    Bunny in Wonderland
    • 2-piece bonus: HP +10%
    Show effect
    • 4-piece bonus: When the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.
  2. Soul Rock
    Soul Rock
    • 2-piece bonus: DEF +16%
    Show effect
    • 4-piece bonus: Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Proto Punk
    Proto Punk
    • 2-piece bonus: Increases Shield effect by 15%.
  2. Swing Jazz
    Swing Jazz
    • 2-piece bonus: Energy Regen +20%

Main stats

Disc 4
DEF%
Disc 5
DEF%
Disc 6
DEF%

Substats

  1. DEF%
  2. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,700–3,600+
HP 11,500+
CRIT Rate 50–60%+
CRIT DMG 100–120%+

Recommended W-Engines

  1. Big Cylinder
    Big Cylinder A-rank
    Ten Ton Top Show effect

    Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.

Alternatives

When you don't have the weapon above.

  1. Spring Embrace
    Spring Embrace A-rank
    Hot Spring Soup Show effect

    Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

  2. Tusks of Fury
    Tusks of Fury S-rank
    Invincible Rider Show effect

    The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (2)Show less

Also plays in

Other characters' teams with a place for Ben.

  • The game's recommended squad

    Anton

    • Anton
    • Koleda
    • Ben
  • Stun

    Koleda

    • Koleda
    • Anton
    • Ben

    Sustain and coordinated attacks

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Debt Reconciliation

    Level priority 3 of 6

    Press for up to 3 strikes that deal Physical DMG.

    Press to activate: Unleashes up to 3 strikes, dealing Physical DMG.

  2. Special

    Special Attack: Fiscal Fist

    Level priority 2 of 6

    Block a hit for a Physical Block Counter. Hold to keep blocking; the Shield weakens over time and caps at 16% Max HP.

    Press to activate: Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. Ben is invulnerable when activating Block. Anti-Interrupt level is increased while launching strikes.

  3. Special

    EX Special Attack: Cashflow Counter

    With enough Energy, block for a Fire Block Counter and press again for a Fire follow-up. Activation restores the blocking Shield to full.

    With enough Energy, press to activate: Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. When this skill is activated, the Shield is restored to its maximum value. After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG. Ben is invulnerable when activating Block. Ben is invulnerable while launching strikes.

  4. Dodge

    Dodge: Missing Invoice

    Level priority 6 of 6

    A quick dodge that makes Ben invulnerable while in use.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  5. Dodge

    Dash Attack: Incoming ExpenseDodge

    Attack during a Dodge to strike enemies ahead for Physical DMG.

    Press during a Dodge to activate: Strikes enemies in front of him, dealing Physical DMG.

  6. Dodge

    Dodge Counter: Accounts Settled

    Attack during a Perfect Dodge for an invulnerable counter that deals Fire DMG.

    Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

  7. Chain attack

    Chain Attack: Signed and Sealed

    Level priority 4 of 6

    Select Ben during a Chain Attack for a large-area Fire strike. He is invulnerable during the attack.

    When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill.

  8. Chain attack

    Ultimate: Complete Payback

    At maximum Decibel Rating, deal area Fire DMG and recover 3 Assist Points. Ben is invulnerable during the attack.

    When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. When activating the skill, additionally recover 3 Assist Points. Character is invulnerable while using this skill.

  9. Assist

    Quick Assist: Joint AccountAssist

    Level priority 5 of 6

    When the active character is launched, switch to Ben for an invulnerable Fire strike.

    When the active character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.

  10. Assist

    Defensive Assist: Risk AllocationAssist

    Parry an incoming attack for high Daze. Intense attacks cost fewer Assist Points to parry; Ben is invulnerable.

    When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

  11. Assist

    Assist Follow-Up: Don't Break Contract

    After a Defensive Assist, charge forward for a Fire strike. Ben is invulnerable during the attack.

    Press after a Defensive Assist to activate: Charges and strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

  12. Core skill

    Core Passive: Guardian

    Level priority 1 of 6

    Ben gains 80% of his initial DEF as ATK. His EX follow-up shields the squad for 30s, with a Shield equal to 30% of his DEF + 550.

    Ben's initial ATK increases along with his initial DEF. He gains 80% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 30% of his DEF +550, lasting for 30s.

Passives

  1. Passive

    Additional Ability: Contractual AgreementPassive

    With another squad member of the same Attribute or Faction, the character gains 16% CRIT Rate while Guardian's Shield is active.

    When another character in your squad shares the same Attribute or Faction: While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.

Mindscape Cinema

  1. M1

    Reacting Force

    Worth it

    For a team-focused Ben, I'd consider Reacting Force (M1) first.

    When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.

  2. M2

    Offense Through Defense

    Worth it

    Offense Through Defense (M2) is a good next pick for damage.

    When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.

  3. M3

    Careful Accounting

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Agile Adaptation

    When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.

  5. M5

    Meticulous Detail

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Wild Spirit

    Worth it

    Wild Spirit (M6) is worth considering if Ben stays on field to attack: after an EX attack or follow-up, it increases Daze from his Basic Attacks, Dash Attack and Dodge Counter by 20% for 12 seconds.

    After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Defense Certification Seal Basic Defense Certification Seal × 4
  • Advanced Defense Certification Seal Advanced Defense Certification Seal × 32
  • Defender Certification Seal Defender Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Burn Chip Basic Burn Chip × 25
  • Advanced Burn Chip Advanced Burn Chip × 75
  • Specialized Burn Chip Specialized Burn Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Living Drive × 9
  • Higher Dimensional Data: Steel Malice × 60

Guide

How the kit works

Use Defensive Assist: Risk Allocation when the active character is about to be hit. It parries the attack and deals Daze. You can then use Assist Follow-Up: Don't Break Contract for a Fire strike. Ben is invulnerable during both actions.

With enough Energy, use EX Special Attack: Cashflow Counter (Special) to block and strike with Fire DMG. A successful block strengthens the strike and triggers a Block Counter. Press again after activation for the powerful follow-up: Core Passive: Guardian gives every squad member a Shield equal to 30% of Ben's DEF +550 for 30 seconds. You can use the follow-up without first blocking an attack.

Hold the special to stay in the blocking stance. Its personal Shield weakens over time, disappears when Ben leaves the stance and then recovers. It cannot exceed 16% of his Max HP; activating the EX restores it to its maximum. Ben is invulnerable when activating Block and during the EX strikes. Without enough Energy, Special Attack: Fiscal Fist also blocks and counters, but deals Physical DMG.

Basic Attack: Debt Reconciliation has up to three Physical strikes. Dodge: Missing Invoice gives invulnerability, and Dodge Counter: Accounts Settled deals Fire DMG after a Perfect Dodge. Chain Attack: Signed and Sealed and Ultimate: Complete Payback hit a large area with Fire DMG; the Ultimate also recovers 3 Assist Points.

Build and why

Start with four pieces of Swing Jazz and two pieces of Proto Punk. Swing Jazz gives 20% Energy Regen from two pieces; its four-piece effect gives the squad 15% more DMG for 12 seconds after Ben uses a Chain Attack or Ultimate. Proto Punk adds 15% to Shield effect.

For another team-focused setup, use four pieces of Proto Punk with two of Swing Jazz. A Defensive Assist or Evasive Assist by any squad member then increases squad DMG by 15% for 10 seconds. The game's build also offers four-piece Soul Rock or Bunny in Wonderland with two-piece Proto Punk or Swing Jazz. Soul Rock gives DEF and reduces damage taken briefly after Ben loses HP to an attack. Bunny in Wonderland can increase squad DMG when Ben uses an EX or the squad uses an assist.

Choose Percent DEF as the main stat on discs 4, 5 and 6. Look for Percent DEF first and Percent ATK second in substats. Guardian's squad Shield scales with DEF, while Ben gains ATK equal to 80% of his initial DEF.

Spring Embrace is the first weapon to consider: after Ben is attacked, it raises his Energy Generation Rate, and passing him off-field transfers the buff to the incoming character. Tusks of Fury increases the Shield he provides and can raise squad DMG and Daze after an Interrupt or Perfect Dodge. Big Cylinder is another option: after Ben is attacked, his next attack to hit critically deals additional damage based on his DEF.

Leveling priority

The game's order is Core Passive: Guardian first, then Special Attack: Fiscal Fist, Basic Attack: Debt Reconciliation, Chain Attack: Signed and Sealed, Quick Assist: Joint Account, and Dodge: Missing Invoice. Start with the passive for the squad Shield, then the special category for the move you use to block and counter.

For maximum ascension, you need 800,000 Denny, 4 Basic Defense Certification Seal, 32 Advanced Defense Certification Seal and 30 Defender Certification Seal.

For all skills to the maximum, you need a further 2,905,000 Denny, 25 Basic Burn Chip, 75 Advanced Burn Chip, 250 Specialized Burn Chip, 5 Hamster Cage Pass, 9 Living Drive and 60 Higher Dimensional Data: Steel Malice.

Mindscapes worth it

For a team-focused Ben, I'd consider Reacting Force first. Successfully blocking with his Special or EX Special reduces the blocked enemy's DMG by 30% for 15 seconds. It helps the squad, but you still have to land the block.

Offense Through Defense is a good next pick for damage. A successful Block Counter with either special deals additional DMG equal to 300% of Ben's DEF. Wild Spirit is worth considering if Ben stays on field to attack: after an EX attack or follow-up, it increases Daze from his Basic Attacks, Dash Attack and Dodge Counter by 20% for 12 seconds.

You can leave Agile Adaptation for later if you mainly want protection. It increases the next counter's DMG by 30% when Ben blocks enemy damage with the invulnerability effect during either special. Careful Accounting and Meticulous Detail add skill levels rather than changing the squad Shield.

Common mistakes

Don't confuse Ben's blocking Shield with his squad Shield. Holding the block gives him a personal Shield that weakens over time. The squad Shield comes from the powerful EX follow-up, so remember the second press.

Don't hold the blocking stance indefinitely while waiting for a hit: the personal Shield gets weaker as time passes. Watch the incoming attack and use the block's activation invulnerability.

Don't forget the same Attribute or Faction condition when building a team. Without it, the squad Shield still comes from the EX follow-up, but the Additional Ability's CRIT Rate increase is not active. Also check when your set's damage effect triggers: Swing Jazz needs Ben's Chain Attack or Ultimate, while Proto Punk needs a Defensive Assist or Evasive Assist.

Frequently asked questions

What's the best build for Ben?

Drive Discs: Bunny in Wonderland ×4 or Proto Punk ×2. Main stats: Disc 4: DEF%, Disc 5: DEF%, Disc 6: DEF%. Recommended W-Engines: Spring Embrace, Tusks of Fury or Big Cylinder. That is what the game suggests.

What should I level first on Ben?

Core Passive: Guardian first, then Special Attack: Fiscal Fist, Basic Attack: Debt Reconciliation, Chain Attack: Signed and Sealed, Quick Assist: Joint AccountAssist and Dodge: Missing Invoice. That is what the game suggests.

Which Mindscape Cinema are worth getting for Ben?

The biggest upgrades: M1 Reacting Force, M2 Offense Through Defense and M6 Wild Spirit.

Who should Ben team up with?

Good teammates: Soldier 11 and Koleda. That is what the game suggests.

Is Ben in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Ben's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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