Honkai: Star Rail character

Rappa (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Imaginary
  • Path Erudition
  • Game data 4.6.0

Area Super Break damage

Rappa from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Rappa in Polish: "Dziękuję wszystkim! Jestem rozradowany, że otrzymałem tak burzliwe pochwały!"

At a glance

Rappa is an Imaginary Erudition character who deals Break DMG across groups of enemies. Her Ultimate gives her an enhanced Basic ATK that can reduce Toughness even when enemies lack Imaginary Weakness.

She gains Charge when enemies are Weakness Broken, then spends it on extra Break DMG. She also converts Toughness Reduction into Super Break DMG against already broken enemies, so a team that helps break enemies gives her more opportunities to deal damage.

Video guide

*4.0 UPDATED* Rappa Guide! | Best Lightcones, Relics, SPD Tuning & Teams | Honkai: Star Rail

Video by Prеtender on YouTube · 14 min · 6.2K views · February 2026

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Build

From the game data

4× Iron Cavalry Against the Scourge + 2× Talia: Kingdom of Banditry · Body ATK% · Feet SPD · Planar sphere ATK% · Link rope Break Effect or Energy Regeneration Rate · substats Break Effect > SPD > ATK%

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. Iron Cavalry Against the Scourge
    Iron Cavalry Against the Scourge
    • 2-piece bonus: Increases Break Effect by 16%.
    Show effect
    • 4-piece bonus: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
  2. Thief of Shooting Meteor
    Thief of Shooting Meteor
    • 2-piece bonus: Increases Break Effect by 16%.
    Show effect
    • 4-piece bonus: Increases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
  3. Watchmaker, Master of Dream Machinations
    Watchmaker, Master of Dream Machinations
    • 2-piece bonus: Increases Break Effect by 16%.
    Show effect
    • 4-piece bonus: When the wearer uses their Ultimate on an ally, all allies' Break Effect increases by 30% for 2 turn(s). This effect cannot be stacked.

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Talia: Kingdom of Banditry
    Talia: Kingdom of Banditry
    • 2-piece bonus: Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
  2. Forge of the Kalpagni Lantern
    Forge of the Kalpagni Lantern
    • 2-piece bonus: Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
  3. Space Sealing Station
    Space Sealing Station
    • 2-piece bonus: Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Main stats

Body
ATK%
Feet
SPD
Planar sphere
ATK%
Link rope
Break Effect or Energy Regeneration Rate

Substats

  1. Break Effect
  2. SPD
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 3,200+ This target is for combat with all buffs, but it's optional; Speed and Break Effect matter more.
Break Effect 160–250%+ This target is for combat before team buffs; you won't reach it with an ER rope.
SPD 145–150+

Recommended light cones

  1. Ninjutsu Inscription: Dazzling Evilbreaker
    Ninjutsu Inscription: Dazzling Evilbreaker 5-star
    Exorcism Show effect

    Increases the wearer's Break Effect by 60%. When entering battle, immediately regenerates 30.0 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 50% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

  2. After the Charmony Fall
    After the Charmony Fall 4-star
    Quiescence Show effect

    Increases the wearer's Break Effect by 28%. After the wearer uses Ultimate, increases SPD by 8%, lasting for 2 turn(s).

Alternatives

When you don't have the weapon above.

  1. Make the World Clamor
    Make the World Clamor 4-star
    The Power of Sound Show effect

    The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Rappa.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Ninjutsu: Rise Above TumblesBasic

    Level priority 2 of 4

    Deals Imaginary DMG equal to 100% of ATK to one enemy.

    Deals minor Imaginary DMG to one designated enemy.

    Full description

    Deals Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy.

  2. Skill

    Ninja Strike: Rooted ResoluteSkill

    Level priority 4 of 4

    Deals Imaginary DMG equal to 120% of ATK to all enemies.

    Deals Imaginary DMG to all enemies.

    Full description

    Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies.

  3. Ultimate

    Nindō Supreme: AishiteruUlt

    Level priority 3 of 4

    Sealform grants an extra turn, 3 Chroma Ink, 50% Weakness Break Efficiency and 30% Break Effect. Each Enhanced Basic spends 1; Sealform ends when Ink runs out.

    Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect. While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

    Full description

    Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

  4. Talent

    Ninja Tech: Endurance GaugeTalent

    Level priority 1 of 4

    Weakness Break grants Charge, up to 10. The third Enhanced Basic hit spends it for extra Break DMG and Toughness Reduction, ignoring Weakness Type.

    When the enemy target is Weakness Broken, Rappa gains 1 point of Charge. When launching the third hit of "Ningu: Demonbane Petalblade," additionally deals Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce Toughness and consume all Charge, increasing the Break DMG multiplier and Toughness Reduction.

    Full description

    Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

  5. Technique

    Ninja Dash: By Leaps and BoundsTechnique

    Enter combat in Graffiti to reduce Toughness by 30 regardless of Weakness Type, deal Imaginary Break DMG and recover 10 Energy.

    Enters the "Graffiti" state. Moves forward rapidly for a set distance and attacks any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type and Imaginary Break DMG to each enemy target and deals Imaginary Break DMG to their adjacent targets. At the same time, this unit regenerates Energy.

    Full description

    After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.

  6. Basic attack

    Ningu: Demonbane PetalbladeBasic

    Two hits deal Imaginary DMG to one enemy and adjacent targets; the third hits all. Toughness Reduction is halved against enemies without Imaginary Weakness.

    The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.

    Full description

    Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 50% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 100% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Passives

  1. Passive

    Ninjutsu Inscription: Sky HighPassive

    Breaking an elite or higher enemy grants 1 extra Charge and 10 Energy.

    When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.

  2. Passive

    Ninjutsu Inscription: Sea EchoPassive

    In Sealform, Enhanced Basic converts Toughness Reduction into 60% Super Break DMG against Weakness Broken enemies.

    While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.

  3. Passive

    Ninjutsu Inscription: Withered LeafPassive

    Weakness Break makes an enemy take 2% more Break DMG for 2 turns. Each 100 ATK over 2400 adds 1%, up to 8% more.

    When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).

Eidolons

  1. E1

    Returned Is the Revenant With No Ferry Toll

    Worth it

    Returned Is the Revenant With No Ferry Toll (E1) is a useful earlier stopping point: Rappa ignores 15% DEF during Sealform and restores 20 Energy after leaving it.

    During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.

  2. E2

    Free Is the Mind Enlightened by Haikus

    Worth it

    Free Is the Mind Enlightened by Haikus (E2) increases the first two enhanced Basic hits’ Toughness Reduction against their designated target by 50%.

    The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.

  3. E3

    Many Are the Shrines That Repel No Hell

    Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  4. E4

    Lost Is the Nindō Devoured by Time

    While in the "Sealform" state, increases all allies' SPD by 12%.

  5. E5

    Steady Is The Ranger With Unerring Arrows

    Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  6. E6

    Righteous Is the Wrath That Spares No Evil

    Worth it

    For a suggested Eidolon priority, look at Righteous Is the Wrath That Spares No Evil (E6) first.

    When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • Chordal Mirage Chordal Mirage × 65
  • Dream Collection Component Dream Collection Component × 15
  • Dream Flow Valve Dream Flow Valve × 15
  • Dream Making Engine Dream Making Engine × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Rough Sketch Rough Sketch × 18
  • Dynamic Outlining Dynamic Outlining × 69
  • Exquisite Colored Draft Exquisite Colored Draft × 139
  • Lost Echo of the Shared Wish Lost Echo of the Shared Wish × 12
  • Dream Collection Component Dream Collection Component × 41
  • Dream Flow Valve Dream Flow Valve × 56
  • Dream Making Engine Dream Making Engine × 58

Guide

How the kit works

Before combat, use Ninja Dash: By Leaps and Bounds to enter Graffiti for 20 seconds and rush into enemies. Entering battle this way reduces their Toughness by 30 regardless of Weakness Type, deals Imaginary Break DMG and restores 10 Energy.

Outside Sealform, Ninja Strike: Rooted Resolute hits all enemies, while Ninjutsu: Rise Above Tumbles hits one. Use Nindō Supreme: Aishiteru to enter Sealform, gain an extra turn and receive 3 Chroma Ink. The state also grants 50% Weakness Break Efficiency and 30% Break Effect.

In Sealform, use Ningu: Demonbane Petalblade. Its first two hits strike a target and adjacent enemies; the third hits everyone. Each use consumes one Chroma Ink, and Sealform ends when the ink runs out. Skill and Ultimate are unavailable during it. The enhanced attack does not recover Skill Points and reduces Toughness against enemies without Imaginary Weakness at 50% of the original effect.

Ninja Tech: Endurance Gauge gives Rappa one Charge whenever an enemy is Weakness Broken, up to 10. The third hit of her enhanced Basic consumes all Charge and deals extra Break DMG to all enemies. Each Charge increases its Break DMG multiplier by 50% and its Toughness Reduction by 1. Breaking an elite or stronger enemy also gives her an extra Charge and 10 Energy.

Build and why

Use four pieces of Iron Cavalry Against the Scourge for Break Effect and DEF ignore. At 150% Break Effect, Break DMG ignores 10% DEF; at 250%, Super Break DMG ignores an extra 15% DEF. For the planar set, Talia: Kingdom of Banditry gives 16% Break Effect and another 20% at 145 SPD.

Thief of Shooting Meteor is an alternative four-piece set: it gives 32% Break Effect in total and restores 3 Energy when Rappa inflicts Weakness Break. Forge of the Kalpagni Lantern is another planar option, with 6% SPD and 40% Break Effect for one turn after hitting an enemy with Fire Weakness.

Choose ATK Percentage on the body and sphere, SPD on the feet, and Break Effect or Energy Regeneration Rate on the rope. Prioritize Break Effect, then SPD, then ATK Percentage in substats. ATK also strengthens Rappa's passive: above 2400 ATK, every 100 excess ATK increases the Break DMG taken by a newly broken enemy, up to an extra 8%.

Ninjutsu Inscription: Dazzling Evilbreaker is the first weapon choice. It gives 60% Break Effect, 30 Energy on entering battle and an action advance after two Basic ATKs following Ultimate. After the Charmony Fall gives 28% Break Effect and 8% SPD for two turns after Ultimate. Make the World Clamor is another option for its 20 starting Energy, though its Ultimate DMG bonus does not strengthen her enhanced Basic.

Leveling priority

Follow the game’s order: Ninja Tech: Endurance Gauge first, then Ninjutsu: Rise Above Tumbles, Nindō Supreme: Aishiteru and Ninja Strike: Rooted Resolute. The Talent comes first because its extra Break DMG is tied to Charge. Basic follows for Rappa’s main attack sequence, while Ultimate comes before the Skill she uses outside Sealform.

Ascension uses Credit, Chordal Mirage, Dream Collection Component, Dream Flow Valve and Dream Making Engine. Her skills also use Credit and the three Dream materials, plus Tracks of Destiny, Rough Sketch, Dynamic Outlining, Exquisite Colored Draft and Lost Echo of the Shared Wish.

Eidolons worth it

For a suggested Eidolon priority, look at Righteous Is the Wrath That Spares No Evil first. Rappa starts battle with 5 Charge, raises the cap by 5 and gains another 5 after the third hit of her enhanced Basic. That gives her Talent more Charge to spend.

Returned Is the Revenant With No Ferry Toll is a useful earlier stopping point: Rappa ignores 15% DEF during Sealform and restores 20 Energy after leaving it. Free Is the Mind Enlightened by Haikus increases the first two enhanced Basic hits’ Toughness Reduction against their designated target by 50%.

If you do not plan to reach E6, you can stop at E1 or E2 and leave E3 through E5. E3 and E5 raise skill levels, while E4 gives allies 12% SPD during Sealform.

Teams

Rappa contributes damage against groups and can reduce Toughness without matching Imaginary Weakness. When an enemy becomes Weakness Broken, her passive also increases the Break DMG that enemy takes for two turns.

Common mistakes

Do not expect the enhanced Basic to restore Skill Points. Plan around the three Chroma Ink uses, since Rappa cannot use her Skill or Ultimate until Sealform ends.

Do not ignore Break Effect thresholds when equipping Iron Cavalry Against the Scourge, or the 145 SPD condition on Talia: Kingdom of Banditry. Also remember that reducing Toughness without Imaginary Weakness is less effective for the enhanced Basic, even though the Talent’s extra hit can ignore Weakness Type.

Watchmaker, Master of Dream Machinations has a useful two-piece Break Effect bonus, but its four-piece effect requires an Ultimate used on an ally. Rappa’s Ultimate enters Sealform, so do not build around her activating that team bonus.

Rappa in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Rappa · Sound Hunt: Initiation Dziękuję wszystkim! Jestem rozradowany, że otrzymałem tak burzliwe pochwały! Thank you everyone! I am jubilant to have received such thunderous praise!
  • Rappa · Ballad of the Moles: The Formidable Four Ninja Biały Królik ukrywa przed tobą kluczową informację. Ninja White Rabbit has been hiding a key piece of information from you.
  • Rappa Przybyliśmy do Astropolis specjalnie, by wytropić „Narratora”, a te ulotki agencji są dokładnie wskazówką, której potrzebowaliśmy. We came to Astropolis specifically to track down the "Narrator," and these agency flyers are exactly the lead we needed.
  • Rappa A więc Silvergun Shura chce powiedzieć, że tak ciężko pracowaliśmy, żeby znaleźć „Narratora”, więc teraz nie ma już odwrotu. So what Silvergun Shura means is, we worked so hard to find the "Narrator," there's no turning back now.
  • Rappa · Sound Hunt: Continuation August Manager, decyzja o tym, kiedy idziemy na konkurs, należy do ciebie. August Manager, deciding when we go to the contest remains in your hands.
  • Rappa Bez naszego szefa agencji po prostu ubywa jednego detektywa. Ale bez „Narratora” agencja przestaje istnieć. Without our boss, the agency just loses a detective. But without the "Narrator," the agency ceases to exist.
  • Rappa · Sound Hunt: Initiation Czy niezdecydowanie wciąż przesłania wasze umysły? Niech Mistrz Dźwięku pokaże przykład. Does indecision still cloud your minds? Let the Sound Master lead by example, then.
  • Rappa Właściwie mam własną hipotezę: te małe ulotki zostały pozostawione na miejscu przez samego „Narratora”... Actually, I have a hypothesis of my own: These little flyers were left behind on the spot by the "Narrator" himself...

Frequently asked questions

What's the best build for Rappa?

Relics and planar ornaments: Iron Cavalry Against the Scourge ×4 + Talia: Kingdom of Banditry ×2. Main stats: Body: ATK%, Feet: SPD, Planar sphere: ATK%, Link rope: Break Effect or Energy Regeneration Rate. Recommended light cones: Make the World Clamor, Ninjutsu Inscription: Dazzling Evilbreaker or After the Charmony Fall. That is what the game suggests.

What should I level first on Rappa?

Ninja Tech: Endurance GaugeTalent first, then Ninjutsu: Rise Above TumblesBasic, Nindō Supreme: AishiteruUlt and Ninja Strike: Rooted ResoluteSkill. That is what the game suggests.

Which eidolons are worth getting for Rappa?

The biggest upgrades: E6 Righteous Is the Wrath That Spares No Evil, E1 Returned Is the Revenant With No Ferry Toll and E2 Free Is the Mind Enlightened by Haikus.

Who should Rappa team up with?

Good teammates: Fugue, The Dahlia and Lingsha.

Is Rappa in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Rappa's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 4.6.0.

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