Zenless Zone Zero character

Rina (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Electric
  • Specialty Support
  • Game data 3.3.0

Electric, off-field Support

Rina from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Rina is an Electric Support who can help the squad while she is off-field. She sends Drusilla and Anastella to attack, giving the other squad members PEN Ratio until both attendants return to her. Her own PEN Ratio determines the size of that buff, up to its stated limit.

With another Electric character or a character from her faction, she also extends Shock and increases the squad's Electric DMG against Shocked enemies. Bring her in to send out the attendants, then use her Quick Assist opportunities to move to a teammate.

Video guide

Why 97% of Players Play Rina Wrong

Video by BladeCube on YouTube · 8 min · 127.7K views · September 2026

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Build

From the game data

4× Swing Jazz + 2× Puffer Electro · Disc 4 Anomaly Proficiency · Disc 5 PEN Ratio · Disc 6 Energy Regen · substats ATK% > Anomaly Proficiency

Drive Discs

4 pieces · Drive Disc set

  1. Swing Jazz
    Swing Jazz
    • 2-piece bonus: Energy Regen +20%
    Show effect
    • 4-piece bonus: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

2 pieces · Drive Disc set

  1. Puffer Electro
    Puffer Electro
    • 2-piece bonus: PEN Ratio +8%

Alternatives

When you don't have the set above.

  • Moonlight Lullaby
    Moonlight Lullaby Show effect
    • 2-piece bonus: Energy Regen +20%
    • 4-piece bonus: When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

Main stats

Disc 4
Anomaly Proficiency
Disc 5
PEN Ratio
Disc 6
Energy Regen

Substats

  1. ATK%
  2. Anomaly Proficiency

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,000–2,600+
HP 10,500+
Anomaly Proficiency 200–300
PEN Ratio 38–72% At 72% PEN Ratio, Rina grants the full 30% team buff with Core Passive 6.

Recommended W-Engines

  1. Weeping Cradle
    Weeping Cradle S-rank
    Punishment Show effect

    While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper increase all units' DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh the duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Alternatives

When you don't have the weapon above.

  1. Unfettered Game Ball
    Unfettered Game Ball A-rank
    Game Start! Show effect

    Whenever the equipper's attack triggers an Attribute Counter effect, all units' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.

  2. Slice of Time
    Slice of Time A-rank
    Say Cheese Show effect

    Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (3)Show less

Also plays in

Other characters' teams with a place for Rina.

Show more (9)

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Whack the Dimwit

    Level priority 5 of 6

    Orders up to 4 attacks dealing Physical and Electric DMG. Rina can use other actions without breaking the combo count.

    Press to activate: Order Drusilla and Anastella to attack up to 4 times, dealing Physical DMG and Electric DMG. Performing other actions with Rina during Drusilla and Anastella's attacks will not interrupt Rina's Basic Attack combo count.

  2. Basic attack

    Basic Attack: Shoo the Fool

    Hold to recall Drusilla and Anastella for a ranged Electric attack. Rina gains increased Anti-Interrupt.

    Hold or to activate: Calls back Drusilla and Anastella to swing them around for a ranged attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

  3. Special

    Special Attack: Beat the Blockhead

    Level priority 2 of 6

    Orders Anastella to smash downward, dealing Electric DMG. Rina gains increased Anti-Interrupt.

    Press to activate: Order Anastella to execute a downward smash, dealing Electric DMG Anti-Interrupt level is increased while using this skill.

  4. Special

    EX Special Attack: Dimwit Disappearing Trick

    Spends Energy on continuous Electric attacks. Rina is invulnerable, and a Quick Assist follows.

    With enough Energy, press to activate: Commands Drusilla and Anastella to unleash a continuous downward smash attack, dealing massive Electric DMG. Character is invulnerable while using this skill. After using this skill, a Quick Assist is triggered.

  5. Dodge

    Dodge: Dress Adjustment

    Level priority 6 of 6

    A quick dash dodge that makes Rina invulnerable.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  6. Dodge

    Dash Attack: Sudden SurpriseDodge

    Attack during a dodge to order a piercing attack that deals Physical DMG.

    Press during a dodge to activate: Order Drusilla and Anastella to execute a piercing attack, dealing Physical DMG.

  7. Dodge

    Dodge Counter: Bangboo Callback

    Attack during a Perfect Dodge for an Electric explosion. Rina is invulnerable during the counter.

    Press during a Perfect Dodge to activate: Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

  8. Chain attack

    Chain Attack: Code of Conduct

    Level priority 3 of 6

    Chain Attack: Code of Conduct (Chain) creates an Electric DMG field, grants invulnerability and triggers a Quick Assist on hit.

    When a Chain Attack is triggered, select the character to activate: Order Drusilla and Anastella to push forward and generate a ball-shaped electrical field that deals massive Electric DMG. During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, and EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

  9. Chain attack

    Ultimate: The Queen's Attendants

    At max Decibel Rating, deals Electric DMG and gives the others 10 Energy; the next switch-in gets 20 more. Invulnerable; triggers Quick Assist.

    When Decibel Rating is at Maximum, press to activate: Commands Drusilla and Anastella to spin forward, dealing massive Electric DMG. During this skill, Drusilla and Anastella are unable to respond to Basic Attack, Dash Attack, Special Attack, or EX Special Attack commands, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Upon activating this skill, other squad members recover 10 Energy. The next character to switch in recovers an additional 20 Energy. Character is invulnerable while using this skill. After using this skill, a Quick Assist is triggered.

  10. Assist

    Quick Assist: Duple Meter AllemandeAssist

    Level priority 4 of 6

    When the active character is launched, switch to Rina for an Electric explosion. Rina is invulnerable.

    When the active character is launched, press to activate: Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

  11. Assist

    Evasive Assist: Triple Meter CouranteAssist

    Switch in before an incoming hit to dodge and activate Vital View. Rina is invulnerable.

    When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

  12. Assist

    Assist Follow-Up: Quadruple Meter Gavotte

    After Evasive Assist, creates an advancing Electric vortex. Rina is invulnerable and can quickly chain into her EX Special Attack.

    Press after an Evasive Assist to activate: Commands Drusilla and Anastella to continuously advance while generating a vortex of electricity, dealing Electric DMG. While using this skill, Rina can quickly chain into EX Special Attack: Dimwit Disappearing Trick. Character is invulnerable while using this skill.

  13. Core skill

    Core Passive: Mini Destruction Partner

    Level priority 1 of 6

    When Drusilla or Anastella attacks, the others gain PEN Ratio equal to 25% of Rina's + 12%, up to 30%. It ends when both return.

    When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 12%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.

Passives

  1. Passive

    Additional Ability: Banquet of PerfectionPassive

    With another squad member of the same Attribute or Faction, Shock lasts 3s longer. Shocked enemies give the squad 10% Electric DMG.

    When another character in your squad shares the same Attribute or Faction: Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.

Mindscape Cinema

  1. M1

    Dance Duet

    Worth it

    Dance Duet (M1) is a good upgrade to consider for support: after attacking, the attendants stay out for an extra 5.5 seconds, and characters within 10 meters receive 130% of the Core Passive buff.

    After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The buff gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130%.

  2. M2

    Master's Paragon

    Upon becoming the active character in combat, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s.

  3. M3

    Head Maid's Specialty

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Needle and Hammer

    Worth it

    Needle and Hammer (M4) is worth considering for its 0.5 Energy Regen per second while both attendants are deployed.

    Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.

  5. M5

    Head Maid Perfectionist

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Stormy Night's Fright

    Worth it

    Stormy Night's Fright (M6) is another option for an Electric squad.

    When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Support Certification Seal Basic Support Certification Seal × 4
  • Advanced Support Certification Seal Advanced Support Certification Seal × 32
  • Ruler Certification Seal Ruler Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Shock Chip Basic Shock Chip × 25
  • Advanced Shock Chip Advanced Shock Chip × 75
  • Specialized Shock Chip Specialized Shock Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Finale Dance Shoes × 9
  • Higher Dimensional Data: Destructive Advance × 60

Guide

How the kit works

Start by ordering an attendant to attack. Core Passive: Mini Destruction Partner gives the other squad members PEN Ratio equal to 25% of Rina's PEN Ratio plus 12%, up to 30%. The effect ends when both attendants return. Basic Attack: Whack the Dimwit can send them out, and Rina's other actions do not interrupt its combo count while they attack.

With enough Energy, use EX Special Attack: Dimwit Disappearing Trick (Special) for Electric DMG and a Quick Assist. It also starts the 13-second Spotless state from Basic Attack: Morning Cleanup. During Spotless, an attendant attacks every 2.5 seconds, adds a Fright stack and resets the attendants' exit timer. At six stacks, the next Morning Cleanup becomes Basic Attack: Midnight Cleanup, consumes the stacks and deals Electric DMG.

Use Evasive Assist: Triple Meter Courante to dodge an incoming attack and activate Vital View. Afterward, Assist Follow-Up: Quadruple Meter Gavotte deals Electric DMG and can quickly lead into the EX Special Attack. Rina is invulnerable during these actions.

Build and why

For a support build, use four pieces of Moonlight Lullaby and two of Puffer Electro. Moonlight Lullaby gives Energy Regen and, when Rina uses an EX Special Attack or Ultimate, increases squad DMG by 18% for 25 seconds. Puffer Electro adds 8% PEN Ratio, which helps her passive's buff.

The game's build uses four pieces of Swing Jazz with two of Puffer Electro instead. Swing Jazz also gives Energy Regen, while its four-piece effect increases squad DMG by 15% for 12 seconds after a Chain Attack or Ultimate. Choose it if you prefer triggering the buff through those actions.

Use Anomaly Proficiency on disc 4, PEN Ratio on disc 5 and Energy Regen on disc 6. The listed substat order is Percent ATK, then Anomaly Proficiency. PEN Ratio directly feeds Rina's squad buff, while Energy Regen helps her access her Energy-consuming EX Special Attack.

Weeping Cradle is the first weapon choice. It gives Rina 0.6 Energy Regen per second while she is off-field, and her attacks increase all units' DMG against a struck target. That increase starts at 10% for three seconds and grows during the effect. Unfettered Game Ball is another option: when Rina's attack triggers an Attribute Counter, it raises all units' CRIT Rate against that enemy by 12% for 12 seconds. Slice of Time is an alternative that gives Rina Energy and generates extra Decibels from specified squad actions.

Leveling priority

Follow the game's order: Core Passive: Mini Destruction Partner first, then Special Attack, Chain Attack, Assist, Basic Attack and Dodge. The passive comes first because it supplies the PEN Ratio buff that supports the rest of the squad. The next two categories cover actions Rina can use to start Spotless.

For maximum ascension, gather 800,000 Denny, 4 Basic Support Certification Seal, 32 Advanced Support Certification Seal and 30 Ruler Certification Seal. To raise all skills to their maximum, you need another 2,905,000 Denny, 25 Basic Shock Chip, 75 Advanced Shock Chip, 250 Specialized Shock Chip, 5 Hamster Cage Pass, 9 Finale Dance Shoes and 60 Higher Dimensional Data: Destructive Advance.

Mindscapes worth it

Dance Duet is a good upgrade to consider for support: after attacking, the attendants stay out for an extra 5.5 seconds, and characters within 10 meters receive 130% of the Core Passive buff. The extra time helps keep the attendants away from Rina before they return.

Stormy Night's Fright is another option for an Electric squad. An EX Special Attack, Chain Attack or Ultimate hit gives the whole squad 15% Electric DMG for eight seconds. Needle and Hammer is worth considering for its 0.5 Energy Regen per second while both attendants are deployed.

You can skip pursuing the later Mindscapes if the base support kit is enough for you. Master's Paragon raises Rina's own DMG after she enters, while Head Maid's Specialty and Head Maid Perfectionist raise skill levels rather than adding a separate squad buff.

Teams

An Electric teammate activates Additional Ability: Banquet of Perfection. It extends Shock inflicted by any character by three seconds and gives the squad 10% Electric DMG while a Shocked enemy is on the field. A teammate from Rina's faction also meets the activation condition, though the damage bonus still applies to Electric DMG.

Common mistakes

Do not recall both attendants without a reason if a teammate is using the PEN Ratio buff. Once both return to Rina, the effect ends. Watch for their return and send one out again when you need the buff.

Do not assume a Chain Attack always triggers Quick Assist: Code of Conduct (Chain) must hit an enemy. The EX Special Attack and Ultimate trigger Quick Assist after use. Likewise, do not expect the Electric DMG bonus from Additional Ability: Banquet of Perfection without an eligible teammate and a Shocked enemy on the field.

Avoid stacking identical set or weapon effects expecting them to add together. For example, Swing Jazz's same-name passive effects do not stack. Also check which action activates your four-piece set: an EX Special Attack triggers Moonlight Lullaby's squad buff, but Swing Jazz asks for a Chain Attack or Ultimate.

Frequently asked questions

What's the best build for Rina?

Drive Discs: Moonlight Lullaby, Swing Jazz ×4 or Puffer Electro ×2. Main stats: Disc 4: Anomaly Proficiency, Disc 5: PEN Ratio, Disc 6: Energy Regen. Recommended W-Engines: Unfettered Game Ball, Slice of Time or Weeping Cradle. That is what the game suggests.

What should I level first on Rina?

Core Passive: Mini Destruction Partner first, then Special Attack: Beat the Blockhead, Chain Attack: Code of Conduct, Quick Assist: Duple Meter AllemandeAssist, Basic Attack: Whack the Dimwit and Dodge: Dress Adjustment. That is what the game suggests.

Which Mindscape Cinema are worth getting for Rina?

The biggest upgrades: M1 Dance Duet, M6 Stormy Night's Fright and M4 Needle and Hammer.

Who should Rina team up with?

Good teammates: Claret and Roxy.

Is Rina in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Rina's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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