Honkai: Star Rail character

Aventurine (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Imaginary
  • Path Preservation
  • Game data 4.6.0

Shields and follow-ups

Aventurine from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Aventurine in Polish: "I dlatego zastanawiam się. Czy ktoś lub coś „zjadło” moje szczęście?"

At a glance

Aventurine is an Imaginary Preservation character who protects the whole team with shields. His DEF increases both his shielding and his personal damage, so it is the starting point for his build.

He gains Blind Bet when shielded allies are attacked, then spends it on a Follow-Up ATK that also helps replenish shields. His Ultimate marks one enemy so allies deal more CRIT DMG when they hit it. He fits teams that want protection without giving up damage support.

Video guide

AVENTURINE IS BROKEN! Best E0 Aventurine Guide & Build [Best Relics, Light Cones & Teams] - HSR

Video by Braxophone on YouTube · 15 min · 392.2K views · April 2024

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Build

From the game data

4× Knight of Purity Palace + 2× Inert Salsotto · Body DEF% or CRIT DMG · Feet DEF% or SPD · Planar sphere DEF% or Imaginary DMG Boost · Link rope DEF% · substats DEF% > CRIT Rate > CRIT DMG > SPD

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. Knight of Purity Palace
    Knight of Purity Palace
    • 2-piece bonus: Increases DEF by 15%.
    Show effect
    • 4-piece bonus: Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
  2. Self-Enshrouded Recluse
    Self-Enshrouded Recluse
    • 2-piece bonus: The provided Shield Effect increases by 10%.
    Show effect
    • 4-piece bonus: Increases the Shield Effect provided by the wearer by 12%. When an ally target holds a Shield provided by the wearer, the ally target's CRIT DMG increases by 15%.
  3. Pioneer Diver of Dead Waters
    Pioneer Diver of Dead Waters
    • 2-piece bonus: Increases DMG dealt to enemies with debuffs by 12%.
    Show effect
    • 4-piece bonus: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Inert Salsotto
    Inert Salsotto
    • 2-piece bonus: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
  2. Belobog of the Architects
    Belobog of the Architects
    • 2-piece bonus: Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.
  3. Broken Keel
    Broken Keel
    • 2-piece bonus: Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

Main stats

Body
DEF% or CRIT DMG
Feet
DEF% or SPD
Planar sphere
DEF% or Imaginary DMG Boost
Link rope
DEF%

Substats

  1. DEF%
  2. CRIT Rate
  3. CRIT DMG
  4. SPD

Target stats

Totals to aim for on the character's stat screen.

StatTarget
CRIT Rate 60–90%+ This target includes the CRIT Rate from his Trace.
CRIT DMG 110–170%+
SPD 106–134+

Recommended light cones

  1. Inherently Unjust Destiny
    Inherently Unjust Destiny 5-star
    All-In Show effect

    Increases the wearer's DEF by 40%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s). When the wearer's Follow-Up ATK hits an enemy target, there is a 100% base chance to increase the DMG taken by the attacked enemy target by 10.0%, lasting for 2 turn(s).

  2. Trend of the Universal Market
    Trend of the Universal Market 4-star
    A New Round of Shuffling Show effect

    Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s).

  3. Moment of Victory
    Moment of Victory 5-star
    Verdict Show effect

    Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.

Alternatives

When you don't have the weapon above.

  1. Journey, Forever Peaceful
    Journey, Forever Peaceful 4-star
    Sweet Dream Show effect

    Increases the wearer's provided Shield Effect by 12%. While an ally target has a Shield, their DMG dealt increases by 12%.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Aventurine.

Show more (20)

Skills

Names in English, as in the game · Priority = level-up order (from the game data)

  1. Basic attack

    Straight BetBasic

    Level priority 4 of 4

    Deals Imaginary DMG equal to 100% of DEF to one enemy.

    Deals minor Imaginary DMG to one designated enemy target.

    Full description

    Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target.

  2. Skill

    Cornerstone DeluxeSkill

    Level priority 1 of 4

    Gives all allies Fortified Wager for 3 turns, blocking 24% of DEF + 320 DMG. Repeated shields stack up to 200% of the current Skill shield.

    Provides all allies with a Fortified Wager shield, whose Shield Effect is stackable.

    Full description

    Provides all allies with a Fortified Wager shield that can block DMG equal to 24.0% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.

  3. Ultimate

    Roulette SharkUlt

    Level priority 3 of 4

    Gains 1–7 Blind Bet and deals 270% DEF as Imaginary DMG. Unnerved lasts 3 turns and raises allies' CRIT DMG against the target by 15%.

    Gains a random amount of "Blind Bet" points and inflicts "Unnerved "on one enemy, dealing Imaginary DMG. When an ally target hits an "Unnerved" enemy, the CRIT DMG dealt increases.

    Full description

    Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15.0%.

  4. Talent

    Shot Loaded RightTalent

    Level priority 2 of 4

    Fortified Wager grants 50% Effect RES and 1 Blind Bet when attacked. Aventurine gains 1 extra when hit; 7 points trigger a 7-hit Follow-Up ATK.

    For any single ally with "Fortified Wager," their Effect RES increases, and when they get attacked, Aventurine accumulates "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a Follow-Up ATK that deals minor Imaginary DMG to random single enemy targets, bouncing a total of 7 times.

    Full description

    For any single ally with "Fortified Wager," their Effect RES increases by 50.0%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

  5. Technique

    The Red or the BlackTechnique

    Before battle, randomly rolls a 24%, 36% or 60% DEF boost for all allies for 3 turns. Repeated uses keep the highest roll.

    Using the Technique randomly grants one out of the three DEF Boost effects with different buff values. After entering the next battle, increases all allies' DEF by the corresponding value.

    Full description

    After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

Passives

  1. Passive

    LeveragePassive

    Every 100 DEF above 1600 grants Aventurine 2% CRIT Rate, up to 48%.

    For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.

  2. Passive

    Hot HandPassive

    At battle start, gives all allies Fortified Wager equal to the Skill shield for 3 turns.

    When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).

  3. Passive

    Bingo!Passive

    Shielded teammates' Follow-Up ATKs give 1 Blind Bet, up to 3 per turn. His Follow-Up ATK shields everyone, twice for the ally with the weakest shield.

    After a teammate with "Fortified Wager" launches Follow-Up ATK, Aventurine accumulates 1 "Blind Bet" point. This effect can trigger up to 3 time(s). Its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-Up ATK, provides all ally targets with a "Fortified Wager" that can offset DMG equal to 7% of Aventurine's DEF plus 96, and additionally grants a "Fortified Wager" that can block DMG equal to 7% of Aventurine's DEF plus 96 to the ally with the lowest Shield Effect, lasting for 3 turns.

Eidolons

  1. E1

    Prisoner's Dilemma

    Worth it

    Prisoner's Dilemma (E1) is a good first upgrade to consider.

    Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).

  2. E2

    Bounded Rationality

    Worth it

    Bounded Rationality (E2) is another useful option, reducing a target's All-Type RES by 12% for 3 turns when he uses his Basic ATK.

    When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).

  3. E3

    Droprate Maxing

    Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  4. E4

    Unexpected Hanging Paradox

    Worth it

    For a deeper investment, Unexpected Hanging Paradox (E4) is worth considering for Aventurine's own damage: triggering his Talent's Follow-Up ATK first gives him 40% DEF for 2 turns and adds 3 hits to that attack.

    When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-Up ATK by 3.

  5. E5

    Ambiguity Aversion

    Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  6. E6

    Stag Hunt Game

    For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • Suppressing Edict Suppressing Edict × 65
  • Tatters of Thought Tatters of Thought × 15
  • Fragments of Impression Fragments of Impression × 15
  • Shards of Desires Shards of Desires × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Scattered Stardust Scattered Stardust × 18
  • Crystal Meteorites Crystal Meteorites × 69
  • Divine Amber Divine Amber × 139
  • Past Evils of the Borehole Planet Disaster Past Evils of the Borehole Planet Disaster × 12
  • Tatters of Thought Tatters of Thought × 41
  • Fragments of Impression Fragments of Impression × 56
  • Shards of Desires Shards of Desires × 58

Guide

How the kit works

Before a fight, The Red or the Black randomly selects a DEF increase of 24%, 36% or 60% for the next battle, lasting 3 turns. Repeated uses keep the highest result. With Hot Hand unlocked, the team also starts battle with Fortified Wager equal to the shield from Cornerstone Deluxe.

Use Cornerstone Deluxe when the team needs more protection. It shields every ally for 3 turns, and repeated shields can stack up to 200% of the current shield provided by the Skill. With Shot Loaded Right, a shielded ally gains 50% Effect RES and gives Aventurine 1 Blind Bet when attacked. If Aventurine himself is shielded and attacked, he gains another point.

At 7 Blind Bet, Aventurine consumes 7 points for a Follow-Up ATK with 7 hits against random enemies. Blind Bet has a cap of 10. Bingo! then gives everyone a smaller shield and gives the ally with the lowest Shield Effect another one. Shielded teammates' Follow-Up ATKs also grant Blind Bet, up to 3 times before the count resets at the start of Aventurine's turn.

Use Roulette Shark to gain 1 to 7 random Blind Bet points and apply Unnerved to one enemy for 3 turns. Allies hitting that enemy deal 15% more CRIT DMG. Straight Bet deals Imaginary DMG to one enemy when you do not need to use the Skill.

Build and why

For relics, use four pieces of Self-Enshrouded Recluse. It increases the shields Aventurine provides, and shielded allies gain 15% CRIT DMG. Pair it with two pieces of Broken Keel: its Effect RES helps reach the 30% threshold for another 10% CRIT DMG for all allies.

For a damage-focused alternative, Pioneer Diver of Dead Waters rewards attacks against debuffed enemies, and Aventurine's Ultimate supplies a debuff. Inert Salsotto boosts his Ultimate and Follow-Up ATK damage once his CRIT Rate reaches 50%. Knight of Purity Palace is another option for DEF and stronger shield capacity; Belobog of the Architects offers DEF as a planar set.

Start with DEF Percentage on the body, feet, sphere and rope. CRIT DMG on the body, SPD on the feet or Imaginary DMG Boost on the sphere are alternatives if you can maintain enough protection. Among substats, prioritize DEF Percentage, then CRIT Rate, CRIT DMG and SPD. Leverage gives Aventurine up to 48% CRIT Rate from DEF above 1600.

Inherently Unjust Destiny is the first Light Cone choice: it gives DEF, grants Aventurine CRIT DMG when he shields an ally and has a 100% base chance to increase damage taken by an enemy hit by his Follow-Up ATK. Moment of Victory offers DEF and makes him more likely to be attacked. Journey, Forever Peaceful instead increases his Shield Effect and the damage dealt by shielded allies.

Leveling priority

Follow the game's order: Cornerstone Deluxe, Shot Loaded Right, Roulette Shark, then Straight Bet. The Skill strengthens the team's main shield, while the Talent improves Effect RES and Follow-Up ATK damage. The Ultimate comes next, with the single-target Basic last.

For full ascension, gather 308,000 Credit, 65 Suppressing Edict, 15 Tatters of Thought, 15 Fragments of Impression and 15 Shards of Desires.

Maxing all skills takes another 3,000,000 Credit, 8 Tracks of Destiny, 18 Scattered Stardust, 69 Crystal Meteorites, 139 Divine Amber, 12 Past Evils of the Borehole Planet Disaster, 41 Tatters of Thought, 56 Fragments of Impression and 58 Shards of Desires.

Eidolons worth it

Prisoner's Dilemma is a good first upgrade to consider. Shielded allies gain 20% CRIT DMG, and Aventurine's Ultimate gives everyone a full Skill-sized shield for 3 turns. That adds team damage and another way to maintain protection.

For a deeper investment, Unexpected Hanging Paradox is worth considering for Aventurine's own damage: triggering his Talent's Follow-Up ATK first gives him 40% DEF for 2 turns and adds 3 hits to that attack. Bounded Rationality is another useful option, reducing a target's All-Type RES by 12% for 3 turns when he uses his Basic ATK.

Droprate Maxing and Ambiguity Aversion raise skill levels rather than adding a new effect. Stag Hunt Game increases Aventurine's damage by 50% per shielded teammate, up to 150%. You can leave those later upgrades for another time if you prefer the earlier effects; reaching a higher Eidolon still requires the preceding ones.

Teams

Aventurine can cover the team's protection while damage dealers and debuffers use the other slots. He wants allies who can attack the enemy marked by his Ultimate, since its CRIT DMG increase applies when they hit that target. His shields also give allies Effect RES.

There is no required element next to Aventurine. Pick the team's damage types for the fight; his own attacks deal Imaginary DMG, while his shields can protect allies of any type.

Common mistakes

Do not assume the starting shields will last the whole fight. Watch their strength and duration, then use Cornerstone Deluxe when the team needs it. The smaller shields from Bingo! help, but they depend on Aventurine launching his Follow-Up ATK.

Do not build only CRIT stats while ignoring DEF. DEF supports shields and damage, and Leverage supplies CRIT Rate as DEF rises. Check your actual CRIT Rate before relying on the 50% requirement for Inert Salsotto.

Do not treat Roulette Shark as a fixed source of Blind Bet: it gives a random 1 to 7 points. Place Unnerved on an enemy your allies will attack, and remember that Shot Loaded Right can resist Crowd Control for Aventurine again only after 2 turns.

Aventurine in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Aventurine I dlatego zastanawiam się. Czy ktoś lub coś „zjadło” moje szczęście? Which leaves me wondering. Did someone or something "eat" my good fortune?
  • Aventurine W takim razie... panno Guinaifen, my również nie możemy zostać w tyle! In that case... Miss Guinaifen, we can't fall behind either!
  • Aventurine A teraz, zgodnie ze zwyczajem, czas na wejście Rakshmi... Hę? Gdzie są profesor i panna Sushang? And now, as is customary, it's time for Rakshmi to make her entrance... Huh? Where's the professor and Miss Sushang?
  • Aventurine Większość duchów tak naprawdę nie wie, że potrzebuje EmbodiMech. Ich dni mijają całkiem dobrze bez niego. With most ghosts, they don't actually know they need an EmbodiMech. Their days go by just fine without it.
  • Aventurine A teraz pozwólcie, że zademonstruję wam na żywo potęgę marketingu. Next up, allow me to give you a little live demo, of the power of marketing.
  • Aventurine Zwykły rzut monetą, a wynik rozstrzyga szczęście. Zwykle przegrywam rzut tylko wtedy, gdy tego chcę. A simple coin toss, outcome decided by luck. Usually, I only lose a toss if I want to.
  • Aventurine Ale zabawne jest to, że Aha ani razu nie użył SWOJEJ boskiej mocy, by ochronić ludzi na tej gondoli. But the funny thing is, Aha never once used THEIR divine power to protect the people on that gondola.
  • Aventurine Właśnie. Tekst reklamowy powierzę dedykowanemu profesjonaliście. To zaawansowana forma sztuki, niezupełnie moja specjalność. That's right. I'll have a dedicated professional handle the ad copy. It's an advanced art form, not exactly my forte.

Frequently asked questions

What's the best build for Aventurine?

Relics and planar ornaments: Knight of Purity Palace ×4 + Inert Salsotto ×2. Main stats: Body: DEF% or CRIT DMG, Feet: DEF% or SPD, Planar sphere: DEF% or Imaginary DMG Boost, Link rope: DEF%. Recommended light cones: Journey, Forever Peaceful, Inherently Unjust Destiny or Trend of the Universal Market. That is what the game suggests.

What should I level first on Aventurine?

Cornerstone DeluxeSkill first, then Shot Loaded RightTalent, Roulette SharkUlt and Straight BetBasic. That is what the game suggests.

Which eidolons are worth getting for Aventurine?

The biggest upgrades: E1 Prisoner's Dilemma, E4 Unexpected Hanging Paradox and E2 Bounded Rationality.

Who should Aventurine team up with?

Good teammates: Acheron, Cipher and Pela.

Is Aventurine in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Aventurine's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 4.6.0.

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