Zenless Zone Zero character

Grace (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Electric
  • Specialty Anomaly
  • Game data 3.3.0

Electric, Anomaly DMG dealer

Grace from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Grace is an Electric Anomaly damage dealer who builds up Electric Anomaly while moving around the field. Her attacks mix Physical and Electric DMG, and her grenades give her a way to spend the Zap stacks generated by Physical hits.

Video guide

HER BUFFS ARE … COMPLETE Updated In-Depth Grace Guide | Best Weapons & Teams | ZZZ 2.5

Video by Rivyn Elowen on YouTube · 23 min · 77.6K views · December 2025

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Build

From the game data

4× Freedom Blues + 2× Thunder Metal · Disc 4 Anomaly Proficiency · Disc 5 Electric DMG Bonus or ATK% or PEN Ratio · Disc 6 Anomaly Mastery · substats ATK% > Anomaly Proficiency

Drive Discs

4 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Freedom Blues
    Freedom Blues
    • 2-piece bonus: Anomaly Proficiency +30
    Show effect
    • 4-piece bonus: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
  2. Thunder Metal
    Thunder Metal
    • 2-piece bonus: Electric DMG +10%
    Show effect
    • 4-piece bonus: As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Thunder Metal
    Thunder Metal
    • 2-piece bonus: Electric DMG +10%
  2. Freedom Blues
    Freedom Blues
    • 2-piece bonus: Anomaly Proficiency +30

Alternatives

When you don't have the set above.

  • Chaos Jazz
    Chaos Jazz Show effect
    • 2-piece bonus: Anomaly Proficiency +30
    • 4-piece bonus: Fire DMG and Electric DMG increases by 15%. While off-field, EX Special Attack and Assist Attack DMG increases by 20%. When switching on-field, this buff continues for 5s, and this continuation effect can trigger once every 7.5s.

Main stats

Disc 4
Anomaly Proficiency
Disc 5
Electric DMG Bonus or ATK% or PEN Ratio
Disc 6
Anomaly Mastery

Substats

  1. ATK%
  2. Anomaly Proficiency

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,300–3,000+
HP 9,500+
Anomaly Proficiency 350–450+
Anomaly Mastery 150–190+

Recommended W-Engines

  1. Fusion Compiler
    Fusion Compiler S-rank
    Data Flood Show effect

    Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Alternatives

When you don't have the weapon above.

  1. Timeweaver
    Timeweaver S-rank
    Time-Devouring Stratagem Show effect

    The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper's Anomaly Proficiency increases by 75 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%.

  2. Weeping Gemini
    Weeping Gemini A-rank
    Lingering Cries Show effect

    Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Grace.

  • Disorder

    Phoenix

    • Phoenix
    • Grace
    • Nangong Yu

    Electric Anomaly damage dealer

  • Anomaly

    Promeia

    • Promeia
    • Grace
    • Zhao

    Electric Anomaly specialist

  • Ether Veil

    Nangong Yu

    • Nangong Yu
    • Grace
    • Cissia

    Electric Anomaly buildup

  • Disorder

    Alice

    • Alice
    • Grace
    • Rina

    Electric Anomaly damage dealer

  • Anomaly

    Yanagi

    • Yanagi
    • Grace
    • Rina

    Electric Anomaly dealer

  • Anomaly

    Burnice

    • Burnice
    • Grace
    • Sunna

    Electric Anomaly damage

  • The game's recommended squad

    Seth

    • Seth
    • Grace
    • Rina
  • Disorder

    Jane

    • Jane
    • Grace
    • Yuzuha

    Electric Anomaly specialist

Show more (3)
  • Mono-attribute

    Rina

    • Rina
    • Grace
    • Qingyi

    Electric Anomaly damage

  • Faction

    Ben

    • Ben
    • Grace
    • Anton

    Electric Anomaly buildup

  • Attack

    Anton

    • Anton
    • Grace
    • Astra Yao

    Electric Anomaly application

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: High-Pressure Spike

    Level priority 3 of 6

    Basic Attack: High-Pressure Spike (Basic) fires up to 4 Physical and Electric attacks. Move while attacking to reposition.

    Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the joystick to attack while moving. This allows Grace to reposition herself and deal Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.

  2. Special

    Special Attack: Obstruction Removal

    Level priority 2 of 6

    Special Attack: Obstruction Removal (Special) throws an Electric grenade. You can change direction, and Grace is harder to interrupt.

    Press to activate: Throws a grenade to the front, dealing Electric DMG. Upon use, drag the joystick to change directions. Anti-Interrupt level is increased while using this skill.

  3. Special

    EX Special Attack: Supercharged Obstruction Removal

    EX Special Attack: Supercharged Obstruction Removal (Special) throws 2 Electric grenades when Grace has enough Energy. She is invulnerable.

    With enough Energy, press to activate: Leap in the air and throw two grenades to the front, dealing massive Electric DMG. Upon use, drag the joystick to change directions. Character is invulnerable while using this skill.

  4. Dodge

    Dodge: Safety Regulation

    Level priority 6 of 6

    Dodge: Safety Regulation (Dodge) is a quick dodge that makes Grace invulnerable.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  5. Dodge

    Dash Attack: Quick InspectionDodge

    Dash Attack: Quick Inspection (Dodge) slides forward and shoots for Physical DMG during a dodge.

    Press during a dodge to activate: Slide forward while shooting, dealing Physical DMG.

  6. Dodge

    Dodge Counter: Violation Penalty

    Dodge Counter: Violation Penalty (Dodge) throws an Electric grenade after a Perfect Dodge. Grace is invulnerable.

    Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill.

  7. Chain attack

    Chain Attack: Collaborative Construction

    Level priority 4 of 6

    Chain Attack: Collaborative Construction (Chain) detonates 3 grenades for Electric DMG. Grace is invulnerable.

    When a Chain Attack is triggered, select the character to activate: Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.

  8. Chain attack

    Ultimate: Demolition Blast - Beware

    Ultimate: Demolition Blast - Beware (Ultimate) splits a grenade into 4 for Electric DMG at maximum Decibel Rating. Grace is invulnerable.

    When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill.

  9. Assist

    Quick Assist: Incident ManagementAssist

    Level priority 5 of 6

    Quick Assist: Incident Management (Assist) throws an Electric grenade when the active character is launched. Grace is invulnerable.

    When the active character is launched in the air, press to activate: Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.

  10. Assist

    Evasive Assist: Rapid Risk ResponseAssist

    Evasive Assist: Rapid Risk Response (Assist) dodges an incoming attack and activates Vital View. Grace is invulnerable.

    When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

  11. Assist

    Assist Follow-Up: Counter Volt Needle

    Assist Follow-Up: Counter Volt Needle (Assist) fires and throws an Electric grenade after Evasive Assist. Grace is invulnerable.

    Press after an Evasive Assist to activate: Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.

  12. Core skill

    Core Passive: Pre-Driven Needle

    Level priority 1 of 6

    Physical Basic or Dash hits grant Zap. At 8 stacks, Special or EX consumes them to increase Electric Anomaly Buildup by 130%.

    When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 130%.

Passives

  1. Passive

    Additional Ability: Tech Support Dept.Passive

    With a same-Attribute or same-Faction ally, EX hits boost the target's next Shock DMG by 18%, up to twice. Resets when Shock ends.

    When another character in your squad shares the same Attribute or Faction: Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target has increased Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.

Mindscape Cinema

  1. M1

    Recharge Chamber

    When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.

  2. M2

    Lightning Piercer

    Worth it

    Lightning Piercer (M2) is a useful earlier target.

    When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.

  3. M3

    Chief Mechanic

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Burst Capacitor

    Worth it

    Burst Capacitor (M4) is another option: after an EX Special, it gives six Charge stacks, which Basic or Dash Attack hits consume to increase that attack's Energy Generation Rate by 20%.

    When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack: High-Pressure Spike or Dash Attack: Quick Inspection hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.

  5. M5

    "Frosty Cold Iron Witch"

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Detonation Trigger

    Worth it

    For a suggested long-term target, Detonation Trigger (M6) is the most interesting upgrade to consider.

    When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Anomaly Certification Seal Basic Anomaly Certification Seal × 4
  • Advanced Anomaly Certification Seal Advanced Anomaly Certification Seal × 32
  • Controller Certification Seal Controller Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Shock Chip Basic Shock Chip × 25
  • Advanced Shock Chip Advanced Shock Chip × 75
  • Specialized Shock Chip Specialized Shock Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Living Drive × 9
  • Higher Dimensional Data: Destructive Advance × 60

Guide

How the kit works

Start with Basic Attack: High-Pressure Spike. It has up to four attacks, and you can move while attacking. Physical DMG from a Basic Attack or Dash Attack: Quick Inspection grants one Zap stack per hit, up to eight. Special Attacks, dodges and Dodge Counter: Violation Penalty do not interrupt the Basic Attack combo, so you can reposition without starting it over.

At eight Zap stacks, use Special Attack: Obstruction Removal to consume them and increase the accumulated Electric Anomaly Buildup by 130%. If you have enough Energy, EX Special Attack: Supercharged Obstruction Removal (Special) throws two grenades and makes Grace invulnerable during the move. The regular Special instead increases her Anti-Interrupt level. You can change direction while using either.

With the Additional Ability active, an EX Special Attack hit increases the next Shock effect's DMG on that target by 18%, stacking twice. Each enemy can trigger it once per skill use, and the effect resets when Shock ends.

Dodge: Safety Regulation gives Grace a brief invulnerable dash. After a Perfect Dodge, use the Dodge Counter to throw an Electric grenade. For an entry from another character, Evasive Assist: Rapid Risk Response avoids an attack and activates Vital View; follow it with Assist Follow-Up: Counter Volt Needle. Quick Assist: Incident Management is available when the active character is launched into the air.

Choose Grace for Chain Attack: Collaborative Construction when a Chain Attack is triggered. Ultimate: Demolition Blast - Beware is available at Maximum Decibel Rating. Both deal Electric DMG and make her invulnerable during the move.

Build and why

Use four pieces of Thunder Metal and two of Freedom Blues as a starting build. Thunder Metal gives 10% Electric DMG from two pieces and 28% ATK from four while an enemy in combat is Shocked. Freedom Blues adds 30 Anomaly Proficiency. This setup supports Grace's Electric damage and Anomaly role, but the four-piece ATK bonus depends on Shock.

For a setup that switches Grace in and out, consider four Chaos Jazz. It gives 30 Anomaly Proficiency and 15% Electric DMG; its four-piece bonus also increases EX Special Attack and Assist Attack DMG by 20% while off-field, with the bonus continuing for five seconds after switching in. Four Freedom Blues is another guide's first choice: an EX Special Attack hit reduces the target's Electric Anomaly Buildup RES by 20% for eight seconds. Effects of the same attribute do not stack.

On disc 4, choose Anomaly Proficiency; on disc 6, choose Anomaly Mastery. For disc 5, use Electric DMG Bonus, Percent ATK or PEN Ratio. Look for Percent ATK and Anomaly Proficiency in substats, in that order.

Timeweaver is a strong weapon choice: it raises Electric Anomaly Buildup Rate by 30% and grants 75 Anomaly Proficiency when a Special or EX Special hits an enemy with an Attribute Anomaly. At 375 Anomaly Proficiency, it also increases the equipper's Disorder DMG. Fusion Compiler is another first choice in some guides; its Special and EX Special uses build up Anomaly Proficiency stacks. Weeping Gemini is an alternative that gains Anomaly Proficiency when squad members inflict Attribute Anomalies.

Leveling priority

Follow the game's order: Core Passive: Pre-Driven Needle first, then Special Attack: Obstruction Removal, then Basic Attack: High-Pressure Spike. The passive is the center of the Zap cycle, while the Special spends its stacks and the Basic helps generate them.

After those, level Chain Attack: Collaborative Construction, then Assist, represented by Quick Assist: Incident Management, and finally Dodge, represented by Dodge: Safety Regulation. This keeps resources on Grace's main field cycle first.

For maximum ascension, you need 800,000 Denny, 4 Basic Anomaly Certification Seal, 32 Advanced Anomaly Certification Seal and 30 Controller Certification Seal. For all skills, you need 2,905,000 Denny, 25 Basic Shock Chip, 75 Advanced Shock Chip, 250 Specialized Shock Chip, 5 Hamster Cage Pass, 9 Living Drive and 60 Higher Dimensional Data: Destructive Advance.

Mindscapes worth it

For a suggested long-term target, Detonation Trigger is the most interesting upgrade to consider. When Grace consumes all Zap stacks with a Special or EX Special, it adds a grenade and raises each grenade's DMG to 200%. It rewards the same full-stack timing used in her normal rotation.

Lightning Piercer is a useful earlier target. A grenade hit during a Basic, Special or EX Special reduces the target's Electric RES and Electric Anomaly Buildup RES by 8.5% each for eight seconds. Burst Capacitor is another option: after an EX Special, it gives six Charge stacks, which Basic or Dash Attack hits consume to increase that attack's Energy Generation Rate by 20%.

Teams

Grace contributes Electric Anomaly Buildup and can strengthen the next Shock on a target with her EX Special. Choose the rest of the squad around the role you need: support for Grace, Stun, sustain, or another Attribute for an Anomaly-focused team.

Common mistakes

Do not spend every Special Attack as soon as it is ready if your goal is the Zap bonus. The Core Passive consumes Zap for its increased Electric Anomaly Buildup only at the maximum of eight stacks. Use Physical hits to reach that point first.

Do not assume the regular Special makes Grace invulnerable. It increases Anti-Interrupt; the EX version gives invulnerability. Use a dodge when you need to avoid a hit and do not have enough Energy for the EX.

Check your squad before relying on the Shock DMG increase: the Additional Ability needs another character sharing Grace's Attribute or faction. Also check the target before counting on Thunder Metal's four-piece ATK bonus or Timeweaver's Anomaly Proficiency buff, since each has its own condition.

Frequently asked questions

What's the best build for Grace?

Drive Discs: Chaos Jazz, Freedom Blues ×4 or Thunder Metal ×2. Main stats: Disc 4: Anomaly Proficiency, Disc 5: Electric DMG Bonus, ATK% or PEN Ratio, Disc 6: Anomaly Mastery. Recommended W-Engines: Timeweaver, Weeping Gemini or Fusion Compiler. That is what the game suggests.

What should I level first on Grace?

Core Passive: Pre-Driven Needle first, then Special Attack: Obstruction Removal, Basic Attack: High-Pressure Spike, Chain Attack: Collaborative Construction, Quick Assist: Incident ManagementAssist and Dodge: Safety Regulation. That is what the game suggests.

Which Mindscape Cinema are worth getting for Grace?

The biggest upgrades: M6 Detonation Trigger, M2 Lightning Piercer and M4 Burst Capacitor.

Who should Grace team up with?

Good teammates: Remielle and Velina.

Is Grace in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Grace's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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