Honkai: Star Rail character

Mortenax Blade (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Fire
  • Path Nihility
  • Game data 4.6.0

Damage and debuffs

Mortenax Blade from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Mortenax Blade in Polish: "Nakłada na wszystkich wrogów efekt „Pętla Balefire”."

At a glance

Mortenax Blade is a Fire Nihility character who deals damage based on Max HP and weakens enemies for the team. His Zone reduces enemy DEF and increases the damage they receive, while his allies deal more damage during the Zone.

He draws attacks toward himself and spends HP to fight. In return, he gains damage reduction and increased Incoming Healing during the Zone. He still wants a sustain teammate: reaching 1 HP stops him from using his Skill.

Video guide

The BEST Guide to Mortenax Blade! | Best Builds, Relics, Teams

Video by Guoba Certified on YouTube · 21 min · 275.4K views · May 2026

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Build

From the game data

4× Divine-Querying Master Smith + 2× Bone Collection's Serene Demesne · Body CRIT Rate or CRIT DMG · Feet SPD or HP% · Planar sphere Fire DMG Boost or HP% · Link rope HP% or Energy Regeneration Rate · substats HP% > CRIT Rate > CRIT DMG > SPD

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. Divine-Querying Master Smith
    Divine-Querying Master Smith
    • 2-piece bonus: Increases Max HP by 12%.
    Show effect
    • 4-piece bonus: Increases the wearer's CRIT DMG dealt to enemy targets in the DEF reduction state by 28%. After the wearer inflicts the DEF reduction state on an enemy target, all allies gain "Comburent" for 2 turn(s). This effect cannot be stacked. The DMG dealt by ally targets with "Comburent" increases by 15%. This effect can be triggered again after the wearer uses an attack.
  2. Pioneer Diver of Dead Waters
    Pioneer Diver of Dead Waters
    • 2-piece bonus: Increases DMG dealt to enemies with debuffs by 12%.
    Show effect
    • 4-piece bonus: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
  3. Longevous Disciple
    Longevous Disciple
    • 2-piece bonus: Increases Max HP by 12%.
    Show effect
    • 4-piece bonus: When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Bone Collection's Serene Demesne
    Bone Collection's Serene Demesne
    • 2-piece bonus: Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
  2. Inert Salsotto
    Inert Salsotto
    • 2-piece bonus: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
  3. Duran, Dynasty of Running Wolves
    Duran, Dynasty of Running Wolves
    • 2-piece bonus: When an ally character uses a Follow-Up ATK, the wearer gains 1 stack of "Merit," stacking up to 5 time(s). Each stack of "Merit" increases the DMG dealt by the wearer's Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

Alternatives

When you don't have the set above.

  • Eagle of Twilight Line
    Eagle of Twilight Line Cavern relics Show effect
    • 2-piece bonus: Increases Wind DMG by 10%.
    • 4-piece bonus: After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
  • Sprightly Vonwacq
    Sprightly Vonwacq Planar ornaments Show effect
    • 2-piece bonus: Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Main stats

Body
CRIT Rate or CRIT DMG
Feet
SPD or HP%
Planar sphere
Fire DMG Boost or HP%
Link rope
HP% or Energy Regeneration Rate

Substats

  1. HP%
  2. CRIT Rate
  3. CRIT DMG
  4. SPD

Target stats

Totals to aim for on the character's stat screen.

StatTarget
CRIT DMG 120%+ This target is for before combat.
Effect Hit Rate 28% This target guarantees debuffs from Lies Dance on the Breeze.

Recommended light cones

  1. Reforged in Hellfire
    Reforged in Hellfire 5-star
    Tempering Show effect

    Increases the wearer's Max HP by 30%. At the start of the wearer's turn, regenerates a fixed amount of 20 Energy. This effect can trigger 1 time each wave. After the wearer uses Skill to attack, inflicts the target with the "Purgatory" state, lasting for 2 turn(s). While in the "Purgatory" state, the target receives 30% increased CRIT DMG and 30% additionally increased CRIT DMG from the wearer.

  2. Lies Dance on the Breeze
    Lies Dance on the Breeze 5-star
    Deceit Show effect

    Increases the wearer's SPD by 18%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 16% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 8% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.

  3. Before the Tutorial Mission Starts
    Before the Tutorial Mission Starts 4-star
    Quick on the Draw Show effect

    Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

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Also plays in

Other characters' teams with a place for Mortenax Blade.

Show more (19)

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    A Broken Blade Still SlaysBasic

    Level priority 4 of 4

    Deals Fire DMG equal to 50% Max HP to one enemy and inflicts Taunt for 1 turn.

    Deals minor Fire DMG to one enemy and inflicts the Taunt state on the target.

    Full description

    Deals Fire DMG equal to 50% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn.

  2. Skill

    A Rain of Blades Seals FateSkill

    Level priority 2 of 4

    Deals Fire DMG to all for 72% Max HP, then 4 random hits for 24% each. Costs 10% Max HP, no Skill Points; needs Infinite Fury and HP above 1.

    Consumes HP and deals Fire DMG to all enemies. Then, deals minor Fire DMG to single enemies, bouncing 4 time(s).

    Full description

    Consumes HP equal to 10.0% of Mortenax Blade's Max HP and deals Fire DMG equal to 72% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 24.0% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points.

  3. Ultimate

    Fornax Ex CorporeUlt

    Level priority 1 of 4

    Inflicts Balefire Bind for 2 turns: -30% DEF and +50% DMG taken. Spends 20% Max HP for a Zone, granting 20% CRIT Rate and 60% CRIT DMG.

    Inflicts "Balefire Bind" on all enemies, causing the targets to decrease their DEF and increase the DMG they receive. Then, consumes this unit's HP to activate a Zone. While the Zone is active, this unit gains the "Infinite Fury" state, increases CRIT Rate, increases CRIT DMG, enhances Basic ATK, unlocks Skill, and gains a new Ultimate, lasting until the countdown ends. When Mortenax Blade receives a killing blow, the Zone is dispelled.

    Full description

    Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 30.0% and the DMG they receive increases by 50.0%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 60.0%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability.

  4. Talent

    All Karma Comes DueTalent

    Level priority 3 of 4

    In the Zone, ally attacks inflict Balefire Bind and grant Charge. At 9 Charge and HP above 1, gain 25 Energy and an extra Skill as a Follow-Up ATK.

    While the Zone is active, after an ally target attacks an enemy, inflicts the "Balefire Bind" state on the enemy and grants Charge to Mortenax Blade. When Charge reaches 9 points and his HP is higher than 1, consumes 9 Charge to regenerate Energy, and enables Mortenax Blade to use his Skill 1 extra time.

    Full description

    While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 25.0 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK.

  5. Technique

    Blade's Reach Spares NoneTechnique

    Attacks enemies in range. On entering combat, inflicts Taunt on all enemies for 1 turn and reduces DMG taken by 90% for 2 turns.

    Attacks all enemies within range. After entering combat, inflicts the Taunt state on all enemies and reduces DMG taken by this unit.

    Full description

    Immediately attacks all enemies within a certain range. After entering combat, inflicts the Taunt state on all enemies for 1 turn and decreases DMG taken by this unit by 90% for 2 turn(s).

  6. Basic attack

    A Tempered Blade Severs SoulsBasic

    Deals Fire DMG equal to 100% Max HP to one enemy and inflicts Taunt for 1 turn.

    Deals Fire DMG to one enemy and inflicts the Taunt state on the target.

    Full description

    Deals Fire DMG equal to 100% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn.

  7. Ultimate

    Tenax Per IgnemUlt

    During Infinite Fury, deals Fire DMG equal to 350% Max HP to all enemies.

    Deals massive Fire DMG to all enemies.

    Full description

    Deals Fire DMG equal to 350.0% of Mortenax Blade's Max HP to all enemies.

Passives

  1. Passive

    Bone, Hardened ad NauseamPassive

    Stores up to 80 overflow Energy for after Ultimate. At battle start or Zone end, Energy rises to at least 75%. Full Energy clears debuffs.

    Mortenax Blade can accumulate up to 80 overflow Energy. After using Ultimate, clears it and regenerates a corresponding amount of Energy. When the battle starts or when the Zone is dispelled, if Energy is below 75%, it is immediately regenerated to 75%. When Energy is regenerated to its maximum, dispels all debuffs from this unit.

  2. Passive

    Soul, Tempered ad MortemPassive

    In the Zone, draws more attacks, takes 50% less DMG and gains 50% Incoming Healing. Being attacked inflicts Balefire Bind and grants 1 Charge.

    While the Zone is active, increases the chance of being attacked by enemies, decreases DMG taken by this unit by 50%, and increases Incoming Healing by 50%. After being attacked, inflicts the "Balefire Bind" state on the corresponding target, and enables Mortenax Blade to gain 1 Charge.

  3. Passive

    Heart, Refined ad InfinitumPassive

    In the Zone, allies deal 50% more DMG. Another Nihility adds 75% ally Ultimate DMG; otherwise Mortenax Blade gains 75% DMG.

    While the Zone is active, ally targets deal 50% increased DMG. If there are other Nihility characters aside from Mortenax Blade in the team, Ultimate DMG dealt by ally targets increases by 75%. Otherwise, DMG dealt by Mortenax Blade additionally increases by 75%.

Eidolons

  1. E1

    Ere My Death, I Stood Unmade

    Worth it

    Ere My Death, I Stood Unmade (E1) is a good first upgrade to consider.

    While the Zone is active, decreases all enemies' All-Type RES by 20%. After using the extra Skill from Talent, the "Infinite Fury" countdown has its action delayed by 15%.

  2. E2

    Ash Was My Heart, Yet the Flame Stayed

    Worth it

    Ash Was My Heart, Yet the Flame Stayed (E2) is appealing for teams using Follow-Up ATKs.

    When an ally character uses Ultimate to deal DMG, it is considered as having launched Follow-Up ATK. And the Follow-Up ATK DMG dealt by ally targets increases by 75%. The upper limit of Mortenax Blade's Charge decreases to 7.

  3. E3

    Across the Shore, Wrath Laid Bare

    Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  4. E4

    Odium I've Smitten, Thence Came the Blade

    "Heart, Refined ad Infinitum" additionally increases ally targets' DMG dealt by 50%.

  5. E5

    I Severed My Woes, Knowing Death Begets Life

    Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  6. E6

    If Immortality Could Die, I Swore THEM Slain

    Worth it

    If Immortality Could Die, I Swore THEM Slain (E6) adds Charge when he takes damage or consumes HP during the Zone, with the stated turn limit, and raises Tenax Per Ignem to 150% of its original damage multiplier.

    As the Zone persists, when Mortenax Blade takes DMG or consumes HP, he gains 1 Charge. This effect can trigger again after any target's turn ends. The DMG multiplier of "Tenax Per Ignem" increases to 150% of its original value.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • Radiant Prominence Radiant Prominence × 65
  • Whimsy Wax Whimsy Wax × 15
  • Dreamweave Steel Dreamweave Steel × 15
  • Lucid Awl Lucid Awl × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Tear of Phagousa Tear of Phagousa × 18
  • Wine of Phagousa Wine of Phagousa × 69
  • Heart of Phagousa Heart of Phagousa × 139
  • Vanquished Flow's Reticence Vanquished Flow's Reticence × 12
  • Whimsy Wax Whimsy Wax × 41
  • Dreamweave Steel Dreamweave Steel × 56
  • Lucid Awl Lucid Awl × 58

Guide

How the kit works

Start a fight with Blade's Reach Spares None when possible. It inflicts Taunt on all enemies for 1 turn and reduces Mortenax Blade's damage taken by 90% for 2 turns.

Use Fornax Ex Corpore to inflict Balefire Bind on all enemies. For 2 turns, it reduces their DEF by 30% and increases the damage they receive by 50%. The Ultimate consumes 20% of Max HP and creates a Zone, granting Infinite Fury. In that state, Mortenax Blade gains 20% CRIT Rate and 60% CRIT DMG, an enhanced Basic, access to his Skill and a new Ultimate. The Zone ends when its countdown, which has 70 SPD, takes its turn.

During the Zone, use A Rain of Blades Seals Fate. It costs 10% of Max HP, deals Fire DMG to all enemies and sends four extra instances of damage to random enemies. It costs no Skill Points, but cannot be used outside Infinite Fury or at 1 HP. Tenax Per Ignem deals Fire DMG equal to 350% of Max HP to all enemies.

All Karma Comes Due gives Mortenax Blade 1 Charge after each ally attack on an enemy during the Zone and applies Balefire Bind to the target. At 9 Charge, if he has more than 1 HP, he consumes the Charge, restores 25 Energy and uses an extra Skill counted as a Follow-Up ATK. Being attacked during the Zone also applies Balefire Bind to the attacker and grants him 1 Charge.

Use A Broken Blade Still Slays outside the Zone when you need an attack. In the Zone it becomes A Tempered Blade Severs Souls. Both inflict Taunt for 1 turn. If a killing blow lands during the Zone, Mortenax Blade stays up, the Zone ends and he restores 50% of Max HP.

Build and why

The leading relic choice is four pieces of Divine-Querying Master Smith. Its Max HP suits his damage scaling, and his DEF reduction lets him benefit from its CRIT DMG effect and grant allies Comburent. Eagle of Twilight Line is an alternative for its action advance after an Ultimate, though its two-piece Wind DMG bonus does not help his Fire attacks. Pioneer Diver of Dead Waters is another option for damage against debuffed enemies.

For the planar set, Sprightly Vonwacq offers Energy Regeneration Rate and advances his first action if he has at least 120 SPD. Bone Collection's Serene Demesne is a damage option: it gives Max HP and, at 5,000 Max HP, 28% CRIT DMG.

Choose CRIT Rate or CRIT DMG on the body, SPD or HP Percentage on the feet, Fire DMG Boost or HP Percentage on the sphere, and HP Percentage or Energy Regeneration Rate on the rope. For substats, the game recommends HP Percentage first, then CRIT Rate, CRIT DMG and SPD. Account for the 20% CRIT Rate he gains in the Zone when balancing his stats.

Reforged in Hellfire is the first Light Cone choice. It gives Max HP and Energy, and its Purgatory effect makes targets take more CRIT DMG. Lies Dance on the Breeze offers SPD and a chance to reduce enemy DEF after an attack. Before the Tutorial Mission Starts is a four-star option that restores Energy when he attacks enemies with reduced DEF.

Leveling priority

Follow the game's order: Fornax Ex Corpore, A Rain of Blades Seals Fate, All Karma Comes Due, then A Broken Blade Still Slays. The Ultimate sets up the Zone and enemy debuff; the Skill supplies his repeated damage. The Talent supports the extra Skill and Energy recovery, while the Basic comes last.

For maximum ascension, gather 308,000 Credit, 65 Radiant Prominence and 15 each of Whimsy Wax, Dreamweave Steel and Lucid Awl. For all skills, the listed total is 3,000,000 Credit, 8 Tracks of Destiny, 18 Tear of Phagousa, 69 Wine of Phagousa, 139 Heart of Phagousa, 12 Vanquished Flow's Reticence, 41 Whimsy Wax, 56 Dreamweave Steel and 58 Lucid Awl.

Eidolons worth it

Ere My Death, I Stood Unmade is a good first upgrade to consider. During the Zone it reduces all enemies' All-Type RES by 20%, and the extra Skill from his Talent delays the Infinite Fury countdown by 15%.

Ash Was My Heart, Yet the Flame Stayed is appealing for teams using Follow-Up ATKs. It treats an ally's damaging Ultimate as a Follow-Up ATK, increases allies' Follow-Up ATK DMG by 75% and lowers the Charge limit to 7. If Immortality Could Die, I Swore THEM Slain adds Charge when he takes damage or consumes HP during the Zone, with the stated turn limit, and raises Tenax Per Ignem to 150% of its original damage multiplier.

E4 is worth considering for another 50% ally DMG from his passive. You can skip E3 and E5 if you are content with skill-level increases rather than new effects; neither is needed for his base rotation.

Teams

Frequent ally attacks help build Charge during the Zone, so Follow-Up teammates are a good fit. Ashveil is a suggested attacker; Dan Heng • Permansor Terrae offers Follow-Up and sustain, while Tribbie adds Follow-Up and support. Mortenax Blade gives them enemy DEF reduction and increased ally damage during the Zone.

Cipher is a Nihility teammate with Follow-Up and debuffer tags. Bringing another Nihility character changes Mortenax Blade's passive: allies gain 75% increased Ultimate DMG during the Zone. Without another Nihility character, Mortenax Blade instead gains 75% increased DMG himself. Acheron and Welt are other named Nihility options.

Leave room for sustain when the fight demands it. Hyacine is a suggested sustain teammate, while Dan Heng • Permansor Terrae is another option. Keeping Mortenax Blade above 1 HP lets him keep using his Skill.

Common mistakes

Do not expect to use the Skill before the Zone is active or while Mortenax Blade is at 1 HP. Watch the countdown too: once the Zone ends, the enhanced Basic and special Ultimate are no longer available.

Do not rely on the killing-blow protection as a substitute for sustain. It ends the Zone when triggered. Also avoid building only for CRIT: his attacks scale with Max HP, and his Zone already supplies CRIT Rate and CRIT DMG.

Finally, do not count every damage instance as a separate Talent trigger. The Talent grants Charge after an ally attack; the Skill's four random damage instances are described as part of that Skill.

Frequently asked questions

What's the best build for Mortenax Blade?

Relics and planar ornaments: Eagle of Twilight Line or Divine-Querying Master Smith ×4 + Sprightly Vonwacq or Bone Collection's Serene Demesne ×2. Main stats: Body: CRIT Rate or CRIT DMG, Feet: SPD or HP%, Planar sphere: Fire DMG Boost or HP%, Link rope: HP% or Energy Regeneration Rate. Recommended light cones: Reforged in Hellfire, Lies Dance on the Breeze or Before the Tutorial Mission Starts. That is what the game suggests.

What should I level first on Mortenax Blade?

Fornax Ex CorporeUlt first, then A Rain of Blades Seals FateSkill, All Karma Comes DueTalent and A Broken Blade Still SlaysBasic. That is what the game suggests.

Which eidolons are worth getting for Mortenax Blade?

The biggest upgrades: E1 Ere My Death, I Stood Unmade, E2 Ash Was My Heart, Yet the Flame Stayed and E6 If Immortality Could Die, I Swore THEM Slain.

Who should Mortenax Blade team up with?

Good teammates: Ashveil, Tribbie and Dan Heng • Permansor Terrae.

Is Mortenax Blade in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Mortenax Blade's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 4.6.0.

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