Zenless Zone Zero character

Caesar (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Physical
  • Specialty Defense
  • Game data 3.3.0

Physical, Defense off-field support

Caesar from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Caesar is a Physical Defense character who protects the active teammate, then lets them take the field. Her Radiant Aegis shield is shared by the squad, while its bearer gets ATK and increased Anti-Interrupt.

She can also parry attacks, apply a damage-taken debuff to nearby enemies and contribute Daze. Her support works with different damage dealers, provided the squad meets the condition for her Additional Ability.

Video guide

WE WERE WRONG ABOUT HER?! The BEST Updated Guide to Caesar (Teams/Disk/W-Engine) - Zenless Zone Zero

Video by canna on YouTube · 19 min · 40.9K views · June 2025

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Build

From the game data

4× Bunny in Wonderland + 2× Proto Punk · Disc 4 CRIT Rate · Disc 5 Physical DMG Bonus or ATK% · Disc 6 Impact · substats ATK% > CRIT Rate > CRIT DMG

Drive Discs

4 pieces · Drive Disc set

  1. Bunny in Wonderland
    Bunny in Wonderland
    • 2-piece bonus: HP +10%
    Show effect
    • 4-piece bonus: When the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.

2 pieces · Drive Disc set

  1. Proto Punk
    Proto Punk
    • 2-piece bonus: Increases Shield effect by 15%.

Alternatives

When you don't have the set above.

  • Astral Voice
    Astral Voice Show effect
    • 2-piece bonus: ATK +10%
    • 4-piece bonus: Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
  • Shockstar Disco
    Shockstar Disco Show effect
    • 2-piece bonus: Impact +6%
    • 4-piece bonus: Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.

Main stats

Disc 4
CRIT Rate
Disc 5
Physical DMG Bonus or ATK%
Disc 6
Impact

Substats

  1. ATK%
  2. CRIT Rate
  3. CRIT DMG

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 1,400–2,000+ You can skip ATK.
HP 12,000+
CRIT Rate 50–60%+ You can skip CRIT Rate.
CRIT DMG 100–120%+ You can skip CRIT DMG.
Anomaly Proficiency 250–330+ You can skip Anomaly Proficiency.
Anomaly Mastery 87+ You can skip Anomaly Mastery.

Recommended W-Engines

  1. Tusks of Fury
    Tusks of Fury S-rank
    Invincible Rider Show effect

    The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack.

Alternatives

When you don't have the weapon above.

  1. Original Transmorpher
    Original Transmorpher A-rank
    Starlight Knight Flying Kick Show effect

    Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.

  2. Spring Embrace
    Spring Embrace A-rank
    Hot Spring Soup Show effect

    Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (3)Show less

Also plays in

Other characters' teams with a place for Caesar.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Rampaging Slash

    Level priority 5 of 6

    Basic Attack: Rampaging Slash (Basic): Use up to six slashes to deal Physical DMG ahead.

    Press to activate: Unleashes up to 6 slashes ahead, dealing Physical DMG.

  2. Basic attack

    Basic Attack: Dead End

    Basic Attack: Dead End (Basic): Hold to spend 1 Assist Point and throw the shield at nearby enemies. Caesar is invulnerable.

    When there are sufficient Assist Points, hold to activate: Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill.

  3. Special

    Special Attack: Shockwave Shield Bash

    Level priority 2 of 6

    Special Attack: Shockwave Shield Bash (Special): Time the start against a hit for Perfect Block. Its guard stance reduces incoming DMG by 40%.

    Press to activate: Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill's activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash When Retaliation is triggered, Caesar is invulnerable while using the skill.

  4. Special

    Special Attack: Roaring Thrust

    Special Attack: Roaring Thrust (Special): Follow the shield bash with a Physical thrust. Perfect Block or Retaliation makes Caesar invulnerable.

    After activating Special Attack: Shockwave Shield Bash, press to activate: Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliation is triggered.

  5. Special

    EX Special Attack: Parry Counter

    EX Special Attack: Parry Counter (Special): Spend Energy to attack. Block a hit or interrupt an enemy for Perfect Block and a free follow-up.

    With enough Energy, press to activate: Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or an Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield attack. After triggering Perfect Block, press to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash Character is invulnerable while using this skill.

  6. Special

    EX Special Attack: Overpowered Shield Bash

    EX Special Attack: Overpowered Shield Bash (Special): Follow the first EX attack with a shield strike. A direct Perfect Block refunds its Energy.

    After activating EX Special Attack: Parry Counter, with enough energy, press to activate: Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or an Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, it cannot trigger Perfect Block again. Character is invulnerable while using this skill.

  7. Special

    Stance SwitchSpecial

    Stance Switch (Special): Perfect Block, Retaliation or Defensive Assist increases Caesar's Impact for 3s.

    When Caesar triggers a Perfect Block, Retaliation, or Defensive Assist, her impact is increased by % for 3s.

  8. Dodge

    Dodge: Adrift

    Level priority 6 of 6

    Dodge: Adrift (Dodge): Dash out of the way. Caesar is invulnerable during the dodge.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  9. Dodge

    Dash Attack: Hog RushDodge

    Dash Attack: Hog Rush (Dodge): Strike during a dodge. Incoming DMG falls by 40%; blocking a hit lets you trigger Retaliation.

    Press during a dodge to activate: Strikes forward with the shield, dealing Physical DMG. During skill activation, DMG taken is reduced by 40%, and when attacked by an enemy, Caesar blocks with the shield and gets knocked back. Following that, press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash.

  10. Dodge

    Dodge Counter: Eye For an Eye

    Dodge Counter: Eye For an Eye (Dodge): Counter during a Perfect Dodge for Physical DMG. Caesar is invulnerable.

    Press during a Perfect Dodge to activate: Stabs at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

  11. Chain attack

    Chain Attack: Road Rage Slam

    Level priority 4 of 6

    Chain Attack: Road Rage Slam (Chain): Select Caesar during a Chain Attack for a heavy Physical strike. She is invulnerable.

    When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward strike at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

  12. Chain attack

    Ultimate: Savage Smash

    Ultimate: Savage Smash (Ultimate): At maximum Decibel Rating, deal Physical DMG. Deals more Daze to shielded enemies; Caesar is invulnerable.

    When Decibel Rating is at Maximum, press to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a downward strike, dealing massive Physical DMG. When hitting shielded enemies, the Daze dealt is increased by %. Character is invulnerable while using this skill.

  13. Assist

    Quick Assist: Lane ChangeAssist

    Level priority 3 of 6

    Quick Assist: Lane Change (Assist): Switch in when the active character is launched to deal Physical DMG. Caesar is invulnerable.

    When the active character is launched, press to activate: Thrust at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

  14. Assist

    Defensive Assist: Aegis ShieldAssist

    Defensive Assist: Aegis Shield (Assist): Parry an incoming attack for heavy Daze. Costs fewer Assist Points under intense attacks.

    When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

  15. Assist

    Assist Follow-Up: Aiding Blade

    Assist Follow-Up: Aiding Blade (Assist): Attack after a Defensive Assist, then trigger Retaliation. Caesar is invulnerable during the attack.

    Press after a Defensive Assist to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a slash that deals Physical DMG. After activating the skill, press or to trigger a Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.

  16. Core skill

    Core Passive: Barrier of Resilience

    Level priority 1 of 6

    Core Passive: Barrier of Resilience: Grants a shared 60s shield. Its bearer gains 1,000 ATK and increased Anti-Interrupt.

    When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 1,400% of her base Impact + 1,400. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 1,000. After Radiant Aegis expires, this buff remains for an additional 5s.

Passives

  1. Passive

    Additional Ability: Battle SpiritPassive

    Additional Ability: Battle Spirit: With an eligible ally, Perfect Block and other moves make nearby enemies take 25% more squad DMG for 30s.

    When another character in your squad can activate Defensive Assist or shares the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all squad members by 25% for 30s.

Mindscape Cinema

  1. M1

    Spearhead Advance

    Worth it

    When Caesar becomes the active character in combat, she instantly buffs all squad members with a Radiant Aegis shield. This effect can trigger once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% All-Attribute RES reduction.

  2. M2

    Legacy of the Far Lands

    Worth it

    For support, consider Legacy of the Far Lands (M2) first.

    While Radiant Aegis from Core Passive: Barrier of Resilience is active, Caesar's Energy Generation Rate increases by 10%, and the shield bearer's ATK boost is increased to 150% of its original value.

  3. M3

    Absolute Trust

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Aries the Battering-Ram

    Worth it

    When Caesar uses a Chain Attack or Ultimate, she gains 3 additional Assist Points. If her Energy is below 20, she can activate EX Special Attack: Overpowered Shield Bash with 1 Assist Point instead. This substitution can trigger once every 5s.

  5. M5

    Romantic Conquest

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Overlord's Will

    EX Special Attack: Overpowered Shield Bash and Assist Follow-Up: Aiding Blade are guaranteed to trigger a critical hit. The skill's DMG is increased by 50% and deals additional 50% DMG to the primary target. When Caesar uses EX Special Attack: Overpowered Shield Bash or Assist Follow-Up: Aiding Blade, her CRIT Rate is increased by 30% and her CRIT DMG is increased by 60% for 15s.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Defense Certification Seal Basic Defense Certification Seal × 4
  • Advanced Defense Certification Seal Advanced Defense Certification Seal × 32
  • Defender Certification Seal Defender Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Physical Chip Basic Physical Chip × 25
  • Advanced Physical Chip Advanced Physical Chip × 75
  • Specialized Physical Chip Specialized Physical Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Scarlet Engine × 9
  • Higher Dimensional Data: Stealth Phantom × 60

Guide

How the kit works

Bring Caesar in with Defensive Assist: Aegis Shield when an attack is coming. It parries the attack and deals Daze. You can follow it with Assist Follow-Up: Aiding Blade, then trigger a Retaliation.

Use EX Special Attack: Parry Counter (Special) when you have Energy. It strikes and grants the squad Radiant Aegis through Core Passive: Barrier of Resilience. The shield lasts 60 seconds and has a value of 1,400% of Caesar's base Impact plus 1,400. Its bearer gains 1,000 ATK, which remains for five seconds after the shield expires.

If Parry Counter meets an attack at the start, or its shield strike interrupts an enemy, it triggers Perfect Block. You can then use EX Special Attack: Overpowered Shield Bash (Special) without spending Energy. Parry Counter also leaves Caesar guarding: damage taken is reduced by 40%, and a blocked attack lets you trigger Retaliation.

With Additional Ability: Battle Spirit active, Perfect Block, Retaliation, Defensive Assist or Basic Attack: Dead End applies a 30-second debuff within 7m. Affected enemies take 25% more damage from the squad. Dead End consumes one Assist Point.

Build and why

For a team-focused setup, start with four pieces of Proto Punk. Its two-piece bonus increases Shield effect by 15%, and its four-piece bonus gives the squad 15% more damage for 10 seconds after a Defensive Assist or Evasive Assist.

Astral Voice is an alternative when your team regularly brings its damage dealer onto the field with Quick Assist. Its four-piece bonus grants stacks that increase the damage of the character entering that way. Two pieces of Shockstar Disco are useful alongside a four-piece set for the 6% Impact bonus.

The in-game build instead recommends four pieces of Bunny in Wonderland and two of Proto Punk. Bunny's four-piece effect stacks squad damage when Caesar uses an EX Special Attack or a squad member triggers a Defensive Assist or Evasive Assist. Proto Punk adds its Shield effect bonus.

For main stats, the in-game build lists CRIT Rate on disc 4, Physical DMG Bonus or Percent ATK on disc 5, and Impact on disc 6. It lists Percent ATK, CRIT Rate and CRIT DMG as substats, in that order. These offensive stats help Caesar's own damage; the shield formula specifically uses her base Impact.

Tusks of Fury is the first weapon choice. It increases the Shield value Caesar provides by 30% and, after a squad member triggers Interrupt or Perfect Dodge, gives the squad more damage and Daze for 20 seconds. Original Transmorpher is an alternative that raises Impact after Caesar is attacked. Spring Embrace offers Energy Generation Rate after she is attacked and can transfer that buff when she switches out.

Leveling priority

Follow the in-game order: Core Passive: Barrier of Resilience first, then the Special Attack category represented by Special Attack: Shockwave Shield Bash. The passive improves the shield and its support, while Special Attack covers Caesar's parries and shield application.

Next level Assist, represented by Quick Assist: Lane Change, then Chain Attack: Road Rage Slam, Basic Attack: Rampaging Slash and Dodge: Adrift. Assists and Chain Attacks fit the time Caesar spends helping the squad.

Maximum ascension takes 800,000 Denny, 4 Basic Defense Certification Seal, 32 Advanced Defense Certification Seal and 30 Defender Certification Seal. All skills take 2,905,000 Denny, 25 Basic Physical Chip, 75 Advanced Physical Chip, 250 Specialized Physical Chip, 5 Hamster Cage Pass, 9 Scarlet Engine and 60 Higher Dimensional Data: Stealth Phantom.

Mindscapes worth it

For support, consider Legacy of the Far Lands first. While Radiant Aegis is active, it raises Caesar's Energy Generation Rate by 10% and makes the shield bearer's ATK boost 150% of its original value.

Aries the Battering-Ram is worth considering for Assist Point management: Chain Attack or Ultimate grants three points, and below 20 Energy Caesar can spend one point on Overpowered Shield Bash (Special) once every five seconds. If you mainly want team support, you can leave the skill-level increases at M3 and M5 for later; M6 focuses on Caesar's own damage.

Teams

Pair Caesar with a character who spends time dealing damage on-field. The shield's ATK and Anti-Interrupt go to its current bearer, so switch to that damage dealer after applying it. A Stun teammate is another option if you want more help building Daze.

Common mistakes

Do not leave the squad without Radiant Aegis after its 60 seconds run out. Refresh it with an eligible attack before relying on its protection or ATK boost. The ATK boost lasts only five seconds after the shield expires.

Do not spend Energy on the follow-up after a successful Perfect Block with Parry Counter (Special): Overpowered Shield Bash (Special) is free in that situation. The follow-up cannot trigger another Perfect Block when activated through Perfect Block or Retaliation.

Do not forget the team condition for Battle Spirit or the Assist Point cost of Dead End (Basic). Also watch the trigger on your four-piece set: Proto Punk needs an Assist, while Astral Voice rewards a character entering with Quick Assist.

Frequently asked questions

What's the best build for Caesar?

Drive Discs: Astral Voice, Bunny in Wonderland ×4 or Proto Punk ×2. Main stats: Disc 4: CRIT Rate, Disc 5: Physical DMG Bonus or ATK%, Disc 6: Impact. Recommended W-Engines: Original Transmorpher, Spring Embrace or Tusks of Fury. That is what the game suggests.

What should I level first on Caesar?

Core Passive: Barrier of Resilience first, then Special Attack: Shockwave Shield Bash, Quick Assist: Lane ChangeAssist, Chain Attack: Road Rage Slam, Basic Attack: Rampaging Slash and Dodge: Adrift. That is what the game suggests.

Which Mindscape Cinema are worth getting for Caesar?

The biggest upgrades: M2 Legacy of the Far Lands, M1 Spearhead Advance and M4 Aries the Battering-Ram.

Who should Caesar team up with?

Good teammates: Ye Shunguang and Dialyn.

Is Caesar in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Caesar's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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