Honkai: Star Rail character

Firefly (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Fire
  • Path Destruction
  • Game data 4.6.0

Super Break damage

Firefly from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Firefly in Polish: "Uważaj, wygląda na to, że mamy więcej towarzystwa! Przygotuj się do strzału!"

At a glance

Firefly is a 5-star Fire character on the Destruction path who focuses on Break and Super Break DMG. She enters Complete Combustion with her Ultimate, then uses enhanced attacks to break enemies and attack them again while their Weakness is broken.

Her enhanced Skill adds Fire Weakness to its target and adjacent enemies, so she does not have to rely on enemies already having it. She spends HP to build Energy outside her enhanced state, then restores HP with her enhanced attacks.

Video guide

ANOTHER BUFF! Updated Firefly Guide - Best Builds, Speed, Teams

Video by Guoba Certified on YouTube · 12 min · 111.8K views · April 2026

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Build

From the game data

4× Iron Cavalry Against the Scourge + 2× Forge of the Kalpagni Lantern · Body ATK% · Feet SPD · Planar sphere ATK% · Link rope Break Effect · substats Break Effect > SPD > ATK%

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. Iron Cavalry Against the Scourge
    Iron Cavalry Against the Scourge
    • 2-piece bonus: Increases Break Effect by 16%.
    Show effect
    • 4-piece bonus: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
  2. Wastelander of Banditry Desert
    Wastelander of Banditry Desert
    • 2-piece bonus: Increases Imaginary DMG by 10%.
    Show effect
    • 4-piece bonus: When dealing DMG to debuffed enemy targets, the wearer has their CRIT Rate increased by 10%. And when they deal DMG to Imprisoned enemy targets, their CRIT DMG increases by 20%.
  3. Firesmith of Lava-Forging
    Firesmith of Lava-Forging
    • 2-piece bonus: Increases Fire DMG by 10%.
    Show effect
    • 4-piece bonus: Increases DMG by the wearer's Skill by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for the next attack.

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Forge of the Kalpagni Lantern
    Forge of the Kalpagni Lantern
    • 2-piece bonus: Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
  2. Talia: Kingdom of Banditry
    Talia: Kingdom of Banditry
    • 2-piece bonus: Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
  3. Rutilant Arena
    Rutilant Arena
    • 2-piece bonus: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.

Main stats

Body
ATK%
Feet
SPD
Planar sphere
ATK%
Link rope
Break Effect

Substats

  1. Break Effect
  2. SPD
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,600+
Break Effect 300–360%+ This target applies during combat.
SPD 150–188 Aim for 150 SPD, 164 with Ruan Mei, or 178-188 with The Dahlia.

Recommended light cones

  1. Whereabouts Should Dreams Rest
    Whereabouts Should Dreams Rest 5-star
    Metamorphosis Show effect

    Increases the wearer's Break Effect by 60%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked.

  2. On the Fall of an Aeon
    On the Fall of an Aeon 5-star
    Moth to Flames Show effect

    When the wearer attacks, increases their ATK by 8% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 12%, lasting for 2 turn(s).

  3. Indelible Promise
    Indelible Promise 4-star
    Inheritance Show effect

    Increases the wearer's Break Effect by 28%. When the wearer uses their Ultimate, increases CRIT Rate by 15%, lasting for 2 turn(s).

Alternatives

When you don't have the weapon above.

  1. Thus Burns the Dawn
    Thus Burns the Dawn 5-star
    Dispossession Show effect

    The wearer's base SPD increases by 12. When dealing DMG, ignores 18% of the target's DEF. After the wearer uses Ultimate, gains "Blazing Sun," which is removed at the start of the turn. While holding "Blazing Sun," increases the wearer's DMG dealt by 60%.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (3)Show less

Also plays in

Other characters' teams with a place for Firefly.

Show more (4)

Skills

Names in English, as in the game · Priority = level-up order (from the game data)

  1. Basic attack

    Order: Flare PropulsionBasic

    Level priority 4 of 4

    Deals Fire DMG equal to 100% of ATK to one enemy.

    Deals minor Fire DMG to one enemy.

    Full description

    Deals Fire DMG equal to 100% of SAM's ATK to one designated enemy.

  2. Skill

    Order: Aerial BombardmentSkill

    Level priority 2 of 4

    Consumes 40% Max HP to restore 60% Max Energy, deals 200% ATK as Fire DMG and advances the next action by 25%. Leaves at least 1 HP.

    Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to one enemy. Advances this unit's next Action.

    Full description

    Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.

  3. Ultimate

    Fyrefly Type-IV: Complete CombustionUlt

    Level priority 1 of 4

    Enters Complete Combustion, advances action by 100% and gains 60 SPD. Enhanced attacks gain 50% Weakness Break Efficiency and deal 20% more Break DMG.

    Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.

    Full description

    Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 60, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and increases the Break DMG dealt by SAM to the enemy targets by 20.0%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears in the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.

  4. Talent

    Chrysalid PyronexusTalent

    Level priority 3 of 4

    At 20% HP or less, reduces DMG by 40%. Max reduction and +30% Effect RES in Complete Combustion. Starts with at least 50% Energy; full Energy clears debuffs.

    The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

    Full description

    The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 40%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 30%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

  5. Technique

    Δ Order: Meteoric IncinerationTechnique

    Leaps and strikes. At each wave's start, applies Fire Weakness for 2 turns and deals Fire DMG equal to 200% ATK to all enemies.

    Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.

    Full description

    Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies.

  6. Basic attack

    Fyrefly Type-IV: Pyrogenic DecimationBasic

    Restores 20% Max HP and deals Fire DMG equal to 200% ATK to one enemy.

    Restores a portion of this unit's own HP and deals Fire DMG to one enemy.

    Full description

    Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy.

  7. Skill

    Fyrefly Type-IV: Deathstar OverloadSkill

    Heals 25% Max HP, applies Fire Weakness for 2 turns to the target and adjacent enemies, then deals Fire DMG scaled by ATK and Break Effect, capped at 360%.

    Restores a portion of this unit's own HP. Adds Fire Weakness to one enemy and its adjacent targets. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.

    Full description

    Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100.0%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.

Passives

  1. Passive

    Module α: Antilag OutburstPassive

    In Complete Combustion, gains 25% Break Effect. Enhanced attacks delay the countdown by 10% on Weakness Break, up to 3 times per state.

    While in the Complete Combustion state, SAM's Break Effect increases by 25%. When using Enhanced Basic ATK or Enhanced Skill to inflict Weakness Break on a target, the Complete Combustion countdown is delayed by 10%. This effect can trigger a maximum of 3 time(s) during each Complete Combustion state.

  2. Passive

    Module β: Autoreactive ArmorPassive

    In Complete Combustion, attacks on Weakness-Broken enemies convert Toughness Reduction to 100%/150% Super Break DMG at 150%/300% Break Effect.

    When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 150%/300%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 100%/150% Super Break DMG.

  3. Passive

    Module γ: Core OverloadPassive

    Gains 0.8% Break Effect for every 10 ATK above 1800.

    For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.

Eidolons

  1. E1

    In Reddened Chrysalis, I Once Rest

    Worth it

    In Reddened Chrysalis, I Once Rest (E1) is another useful stopping point: the enhanced Skill ignores 15% DEF and costs no Skill Points.

    When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.

  2. E2

    From Shattered Sky, I Free Fall

    Worth it

    From Shattered Sky, I Free Fall (E2) is worth considering for the extra turn.

    While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can only trigger 1 time per turn, and the trigger count resets at the start of SAM's turn.

  3. E3

    Amidst Silenced Stars, I Deep Sleep

    Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  4. E4

    Upon Lighted Fyrefly, I Soon Gaze

    While in Complete Combustion, increases SAM's Effect RES by 50%.

  5. E5

    From Undreamt Night, I Thence Shine

    Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  6. E6

    In Finalized Morrow, I Full Bloom

    Worth it

    In Finalized Morrow, I Full Bloom (E6) is a later option, adding 20% Fire RES PEN during Complete Combustion and 50% Weakness Break Efficiency to enhanced attacks.

    While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • Raging Heart Raging Heart × 65
  • Tatters of Thought Tatters of Thought × 15
  • Fragments of Impression Fragments of Impression × 15
  • Shards of Desires Shards of Desires × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Borisin Teeth Borisin Teeth × 18
  • Lupitoxin Sawteeth Lupitoxin Sawteeth × 69
  • Moon Rage Fang Moon Rage Fang × 139
  • Lost Echo of the Shared Wish Lost Echo of the Shared Wish × 12
  • Tatters of Thought Tatters of Thought × 41
  • Fragments of Impression Fragments of Impression × 56
  • Shards of Desires Shards of Desires × 58

Guide

How the kit works

Start a fight with Δ Order: Meteoric Incineration when you can. It attacks enemies in an area and applies Fire Weakness to all enemies at the start of each wave for 2 turns. Use Order: Aerial Bombardment to gain Energy: it consumes 40% of Max HP, restores Energy equal to 60% of Max Energy and advances Firefly's next action by 25%. If she lacks enough HP, the Skill leaves her at 1 HP.

Use Fyrefly Type-IV: Complete Combustion once Energy is full. It advances her action by 100%, gives her 60 SPD and unlocks enhanced attacks until the countdown ends. Those attacks gain 50% Weakness Break Efficiency and deal 20% more Break DMG for the current attack. The countdown has a fixed SPD of 70, and the Ultimate cannot be used again during this state.

Use Fyrefly Type-IV: Deathstar Overload to restore 25% of Max HP, add Fire Weakness for 2 turns and hit the target and adjacent enemies. Fyrefly Type-IV: Pyrogenic Decimation restores 20% of Max HP and hits one enemy. Breaking enemies with either enhanced attack delays the countdown by 10%, up to three times per state.

At 150% Break Effect, attacks against Weakness-Broken enemies convert their Toughness Reduction into an instance of 100% Super Break DMG; at 300%, it becomes 150%. Chrysalid Pyronexus provides up to 40% DMG Reduction at low HP, keeps that maximum during Complete Combustion and gives 30% Effect RES in the state. Reaching full Energy also dispels Firefly's debuffs.

Build and why

Use four pieces of Iron Cavalry Against the Scourge. Its 2-piece bonus gives 16% Break Effect. At 150% Break Effect, Break DMG ignores 10% of the target's DEF; at 250%, Super Break DMG ignores an additional 15%. Thief of Shooting Meteor is an alternative with Break Effect on both its 2-piece and 4-piece bonuses.

For the planar set, choose Forge of the Kalpagni Lantern. It gives 6% SPD and 40% Break Effect for 1 turn after hitting an enemy with Fire Weakness, which Firefly can apply herself. Talia: Kingdom of Banditry is another option: it gives 16% Break Effect, plus 20% more at 145 SPD.

Choose ATK Percentage on the body and sphere, SPD on the feet and Break Effect on the rope. Prioritize Break Effect, then SPD, then ATK Percentage in substats. Break Effect supports her Super Break thresholds, while every 10 ATK above 1800 adds 0.8% Break Effect.

Whereabouts Should Dreams Rest is the first weapon choice: it gives 60% Break Effect and applies Routed when the wearer deals Break DMG. Routed makes the target take 24% more Break DMG from the wearer and lowers its SPD by 20%. Thus Burns the Dawn is next, with 12 base SPD and 18% DEF ignore when dealing DMG. Its 60% DMG bonus after Ultimate is removed at the start of the turn. On the Fall of an Aeon is another option that builds ATK when the wearer attacks.

Leveling priority

Follow the game's order: level Fyrefly Type-IV: Complete Combustion first, then Order: Aerial Bombardment, Chrysalid Pyronexus and the Basic ATK. The Ultimate unlocks the enhanced state, the Skill builds Energy for it, and the Talent helps Firefly withstand damage while she spends HP.

For ascension, collect Credit, Raging Heart, Tatters of Thought, Fragments of Impression and Shards of Desires. Skill upgrades use Credit, Tracks of Destiny, Borisin Teeth, Lupitoxin Sawteeth, Moon Rage Fang, Lost Echo of the Shared Wish and the same three Thought, Impression and Desires materials.

The listed maximum costs are 308,000 Credit for ascension and 3,000,000 Credit for all skills. Keep enough of the shared materials for both.

Eidolons worth it

From Shattered Sky, I Free Fall is worth considering for the extra turn. During Complete Combustion, an enhanced attack grants it after defeating an enemy or breaking their Weakness. It can trigger once per turn, with the count resetting at the start of Firefly's turn.

In Reddened Chrysalis, I Once Rest is another useful stopping point: the enhanced Skill ignores 15% DEF and costs no Skill Points. In Finalized Morrow, I Full Bloom is a later option, adding 20% Fire RES PEN during Complete Combustion and 50% Weakness Break Efficiency to enhanced attacks.

You can stay at E0 or stop at E1 or E2. E3 and E5 raise skill levels, while E4 adds Effect RES during Complete Combustion. Consider those intermediate upgrades if you plan to continue toward E6, rather than treating each as a required stopping point.

Teams

Pair Firefly with teammates who support Break or Super Break and someone who can keep the team alive. Lingsha is a Fire sustain option with a Break focus. Fugue is a Fire Break and Super Break teammate, while Ruan Mei is a Break-focused buffer.

Trailblazer (Harmony) is another Break and Super Break buffer to consider in a support slot. The Dahlia is a Fire option with Break, Super Break and sustain tags; Gallagher is another Fire sustain option with a Break focus.

Firefly gives the team Fire Weakness on the enemies hit by her enhanced Skill. Her Technique can apply it to all enemies at the start of each wave, giving Fire teammates targets with that Weakness as well.

Common mistakes

Do not ignore Firefly's HP before using her normal Skill. It can leave her at 1 HP, even though her enhanced attacks restore health. Give the team a sustain option and watch her health between enhanced states.

Do not build only ATK and miss the Break Effect thresholds. Check her stats during Complete Combustion, when she gains 25% Break Effect, and remember that Forge of the Kalpagni Lantern has a 1-turn condition.

Do not assume Complete Combustion lasts indefinitely. Watch its countdown and use the enhanced Skill against suitable targets; breaking enemies with enhanced attacks can delay the timer.

Firefly in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Firefly · Seabiscuit Uważaj, wygląda na to, że mamy więcej towarzystwa! Przygotuj się do strzału! Careful, looks like we've got more company! Get ready to fire!
  • Firefly · Gentleness, the Name of Nocturne Wciąż pamiętam pytanie na zaproszeniu — Dlaczego życie śpi? I still remember the question on the invitation letter — Why does life slumber?
  • Firefly · Tales from the Golden Age Przy okazji, czy wiesz, że projekt Clockie podobno inspirowano nie kim innym jak legendarnym Watchmakerem? By the way, do you know that Clockie's design is said to be inspired by none other than the legendary Watchmaker?
  • Firefly · Tales from the Golden Age Spójrz! To posąg Clockie, słynnej maskotki Penacony! Look! That's the statue of Clockie, Penacony's famous cartoon character!
  • Firefly · Through a Glass Darkly Ten Potwór—— wszystkie te stworzenia——czy to jest tajemnica, którą Rodzina ukrywa? This Monster—— all these creatures——are they the secret The Family is hiding?
  • Firefly · Scorchsand Vacation Co się stało? Dlaczego na mecie nikogo nie ma... Spójrz. Wygląda na to, że leży tam taśma? What's wrong? Why is there no one at the finishing line... Look. It looks like there's a tape there?
  • Firefly · Through a Glass Darkly Ach! Ściana zniknęła... Czuję, że zbliżamy się do końca... prawda? Ah! The wall has vanished... Feels like we're reaching the end... right?
  • Firefly · Soldier's Pay (Lady Bonajade? Chyba słyszałam to imię gdzieś wcześniej... Czy to od Silver Wolf?) (Lady Bonajade? I think I've heard that name somewhere before... Was it from Silver Wolf?)

Frequently asked questions

What's the best build for Firefly?

Relics and planar ornaments: Iron Cavalry Against the Scourge ×4 + Forge of the Kalpagni Lantern ×2. Main stats: Body: ATK%, Feet: SPD, Planar sphere: ATK%, Link rope: Break Effect. Recommended light cones: Thus Burns the Dawn, Whereabouts Should Dreams Rest or On the Fall of an Aeon. That is what the game suggests.

What should I level first on Firefly?

Fyrefly Type-IV: Complete CombustionUlt first, then Order: Aerial BombardmentSkill, Chrysalid PyronexusTalent and Order: Flare PropulsionBasic. That is what the game suggests.

Which eidolons are worth getting for Firefly?

The biggest upgrades: E2 From Shattered Sky, I Free Fall, E1 In Reddened Chrysalis, I Once Rest and E6 In Finalized Morrow, I Full Bloom.

Who should Firefly team up with?

Good teammates: Fugue, The Dahlia and Lingsha.

Is Firefly in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Firefly's lines read in Polish. Skill and item names stay in English, as in the game.

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