Zenless Zone Zero character

Seth (Zenless Zone Zero)

Guide, build and skills

  • A-rank
  • Attribute Electric
  • Specialty Defense
  • Game data 3.3.0

Electric, Anomaly-based Defense support

Seth from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Seth is an Electric Defense character who supports Anomaly teams with shields and Anomaly Proficiency. He can pass his shield to another squad member through a Quick Assist or Chain Attack, while his Defensive Assist helps him parry attacks and deal Daze.

His shield benefits from his initial ATK. The teammate holding it gains 100 Anomaly Proficiency, so Seth works well beside a character who wants to apply Attribute Anomalies. With the right teammate, he can also reduce an enemy's Anomaly Buildup RES.

Video guide

Seth Lowell DPS Guide - Zenless Zone Zero

Video by zzackkennedy on YouTube · 12 min · 2.8K views · December 2025

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Build

From the game data

4× Bunny in Wonderland + 2× Proto Punk · Disc 4 ATK% · Disc 5 ATK% · Disc 6 Energy Regen or ATK% · substats ATK% > Anomaly Proficiency

Drive Discs

4 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Bunny in Wonderland
    Bunny in Wonderland
    • 2-piece bonus: HP +10%
    Show effect
    • 4-piece bonus: When the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.
  2. Proto Punk
    Proto Punk
    • 2-piece bonus: Increases Shield effect by 15%.
    Show effect
    • 4-piece bonus: When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Proto Punk
    Proto Punk
    • 2-piece bonus: Increases Shield effect by 15%.
  2. Hormone Punk
    Hormone Punk
    • 2-piece bonus: ATK +10%

Alternatives

When you don't have the set above.

  • Astral Voice
    Astral Voice Show effect
    • 2-piece bonus: ATK +10%
    • 4-piece bonus: Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.

Main stats

Disc 4
ATK%
Disc 5
ATK%
Disc 6
Energy Regen or ATK%

Substats

  1. ATK%
  2. Anomaly Proficiency

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,600–3,200+ Seth's shield caps at 3750 Initial ATK, but that's hard to reach.
HP 11,000+
Anomaly Proficiency 200–300+ Anomaly Proficiency is optional.

Recommended W-Engines

  1. Peacekeeper - Specialized
    Peacekeeper - Specialized A-rank
    Standard Blocking Technique Show effect

    While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Alternatives

When you don't have the weapon above.

  1. Spring Embrace
    Spring Embrace A-rank
    Hot Spring Soup Show effect

    Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

  2. Bunny Band
    Bunny Band A-rank
    Pet the Bunny Show effect

    Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Seth.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Lightning Strike

    Level priority 3 of 6

    Up to four attacks in front deal Physical and Electric DMG.

    Press to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.

  2. Basic attack

    Basic Attack: Lightning Strike - Electrified

    At 75% Resolve, hold to spend it on Electric attacks. The finisher triggers the previous squad member's Quick Assist on hit.

    When Resolve is above or equal to 75%, hold to activate. Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.

  3. Special

    Special Attack: Thunder Shield Rush

    Level priority 4 of 6

    Two forward shield attacks deal Electric DMG and resist interruption.

    Press to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

  4. Special

    EX Special Attack: Thunder Shield Rush - High Voltage

    Costs Energy and gains 75% Resolve. Hold to charge a dash; Seth takes 40% less damage while charging and is invulnerable during the Electric slashes.

    With enough Energy, press to activate: Unleash a series of slashes in front, dealing massive Electric DMG. Hold to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes.

  5. Dodge

    Dodge: Evasion Maneuver

    Level priority 6 of 6

    A quick dodge that makes Seth invulnerable during the move.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  6. Dodge

    Dash Attack: Thunder AssaultDodge

    Attack during a dodge to charge forward for Physical DMG. Seth takes 40% less damage during the move.

    Press during a Dodge to activate: Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%.

  7. Dodge

    Dodge Counter: Retreat to Advance

    After a Perfect Dodge, counter for Electric DMG with invulnerability. Hold afterward to charge the EX Special faster.

    Press during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

  8. Chain attack

    Chain Attack: Final Judgment

    Level priority 5 of 6

    Deals Electric DMG and gains 75% Resolve. Seth is invulnerable; hold afterward to charge the EX Special faster.

    When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

  9. Chain attack

    Ultimate: Justice Prevails

    At maximum Decibels, deals Electric DMG and gains 75% Resolve and 3 Assist Points. Seth is invulnerable and can charge the EX Special faster afterward.

    When Decibel Rating is at Maximum, press to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

  10. Assist

    Quick Assist: Armed SupportAssist

    Level priority 2 of 6

    When the active character is launched, switch in with an invulnerable Electric attack. Hold afterward to charge the EX Special faster.

    When the active character is launched, press to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

  11. Assist

    Defensive Assist: ThundershieldAssist

    Parries for high Daze and gains 25% Resolve. Seth is invulnerable, and the parry uses fewer Assist Points under intense attacks.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Upon activation, gain 25% Resolve. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

  12. Assist

    Assist Follow-Up: Public Security Ruling

    After a parry, attack for Electric DMG. On hit, trigger the previous squad member's Quick Assist; hold afterward to charge the EX Special faster.

    Press after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. Character is invulnerable while using this skill.

  13. Core skill

    Core Passive: Protector

    Level priority 1 of 6

    The EX Special shields Seth; his charged Basic or Follow-Up can shield the incoming ally. The shield grants 100 Anomaly Proficiency and lasts 25s.

    When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 80% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 80% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 100.

Passives

  1. Passive

    Additional Ability: High SpiritPassive

    With a shared Attribute or Faction, Chain Attack or the charged Basic's finisher lowers the target's Anomaly Buildup RES to all Attributes by 20% for 20s.

    When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgment or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.

Mindscape Cinema

  1. M1

    Heroism

    Worth it

    Heroism (M1) is a useful support upgrade to consider.

    The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.

  2. M2

    Recklessness of Youth

    Worth it

    Recklessness of Youth (M2) is another good option: Seth enters battle with 75% Resolve, and hits from his Electrified Basic Attack accumulate 35% more Electric Anomaly Buildup.

    Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.

  3. M3

    Slow Reflexes

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Core Aspiration

    The Daze caused by Defensive Assist: Thundershield is increased by 25%.

  5. M5

    Distant Admiration

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Idealist

    Worth it

    Idealist (M6) is worth considering if you want more damage from Seth himself.

    When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Defense Certification Seal Basic Defense Certification Seal × 4
  • Advanced Defense Certification Seal Advanced Defense Certification Seal × 32
  • Defender Certification Seal Defender Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Shock Chip Basic Shock Chip × 25
  • Advanced Shock Chip Advanced Shock Chip × 75
  • Specialized Shock Chip Specialized Shock Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Living Drive × 9
  • Higher Dimensional Data: Falling Fist × 60

Guide

How the kit works

Start with EX Special Attack: Thunder Shield Rush - High Voltage (Special) when Seth has enough Energy. It gives him 75% Resolve, deals Electric DMG and grants him a shield through Core Passive: Protector. You can hold the attack to charge it. Seth takes 40% less damage while charging and is invulnerable during the consecutive slashes.

At 75% Resolve or more, hold Basic Attack: Lightning Strike - Electrified. It spends 75% Resolve, and its Finishing Move triggers the Quick Assist of the squad member positioned before Seth when it hits. Core Passive: Protector grants that entering teammate a shield. Each shield is worth 80% of Seth's initial ATK, up to 3,000 points, and lasts 25 seconds. The self-shield and teammate-shield effects can each trigger once every 10 seconds.

Defensive Assist: Thundershield is another way to bring Seth in: it parries, deals Daze and gives him 25% Resolve. Follow it with Assist Follow-Up: Public Security Ruling to trigger the preceding teammate's Quick Assist on hit and pass them a shield. You can also hold after the follow-up to charge the EX Special Attack faster.

Chain Attack: Final Judgment and Ultimate: Justice Prevails each give 75% Resolve. The Ultimate also grants 3 Assist Points. If another squad member shares Seth's Attribute or Faction, Additional Ability: High Spirit makes his Chain Attack or Electrified Basic Attack's Finishing Move reduce the target's Anomaly Buildup RES for all Attributes by 20% for 20 seconds.

Build and why

Four pieces of Astral Voice are a strong option for Seth's Quick Assist handoffs. Whenever any squad member enters through Quick Assist, the set gains a stack, up to three. Each stack increases the entering character's DMG by 8% for 15 seconds. Its two-piece bonus also gives Seth 10% ATK.

Four pieces of Proto Punk are another good fit: a Defensive Assist or Evasive Assist from any squad member raises the whole team's DMG by 15% for 10 seconds. Its two-piece bonus increases Shield effect by 15%. Bunny in Wonderland is another four-piece option: Seth's EX Special Attack or a squad member's Defensive Assist or Evasive Assist adds a 6% team DMG stack, up to three, lasting 25 seconds.

For the remaining two slots, use Proto Punk for Shield effect or Hormone Punk for 10% ATK. Choose Percent ATK on discs 4 and 5, then Energy Regen or Percent ATK on disc 6. Look for Percent ATK first and Anomaly Proficiency second in substats. ATK supports the shield's initial ATK scaling, while Energy Regen helps Seth access his EX Special Attack.

Peacekeeper - Specialized is the first weapon choice. While Seth is shielded, it gives him 0.4 Energy Regen per second, and it raises Anomaly Buildup from his EX Special Attacks and Assist Follow-Ups by 36%. Spring Embrace is an alternative that reduces damage taken and transfers its Energy Generation Rate buff to the next on-field character. Bunny Band is another option, giving Seth 10% ATK while shielded.

Leveling priority

Level Core Passive: Protector first because it provides the shield and Anomaly Proficiency that make Seth useful to an Anomaly teammate. Follow with Quick Assist: Armed Support, then Basic Attack: Lightning Strike, Special Attack: Thunder Shield Rush, Chain Attack: Final Judgment and Dodge: Evasion Maneuver, in that order.

For maximum ascension, you need 800,000 Denny, 4 Basic Defense Certification Seal, 32 Advanced Defense Certification Seal and 30 Defender Certification Seal. For all skills, you need 2,905,000 Denny, 25 Basic Shock Chip, 75 Advanced Shock Chip, 250 Specialized Shock Chip, 5 Hamster Cage Pass, 9 Living Drive and 60 Higher Dimensional Data: Falling Fist.

Mindscapes worth it

Heroism (M1) is a useful support upgrade to consider. It increases both the shield value and its maximum limit by 30%, and the shield's Anomaly Proficiency bonus remains for 10 seconds after the shield ends.

Recklessness of Youth is another good option: Seth enters battle with 75% Resolve, and hits from his Electrified Basic Attack accumulate 35% more Electric Anomaly Buildup. Idealist (M6) is worth considering if you want more damage from Seth himself. Its extra Finishing Move damage equals 500% of his ATK, always crits and gains 60% CRIT DMG.

You can leave Core Aspiration for later if you mainly want shields and Anomaly support; it increases his Defensive Assist's Daze by 25%. Slow Reflexes and Distant Admiration add two levels to his main skill categories, but do not change how he passes the shield.

Teams

Put the teammate you want to shield immediately before Seth in the squad order, since his Finishing Move and Assist Follow-Up call that character through Quick Assist. An Anomaly character can make good use of the shield's Anomaly Proficiency bonus.

Common mistakes

Do not hold the Electrified Basic Attack before Seth has at least 75% Resolve. Use his EX Special Attack, Chain Attack or Ultimate to gain that amount, or build Resolve through Defensive Assists. Check the squad order before handing off, or the Quick Assist may bring in a different teammate than the one you wanted to shield.

Do not assume the teammate's shield refreshes on every handoff: its effect has a 10-second trigger interval. Also check the shared Attribute or Faction requirement before relying on the Anomaly Buildup RES reduction. Seth can still give shields without that Additional Ability active.

Do not ignore Seth's initial ATK when building for his shield. Anomaly Proficiency is useful, but the listed build puts Percent ATK ahead of it in substats. If you use a four-piece team buff set, remember that passive effects of the same name do not stack.

Frequently asked questions

What's the best build for Seth?

Drive Discs: Astral Voice, Bunny in Wonderland ×4 or Proto Punk ×2. Main stats: Disc 4: ATK%, Disc 5: ATK%, Disc 6: Energy Regen or ATK%. Recommended W-Engines: Spring Embrace, Bunny Band or Peacekeeper - Specialized. That is what the game suggests.

What should I level first on Seth?

Core Passive: Protector first, then Quick Assist: Armed SupportAssist, Basic Attack: Lightning Strike, Special Attack: Thunder Shield Rush, Chain Attack: Final Judgment and Dodge: Evasion Maneuver. That is what the game suggests.

Which Mindscape Cinema are worth getting for Seth?

The biggest upgrades: M1 Heroism, M2 Recklessness of Youth and M6 Idealist.

Who should Seth team up with?

Good teammates: Grace and Rina. That is what the game suggests.

Is Seth in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Seth's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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